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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Tue Oct 22, 2019 10:48 pm



My latest Video a review of Legend on the Super Nintendo

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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Oct 24, 2019 6:45 pm

I have recorded the footage for another game just need to find a bit more spare time to do all the other bits.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Oct 28, 2019 8:44 pm



This is my review of The Simpsons Barts Nightmare. I really like this one mostly because I went to the trouble of getting someone to perform the song Wuthering Heights on the end of it and I think it sounds awesome :)

Let me know what you guys think

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Lime
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PostRe: 150 SNES games at the speed I can handle
by Lime » Wed Oct 30, 2019 6:18 pm

Great stuff! I was always curious about Bart's Nightmare and was close to getting it as my 3rd SNES game all those years ago - but in the end I think I chose Super Smash TV.

I thought that Legend game was going to be great when your review started, but I can see how it gets pretty repetitive. I'll stick with Golden Axe on the Wii VC!

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Cumberdanes
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PostRe: 150 SNES games at the speed I can handle
by Cumberdanes » Wed Oct 30, 2019 6:37 pm

I once bought a cart only copy of Legend from Gamestation for a few quid. I had never heard of the game and thought (or more accurately hoped) it might be an action RPG but was rather disappointed to find it was a fairly slow and generic scrolling beat 'em up.

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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Wed Oct 30, 2019 7:06 pm

Lime wrote:Great stuff! I was always curious about Bart's Nightmare and was close to getting it as my 3rd SNES game all those years ago - but in the end I think I chose Super Smash TV.

I thought that Legend game was going to be great when your review started, but I can see how it gets pretty repetitive. I'll stick with Golden Axe on the Wii VC!


I think I scored Smash TV and Barts Nightmare about the same but id proberbly say Smash TV was your better option, its a lot more immediate, I have always had a soft spot for it as its basically The Running Man the game. Golden Axe is a lot better than Legend it just has so much more soul.

IAmTheSaladMan wrote:I once bought a cart only copy of Legend from Gamestation for a few quid. I had never heard of the game and thought (or more accurately hoped) it might be an action RPG but was rather disappointed to find it was a fairly slow and generic scrolling beat 'em up.


Yeah the name Legend does kind of lead you to believe youll be getting something with a bit more to it, generic is proberbly a very good word for the game.

On Sunday I am proberbly going to start work on my next video or review. I might do a written review of a Flinstones game first as I find it easier to do a written review and then work off that for the video, I am also looking at getting a song performed on the end again as I thought that was a nice touch, so it most likly wont be up for a week, ill proberbly put the written up first in here though.

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Pedz
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PostRe: 150 SNES games at the speed I can handle
by Pedz » Wed Oct 30, 2019 8:42 pm

I liked the video, but everything you said about the game before and after you scored it I was like. How the strawberry float did you give it a 7/10?

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kerr9000
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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Wed Oct 30, 2019 9:15 pm

Pedz wrote:I liked the video, but everything you said about the game before and after you scored it I was like. How the strawberry float did you give it a 7/10?


Basically id score Windy city as a game a 3 out of 10 but some of the mini game/levels like Bartman id score a 9 out of 10 so it depends how much you feel able to put up with having to do the windy city bits, I tolerate them for the good bits but it pulls everything down... pull out windy city youd have a brilliant brilliant game

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Nov 07, 2019 2:00 pm

I have decided I need more time messing around with flinstones so there will be a few videos before it, one is 3/4ths done so should be coming soon.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Thu Nov 07, 2019 6:44 pm

Ok so this is my new video a review of Final Fight 2, I have changed a few things with this one, mainly I decided to get rid of my old intro and go for something a heck of a lot shorter and more simple. If anyone watches it I would appreciate a little feed back on the changes and the video in general. I am pretty happy with this video, its not the most effort I have put into one but its had a decent whack of effort :)


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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Sun Nov 10, 2019 4:01 pm



My latest review StarFox AKA Starwing, I really enjoyed playing this one to record the footage and everything.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Nov 11, 2019 12:55 pm



SNES Review 152 Kirby's Dream Course

I remember showing my daughter a Kirby animated series when she was younger and the theme song starting with something on the lines of Kirby Kirby Kirby he is the star of the show, Kirby Kirby Kirby is the name you all know, the truth is though as adorable as the little pink cuddly ball is he has always sort of lived in Mario's shadow. The thing is though that Kirby is an interesting little character whose looks and abilities kind of lend him well to various different kinds of games.
Over the years the little pink ones roundness has allowed him to stand in for a pinball in Kirby's Pinball Land, to be a ball in Kirby's Block Ball. And to tilt and tumble all over the place in the motion-controlled aptly named Kirby: Tilt 'n' Tumble and, here, in this game what does Kirby stand in for well he stands in for a golf ball. You see this is something Kirby has going for him with his squishy roundness in a Mario Golf game you'd just see Mario knocking a ball around but here in Kirby's Dream Course you get to see his royal pinkness being the ball.

