150 SNES games at the speed I can handle

Anything to do with games at all.
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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Tue Oct 22, 2019 10:48 pm



My latest Video a review of Legend on the Super Nintendo

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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Oct 24, 2019 6:45 pm

I have recorded the footage for another game just need to find a bit more spare time to do all the other bits.

http://kerr9000.blogspot.co.uk/ For my Blog... https://www.youtube.com/user/kerr9000 for my YouTube channel. kerr9000_blog on Instagram. kerr9000 on Xbox, PS4 etc
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Oct 28, 2019 8:44 pm



This is my review of The Simpsons Barts Nightmare. I really like this one mostly because I went to the trouble of getting someone to perform the song Wuthering Heights on the end of it and I think it sounds awesome :)

Let me know what you guys think

http://kerr9000.blogspot.co.uk/ For my Blog... https://www.youtube.com/user/kerr9000 for my YouTube channel. kerr9000_blog on Instagram. kerr9000 on Xbox, PS4 etc
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Lime
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PostRe: 150 SNES games at the speed I can handle
by Lime » Wed Oct 30, 2019 6:18 pm

Great stuff! I was always curious about Bart's Nightmare and was close to getting it as my 3rd SNES game all those years ago - but in the end I think I chose Super Smash TV.

I thought that Legend game was going to be great when your review started, but I can see how it gets pretty repetitive. I'll stick with Golden Axe on the Wii VC!

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IAmTheSaladMan
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PostRe: 150 SNES games at the speed I can handle
by IAmTheSaladMan » Wed Oct 30, 2019 6:37 pm

I once bought a cart only copy of Legend from Gamestation for a few quid. I had never heard of the game and thought (or more accurately hoped) it might be an action RPG but was rather disappointed to find it was a fairly slow and generic scrolling beat 'em up.

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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Wed Oct 30, 2019 7:06 pm

Lime wrote:Great stuff! I was always curious about Bart's Nightmare and was close to getting it as my 3rd SNES game all those years ago - but in the end I think I chose Super Smash TV.

I thought that Legend game was going to be great when your review started, but I can see how it gets pretty repetitive. I'll stick with Golden Axe on the Wii VC!


I think I scored Smash TV and Barts Nightmare about the same but id proberbly say Smash TV was your better option, its a lot more immediate, I have always had a soft spot for it as its basically The Running Man the game. Golden Axe is a lot better than Legend it just has so much more soul.

IAmTheSaladMan wrote:I once bought a cart only copy of Legend from Gamestation for a few quid. I had never heard of the game and thought (or more accurately hoped) it might be an action RPG but was rather disappointed to find it was a fairly slow and generic scrolling beat 'em up.


Yeah the name Legend does kind of lead you to believe youll be getting something with a bit more to it, generic is proberbly a very good word for the game.

On Sunday I am proberbly going to start work on my next video or review. I might do a written review of a Flinstones game first as I find it easier to do a written review and then work off that for the video, I am also looking at getting a song performed on the end again as I thought that was a nice touch, so it most likly wont be up for a week, ill proberbly put the written up first in here though.

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Pedz
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PostRe: 150 SNES games at the speed I can handle
by Pedz » Wed Oct 30, 2019 8:42 pm

I liked the video, but everything you said about the game before and after you scored it I was like. How the strawberry float did you give it a 7/10?

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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Wed Oct 30, 2019 9:15 pm

Pedz wrote:I liked the video, but everything you said about the game before and after you scored it I was like. How the strawberry float did you give it a 7/10?


Basically id score Windy city as a game a 3 out of 10 but some of the mini game/levels like Bartman id score a 9 out of 10 so it depends how much you feel able to put up with having to do the windy city bits, I tolerate them for the good bits but it pulls everything down... pull out windy city youd have a brilliant brilliant game

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Nov 07, 2019 2:00 pm

I have decided I need more time messing around with flinstones so there will be a few videos before it, one is 3/4ths done so should be coming soon.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Nov 07, 2019 6:44 pm

Ok so this is my new video a review of Final Fight 2, I have changed a few things with this one, mainly I decided to get rid of my old intro and go for something a heck of a lot shorter and more simple. If anyone watches it I would appreciate a little feed back on the changes and the video in general. I am pretty happy with this video, its not the most effort I have put into one but its had a decent whack of effort :)


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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Sun Nov 10, 2019 4:01 pm



My latest review StarFox AKA Starwing, I really enjoyed playing this one to record the footage and everything.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Nov 11, 2019 12:55 pm



SNES Review 152 Kirby's Dream Course

I remember showing my daughter a Kirby animated series when she was younger and the theme song starting with something on the lines of Kirby Kirby Kirby he is the star of the show, Kirby Kirby Kirby is the name you all know, the truth is though as adorable as the little pink cuddly ball is he has always sort of lived in Mario's shadow. The thing is though that Kirby is an interesting little character whose looks and abilities kind of lend him well to various different kinds of games.
Over the years the little pink ones roundness has allowed him to stand in for a pinball in Kirby's Pinball Land, to be a ball in Kirby's Block Ball. And to tilt and tumble all over the place in the motion-controlled aptly named Kirby: Tilt 'n' Tumble and, here, in this game what does Kirby stand in for well he stands in for a golf ball. You see this is something Kirby has going for him with his squishy roundness in a Mario Golf game you'd just see Mario knocking a ball around but here in Kirby's Dream Course you get to see his royal pinkness being the ball.

