50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews

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Post50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews
by Sarge » Thu Feb 19, 2009 8:35 pm

C&VG Review

7

You've looked at the score, haven't you? You've see it, and now you're reading to find out how on EARTH a 50 Cent game can get an 7/10 (sorry, typo) after the farce that was 50 Cent: Bulletproof.

Basically, this isn't just some dirty cash-in. Far from it. We told you when we first saw the game running that it looked surprisingly good, and now we've played it we stand by it. As soon as you start playing you can tell see and feel that there's Gears of War DNA at its core - it has the same camera view, the same cover system, similar controls and it looks very much like it too. But it doesn't try to be Gears. Not even slightly.

It takes the Gears formula, scrapes off a few layers of seriousness and slaps on a hefty coat of insanity. It's like taking a classy Aston Martin, spraying it bright orange and sticking huge chrome wheels and an enormous sound system on it; it won't handle as well but it'll be louder and just a bit mental.

Blood in the Sand doesn't say "frag out", it says "fire in the motherf***ing hole, b***hes". When a bunch of enemies blast into the room, you don't take cover and choose a strategic route of approach. You lob a couple of motherf***ing grenades and sprint in rattling off bullets from your giant machine gun at your soon-to-be-utterly-ruined enemies.

Gas-filled barrels explode, bullets fly everywhere, people get blown through the air and 50 Cent swears his face off. And the whole time 50's tunes beat away in the background. Mum would have a fit, but it'll make you smile.

50 throws a mean punch, too. Approach an enemy and you can unleash a series of blows, tapping the B button in time with an on-screen prompt as 50 beats and stabs his foe in a cinematic slaughter scene. Mmm, nice.

Grab cash and 'Bling' as you work through the game and you can spend it on new melee moves, bigger guns and new taunts (clicking in the left stick launches 50 into an ego-charged swear off. Quite funny).

As you kill fools, a gauge charges up and tapping the Y button activates the brilliantly-named 'Gangster Fire Mode' - a temporary spout of slow motion that makes it possible to waste even more dudes without being killed.

What's the plot behind all the carnage? 50 wants his skull back. It's a diamond encrusted skull - worth a few bob - and some dude steals it. So 50 goes to a middle-eastern-like setting in pursuit of the thief and wastes a load of not-so-middle eastern-looking blokes (dodging any potential 'racism' allegations, possibly).

Whatever else happens is irrelevant - and even if you usually like to know the plot behind a game it doesn't help that the cutscenes are done in poorly-encoded video that looks worse and sounds quieter than the in-game action. Wasn't there enough space on the disc for high-quality video?

Anyway, the mostly nonsensical violence is beefed up with a brilliant bonus mechanic that throws mini objectives at you on the fly. A text alert appears on screen every minute or two telling you to kill a certain enemy, blow up a particular target or collect a certain amount of cash within a time limit, and those targets are outlined in red to make them easier to spot.

Cause the carnage asked of you and you'll get bonus points, along with a few explosive rounds for your pistol. They're brilliant too - one shot and the round sticks to your enemy, followed a few seconds later by an explosion than sends them soaring.

There's a kill combo system in there too - similar to Sega's The Club, you chain up kills by fragging enemies before a timer gauge runs down, which tallies up more points for your efforts.

The whole game is co-op too, which is nice. When you play alone the CPU controls your partner, who you can choose from a selection of three members of 50's rap crew, G-Unit, including Tony Yayo, Lloyd Banks and DJ Woo Kid. It's better when another player takes control, but only because you get to kill stuff together. It doesn't really enhance the strategy, mostly because there isn't any to begin with.

And the few co-op mechanics that are there are dull - lifting up metal shutters together, or giving each other boosts up to high platforms.

Repetition is one of the game's major issues - the scenery is samey (it looks great, but all very similar), the 'shoot down a helicopter' boss fights get tiresome, and we never want to open another metal shutter in a game again.

Although vehicle sections do break it up a little - driving sections see one player drive while the other shoots, and helicopter sections let both players shoot from infinite-firing machine guns - there aren't any jaw-dropping moments. And no deathmatch either.

It's just balls-out shooting from start to finish, with 50 Cent tunes to bop along to as you go. It's not too tough and not overly complicated. You just have fun with guns, and that's all there is to it.


http://www.computerandvideogames.com/ar ... ?id=208652

More detailed OP - Coming Soon.

Last edited by Sarge on Fri Feb 20, 2009 8:16 am, edited 2 times in total.
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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by KK » Thu Feb 19, 2009 9:08 pm

Damn, not as good as Bulletproof.

GUTTED.

(OPS2: 8/10)

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by $ilva $hadow » Thu Feb 19, 2009 9:10 pm

:lol: @ a 50 Cent game.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Alvin Flummux » Thu Feb 19, 2009 9:14 pm

No matter how good this is, I'm going to hate on it every chance I get just because it has that gun crime-glorifying, gooseberry fool music peddling, ghetto dickface of a banana split as a lead character.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Harry Bizzle » Thu Feb 19, 2009 9:20 pm

I'm a bit like Alvin. I'm not a fan of fiddy in the least, and I don't think it'd be possible for me to enjoy the game because of it.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by $ilva $hadow » Thu Feb 19, 2009 9:22 pm

:lol: I wonder how many times he screams "*****" or yells it.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by samoza » Thu Feb 19, 2009 9:26 pm

I hate him, but this is co-op so I will end up getting it eventually.