If I had to tell someone about this game in a nutshell as quickly as possible then I would basically describe it as being a miniature golf game with a Kirby theme. One of the things which makes this interesting for a SNES game is that it is presented in a three-quarter isometric perspective. The courses are rendered on checker-board style grids and are filled with the standard enemies you would see in Kirby's platformers. I have to admit that I have a certain warmness for sports based titles that throw interesting characters in to the mix, give me a PGA tour golf or a Fifa and I will probably mentally half turn off playing it but throw some interesting characters and crazy powers in a sports title and I will be all over it, my favourite sports titles have been things like the NeoGeo 2020 Baseball with robots in it and Mario Strikers Charged, I guess the less real it is the more on board I can get with it. I guess this is reflected in the fact there a bunch of golf games on the SNES and this is only the second one I have reviewed and heck the first one I reviewed featured a golf playing robot.

OK so basically you hit poor little Kirby like a golf ball with the aim being to send him crashing into every single one of the enemies on the field once you have hit everyone of them bar one then the final bad guy will basically turn in the hole, get Kirby into the hole and congratulations thats a level done, but its a golf style game so just managing it eventually is not good enough nope you will be given a target number of hits and the idea is to come under par.

OK so at least at first the basics are just like any standard normal golf game choose the direction your going to hit the ball, how much power your going to put into your shot, where abouts your going to hit the ball, will you hit it dead on or will you try to give it a little bit of spin or chip it up. Then you go and absorb powers from Kirby's foes such as a parasol. There are ten abilities all of them are clones of powers from Kirby enemies and they are here to try and help you get around the course and if you really want to do well your going to have to learn how to use each and every one of them. You get the aforementioned parasol which helps you float down to the ground, a high jump which helps you jump a stone power which halts your movement instantly at the press of a button, a wheel which makes you shoot off like a rocket.

I think the game has a great concept, and Kirby is a great little character and there is a lot to the game, there are eight different courses to unlock each containing eight holes there's also a two-player mode which you can either have someone enjoy with you or suffer through with you depending on your and there thoughts on the game. In honesty I enjoyed it more in two player mode probably because my player two swore at it and cursed it just as much as I did and that made it both a little more fun and a little more bearable.

If I did a lets play of this game it would pretty much just be a video of me complaining and running through all of the cusses and venom that finds its way to the tip of my tongue. I cant really call this game a bad game, there are things I like about it but it just drives me blooming crazy, sure I do have a bit of fun with it but I also never feel that far away from rage quitting and telling Kirby to take a hike.

Kirby's Dream Course is probably one of his least known games, and that's why I was so surprised to see it taking up a slot on the Classic mini SNES. I never knew about this game back when I was a young SNES owner in fact it didn't enter my life until years and years later when someone gave it me for Christmas knowing I was a game collector so I have no real nostalgia for it and yet I feel bad taking a dump on poor old Kirby yet I cant help but score this game with a lowly 5, its ok, it has good presentation and it applies Kirby's powers well to the game of golf and it feels like it really really tries and yet its just not the game for me. If you want to try it well a loose Pal cart tends to go for £15 and up with boxed copies usually being around £60 when you see them, if you can play imports you'll occasionally see a loose Japanese cart for about £5 and to be honest that's kind of what I would pay for this game, I wanted to enjoy it more I really did.

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PostRe: 150 SNES games at the speed I can handle
by OrangeRKN » Mon Nov 11, 2019 1:12 pm

I keep hearing really good things about Dream Course, I will have to play it on the Switch now

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Nov 11, 2019 1:27 pm

OrangeRKN wrote:I keep hearing really good things about Dream Course, I will have to play it on the Switch now


I really wanted to like it but I just dont, its one of those things you try to like but just dont. I will have another review video up soon Another World AKA out of this world. I have also recorded the basefootage for Jelly Boy 2 and half written my review of it, I find it intresting as its one of those games that was finished but not released, the version I have been playing is a finished beta with an english translation thrown on top.