If I had to tell someone about this game in a nutshell as quickly as possible then I would basically describe it as being a miniature golf game with a Kirby theme. One of the things which makes this interesting for a SNES game is that it is presented in a three-quarter isometric perspective. The courses are rendered on checker-board style grids and are filled with the standard enemies you would see in Kirby's platformers. I have to admit that I have a certain warmness for sports based titles that throw interesting characters in to the mix, give me a PGA tour golf or a Fifa and I will probably mentally half turn off playing it but throw some interesting characters and crazy powers in a sports title and I will be all over it, my favourite sports titles have been things like the NeoGeo 2020 Baseball with robots in it and Mario Strikers Charged, I guess the less real it is the more on board I can get with it. I guess this is reflected in the fact there a bunch of golf games on the SNES and this is only the second one I have reviewed and heck the first one I reviewed featured a golf playing robot.

OK so basically you hit poor little Kirby like a golf ball with the aim being to send him crashing into every single one of the enemies on the field once you have hit everyone of them bar one then the final bad guy will basically turn in the hole, get Kirby into the hole and congratulations thats a level done, but its a golf style game so just managing it eventually is not good enough nope you will be given a target number of hits and the idea is to come under par.

OK so at least at first the basics are just like any standard normal golf game choose the direction your going to hit the ball, how much power your going to put into your shot, where abouts your going to hit the ball, will you hit it dead on or will you try to give it a little bit of spin or chip it up. Then you go and absorb powers from Kirby's foes such as a parasol. There are ten abilities all of them are clones of powers from Kirby enemies and they are here to try and help you get around the course and if you really want to do well your going to have to learn how to use each and every one of them. You get the aforementioned parasol which helps you float down to the ground, a high jump which helps you jump a stone power which halts your movement instantly at the press of a button, a wheel which makes you shoot off like a rocket.

I think the game has a great concept, and Kirby is a great little character and there is a lot to the game, there are eight different courses to unlock each containing eight holes there's also a two-player mode which you can either have someone enjoy with you or suffer through with you depending on your and there thoughts on the game. In honesty I enjoyed it more in two player mode probably because my player two swore at it and cursed it just as much as I did and that made it both a little more fun and a little more bearable.

If I did a lets play of this game it would pretty much just be a video of me complaining and running through all of the cusses and venom that finds its way to the tip of my tongue. I cant really call this game a bad game, there are things I like about it but it just drives me blooming crazy, sure I do have a bit of fun with it but I also never feel that far away from rage quitting and telling Kirby to take a hike.

Kirby's Dream Course is probably one of his least known games, and that's why I was so surprised to see it taking up a slot on the Classic mini SNES. I never knew about this game back when I was a young SNES owner in fact it didn't enter my life until years and years later when someone gave it me for Christmas knowing I was a game collector so I have no real nostalgia for it and yet I feel bad taking a dump on poor old Kirby yet I cant help but score this game with a lowly 5, its ok, it has good presentation and it applies Kirby's powers well to the game of golf and it feels like it really really tries and yet its just not the game for me. If you want to try it well a loose Pal cart tends to go for £15 and up with boxed copies usually being around £60 when you see them, if you can play imports you'll occasionally see a loose Japanese cart for about £5 and to be honest that's kind of what I would pay for this game, I wanted to enjoy it more I really did.

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PostRe: 150 SNES games at the speed I can handle
by OrangeRKN » Mon Nov 11, 2019 1:12 pm

I keep hearing really good things about Dream Course, I will have to play it on the Switch now

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Nov 11, 2019 1:27 pm

OrangeRKN wrote:I keep hearing really good things about Dream Course, I will have to play it on the Switch now


I really wanted to like it but I just dont, its one of those things you try to like but just dont. I will have another review video up soon Another World AKA out of this world. I have also recorded the basefootage for Jelly Boy 2 and half written my review of it, I find it intresting as its one of those games that was finished but not released, the version I have been playing is a finished beta with an english translation thrown on top.

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Pedz
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PostRe: 150 SNES games at the speed I can handle
by Pedz » Mon Nov 11, 2019 2:01 pm

Funnily enough we'll be talking about that game on the Twitchcast tonight. It was meant to be discussed about 5 weeks ago :lol:

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Nov 11, 2019 2:11 pm

Pedz wrote:Funnily enough we'll be talking about that game on the Twitchcast tonight. It was meant to be discussed about 5 weeks ago :lol:


I will get to find out if my opinion is shared or not then lol




Another World AKA Out of this World. I enjoyed capturing the footage for this one quiet a lot.

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