I have completed Saints Row 2 and Army of Two and they are both pretty ghetto - can this compete?

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Mogster » Thu Feb 19, 2009 9:27 pm

Alvin Flummux wrote:No matter how good this is, I'm going to hate on it every chance I get just because it has that gun crime-glorifying, gooseberry fool music peddling, ghetto dickface of a banana split as a lead character.

This, basically.

The developers deserve praise for not treating such a game with the sort of lazy contempt it would normally get, but I still wouldn't touch it with a bargepole as it's a bloody 50 Cent game! In a funny way, it's a sign of the medium's growing "maturity" that we're starting to see quality games aimed at ever more diverse audiences, instead of sharing them out between the ridiculously vague "core" and "casual" groups. It doesn't interest me, but then neither would an award winning TV documentary on modern rap music.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Lotus » Fri Feb 20, 2009 12:08 am

It's quite funny actually, in a ridiculously over-the-top way. Think every gangsta rap stereotype and combine it with GoW style covering. Surprisingly enjoyable.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Boo! » Fri Feb 20, 2009 12:11 am

I think this sound like a right laugh. I dont care if 50 cent is a knob, ill play this game if its decent.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Tragic Magic » Fri Feb 20, 2009 2:02 am

I'm actually tempted to pick this up one day. Second hand of course, I don't want to fund 50.

It's just the whole idea of 50 Cent thinking he's a real hard nut, taking on terrorists, sounds like a right laugh. And I imagine I'd enjoy it for it being completely stupid. Which is obviously not how it's intended but that's how I see it.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Sarge » Fri Feb 20, 2009 8:14 am

Eurogamer Review

7

So Epic can sleep easily, but on the whole 50 Cent: Blood on the Sand more than makes up for the wretched Bulletproof. Obviously us hacks try to avoid preconceptions when we approach any game, but after the first one hung the bar so low - and given 50's shilling for Reebok, Glacéau, Right Guard and others - it's fair to say nobody expected much from this. Like Activision, for example, who couldn't be bothered to release it after swallowing original publisher Vivendi last year. More fool them, because while this is never amazing, it's a competent, enjoyable third-person cover shooter with a sense of humour.


http://www.eurogamer.net/articles/50-ce ... and-review

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PostRe: 50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews
by Eighthours » Fri Feb 20, 2009 9:42 am

I was offered this for review. I so nearly took it. :lol:

Just didn't have time to play through it, though, and thought that given my widely known "love" for hip-hop, I might not exactly be the perfect choice to give it a fair hearing! :lol:

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PostRe: 50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews
by HrC » Fri Feb 20, 2009 9:57 am

I think your review would have been worth the pain. Just to see a page of negative comments all based around the molestation of the english language.

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PostRe: 50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews
by Sarge » Fri Feb 20, 2009 1:11 pm

IGN UK Review

7.6

Swordfish Studios has taken a knowing and often wry eye to the swagger of the 50 Cent juggernaut, and in the process created a near-perfect popcorn game. Its gunplay is solid and backed up by a plethora of neat ideas, its co-op is strong and there's an undercurrent of savvy humour that helps to negate the heavy posturing and more dubious elements of the paper thin plot. Ultimately, the pattern of play becomes too familiar too quickly, but while it lasts Blood on the Sand is a smile-inducing blast.


http://uk.xbox360.ign.com/articles/955/955286p1.html

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PostRe: 50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews
by Andrew Mills » Fri Feb 20, 2009 1:20 pm

I got this today after Pell's recommendation. It looked good when I watched him play it at his last week. Should defanitely be good for a laugh (and a few GS I believe :shifty: ).

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by OPM_Nath » Fri Feb 20, 2009 3:03 pm

KKLEIN wrote:Damn, not as good as Bulletproof.

GUTTED.

(OPS2: 8/10)


Honestly, honestly, a genuine mistake. I apologise :(

Anyway, I've played the new one and - this sounds awful coming from me - it's pretty good fun. It's really busy and daft and noisy and full of things to do and shoot and kick and swear at. Not for kids, and all in dreadful taste, but a laugh.

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by KK » Fri Feb 20, 2009 3:12 pm

OPM_Nath wrote:Honestly, honestly, a genuine mistake. I apologise :(

Anyway, I've played the new one and - this sounds awful coming from me - it's pretty good fun. It's really busy and daft and noisy and full of things to do and shoot and kick and swear at. Not for kids, and all in dreadful taste, but a laugh.

This is outrageous! A 50 Cent game can't be 'fun', it's impossible. I'll be writing to the Daily Mail.

(Seriously though, Swordfish Studios should be applauded for not just getting this out the door as quickly as possible. They seem to have put proper time & effort into making it good. More devs with their shat licenses should take note.)

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PostRe: 50 Cent: Blood on the Sand - C&VG Review
by Mafro » Fri Feb 20, 2009 3:13 pm

Anung wrote:Sounds like BobbyD the game to me.


:lol:

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PostRe: 50 Cent: Blood on the Sand - C&VG & Eurogamer Reviews
by JiggerJay » Fri Feb 20, 2009 3:17 pm

I watched the vid on the dashboard and even as a metal fan, it looked like one of those games that seem really silly but is actually really great with some mates and a beer! although I won't be getting either any time soon.

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