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Pedz
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PostRe: 150 SNES games at the speed I can handle
by Pedz » Mon Nov 11, 2019 2:01 pm

Funnily enough we'll be talking about that game on the Twitchcast tonight. It was meant to be discussed about 5 weeks ago :lol:

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Mon Nov 11, 2019 2:11 pm

Pedz wrote:Funnily enough we'll be talking about that game on the Twitchcast tonight. It was meant to be discussed about 5 weeks ago :lol:


I will get to find out if my opinion is shared or not then lol




Another World AKA Out of this World. I enjoyed capturing the footage for this one quiet a lot.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Tue Nov 19, 2019 5:04 pm




my review of Uniracers AKA Unirally... I am pretty happy with this one even if life got in the way and it took me awile to finish it.. I have work done on about another 3, there all at various stages in planning and production.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Tue Nov 19, 2019 9:37 pm



My review of Out to Lunch.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Tue Nov 19, 2019 11:19 pm



SNES Review 153 Jelly Boy 2

OK so the thing that drew me to this game as something id like to review is its unreleased status. You see Jelly Boy 2 is the unreleased squeal to Jerry Boy, known as Smart Ball in the USA, its important to note that it has absolutely no connection to the Jelly Boy game which came out in Europe for the Super Nintendo which was made by Ocean... apparently originally the plan was for this game to be released in 1994 for the Super Famicom. The game was developed by Game Freak, yep the Pokemon guys and was going to be published by Sony Music Entertainment but it was cancelled because of Sony's upcoming release of the original PlayStation.

For those who don't know Back in 1994, Sony and Nintendo's relationship was not great. Nintendo had abandoned Sony in favour of Philips for their SNES CD add on, an add on which would end up being cancelled and never seeing the light of day. As a result, Sony decided to make their own console, the PlayStation, which was released at the end of 1994. At around the same time, Game Freak was developing Pokemon, in association with Nintendo, it must have been a bit of an awkward time for old GameFreak but I think with the massive success of the Pokemon franchise we all know it turned out pretty sweet for them.

Jelly Boy 2 wasn't dumped early on in development it was apparently either completed or mostly finished with a fully playable and completable rom of the game eventually leaked onto the internet, maybe it would have gotten a bit more polishing but who knows it works and works well though. Electronic gaming monthly previewed the game and gave a release date of September 1994 so at one point at least its release was very much on the cards.

KingMike's Translations and Chris Covell created an English translation patch for the game and released it on October the 16th, 2006. Which makes this a bit of a hidden jewel for English speaking SNES fans in my opinion. All I can do is extend a massive thank you to all the people who do fan-translations and dump roms and everything like that which allow me and others to keep on finding new classics to enjoy.

OK so the rough story of the game is that a A group of five kids and their dog are heading to round an amusement park known as Jelly Land when an evil jester wizard zaps them all, transforming them into slime creatures and capturing all of them apart from one . You start the game as a blue blob who was formerly a boy called Marine and now its your job to rescue the rest of the gang and somehow get back to the way you were.
I haven't reviewed the first game yet but I did play it ages ago and I remember it being a typical linear platformer, well the sequel goes all megaman allowing you to instead choose the order in which you wish to tackle the first five levels. Each level has a theme and represents a part of the park with my favourites being a dinosaur level and a wild west one. Each of theses levels is split up into 5 stages which feature a mid boss and then a final bady who will be guarding one of your captured compadres. Saving your friends is not just a plot point though, nope save them and you have a new slime to play with who has his or her own abilities. Marine the one you start with has a ball attack which if you played the original game you will be familiar with, he is also the fastest mover of the bunch. I wont spoil everyone's abilities but lets just say they all have there own little reasons for you to pick them and your bound to find your own favourite, or if your like me youll just switch between trying one then another to keep things feeling fresh.

The graphics and presentation of the game give it a very nice cartoonesque vibe which I really enjoy the music is also pretty darn good in my opinion but most importantly the game just feels right. It is a real shame that this never got properly finished and released on the system as there are games that did make it out on to the hardware which are leaps and bounds behind this game. If I was to rate this game I would give it a nice solid 8 out of 10, there is very little for me to criticise, its a great shame that this game never made it out properly, if you have some form of everdrive cartridge or a classic mini snes you can add games to then I recommend getting this game on there as I think playing it on the proper hardware really helps but if you don't I would at the very least recommend that you try it on an emulator.

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PostRe: 150 SNES games at the speed I can handle
by kerr9000 » Sun Jan 19, 2020 3:01 pm



Well this is my first SNES review Video in awhile ,The original Written Review is on page 1 of this thread but I rededited and added some bits before making it into a video review so thought id include the rewrite here as well as the Video for people who prefer reading to watching

OK so I did a written SNES review of StarWars a long time ago but it seemed like the perfect time to make a video version right now, what with the fact I have just sat down and watched the first 6 starwars films and that a Megadrive prototype of this game was recently released into the world.

When I first played this game it reminded me a little bit of a mix between Grazor (the spectrum version of contra) and Turrican (which I had played on the amiga). If you know these games then you will probably be able to see these connections what you might not know is that we apparently have the Willow arcade game to thank for some of this games flavour.

One of those responsible for this game said the following “I was also playing the Willow arcade game, which inspired me to push the visual quality on the SNES above other games. I wanted it to be as good a side-scroller as Contra or Castlevania, with the visual quality of arcade games such as Willow’’

Most of you will probably know that Willow was a fantasy film starring Warwick Davies. A lot of people though don’t even realise that it had an arcade game made from it. It was a side scrolling adventure game following the plot of the movie, it had nice bright cartoon style graphics which really showed off the characters, you could instantly recognise who was who and what was supposed to be what. Its an arcade game which to my knowledge never got a home port, I will probably review it on my channel one day but just felt like I should touch on it here.

So what they wanted to achieve was to take this very famous film and turn it into a game, a game which would be full of action but have character models who were instantly recognisable,which would really feel like a video game version of the movie

The first thing I feel I need to talk about is the presentation. The game succeeds in recreating the atmosphere of the film remarkably well, it has all of the little touches you could possibly want such as the opening text crawl the Lucas-esque screen wipes and the wonderful 16bit rendition of John Williams’ classic music.

Super Starwars sort of follows the plot of the film the levels are based in the right places and there are story-progressing cut-scenes. Some things have been altered though but in ways which will make it work as a game or will just speed proceedings up a bit. For example Luke finds c3p0 in the desert and he asks him to help him find R2 then there's stuff like the fact the Jawa’s holding R2D2 just happen for some unknown reason to keep a Lava Beast in the basement floor of their sandcrawler as a pet. You can see why this was added though, it was to put a boss encounter into this stage of the game, in much the same way as a parts of a book will be altered to better suit the medium of film here the film has been changed to suit a video game. You can tell though that the team which worked on this game took a great deal of pride in it and really attempted to present something which would be both an authentic a Star Wars experience as well as just a darn good game its a balancing act they attempted and one I think they pulled off well.

The team used actual reference materials and photos from Lucasfilm’s photo library, and took pictures of the actual movie models from the Lucas Archives for reference purposes and I think this really shows in the final product. Nothing else on any console at the time seemed to show this level of dedication and with a few notable exceptions (Alien Isolation for example) you would be hard pressed to find a modern game which has this much attention to detail.

One of the things that people talk about a lot with this game is the difficulty. It is often called a hard game but I don’t really think it is necessarily that bad. I think there is a definite issue with its difficulty curve, the problem being that it gets far too hard to quickly for the average player. The difficulty seems to curve straight up into the air and into a brick wall in one far from smooth movement. Once you get past a certain point though it seems to get easier again, it goes from hair pulling to just a nice challenge. I guess someone needed to do a little more play testing on it to iron this blip out. There are a few moments where one tiny miss step can lead to you falling back to the bottom of a bunch of stuff you have been climbing and it’s not that it’s hard to get back up it’s just that if this happens to you a couple of times in a row it can be enough to make you invent new swear words, on playing this game for review I let scream with the term ‘’you god damn nerf turd burglar.’’ For all of the frustration though the game is fun enough to keep you going, the graphics and sound brilliantly fit the game and remind you of the film , and most importantly the game plays darn well, the controls by and large feel smooth and quick with my only complaint being the somersault sort of double jump feels a little off to me, sometimes it seems to work sometimes not so much, they also throw in a few different types of gameplay style to keep things fresh which I think is always welcome having a spin in a speeder for example is a welcome break from one bit of platform shooting to the next.

In conclusion, I love this game, it is one of the best movie games available on the Super Nintendo and after reviewing something as awful as pitfighter playing this was a real breathe of fresh air. I would give the game a 8 out of 10, I am teetering on the very edge of giving it a 9 but I can’t help but admit it has certain issues particularly with the difficulty curve which will provide a barrier from some people fully enjoying it. The game has seen a few re releases it was on the virtual console on the Wii and I also seem to remember it getting a PS4 port at some stage, If you would like to track down a physical copy to play on the SNES. A cart of super Star Wars will cost around 10pounds which I feel is very reasonable for this game. I wouldnt feel like I had completely done my job if I didn't touch on the Megadrive Genesis prototype here, well the games not finished but it looks like if it had been finished it would have been an equally awesome game so its a real shame it never got that far, I might make a video on it one day but for now this is Kerr9000 signing off have a great day and keep on gaming.


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