Tomous wrote:Rocsteady wrote:Tomous wrote:Any tips for the War Room maps where the CPU starts with much more cities than you? I find they just build their army up too quickly and I'm overwhelmed before I can get going.
I haven't done much of the war room this time round yet, but what could work depending on map layout is going a CO like Max and spamming out tanks to gain some ground, then go in with a couple of mech+APC combos to take buildings.
Is there one in particular causing trouble? I could give it a shot later today.
Yeah the tactic with Max got me an A Class on Spann Island but you start in the same position as CPU on that one resource wise.
Ridge Island was one I had this issue with. And Twin Isle.
Had a quick run through on Ridge when I really should have been working.
Managed to get an A with 97 speed and 100 power; just technique let me down. By round 7 you should be looking to have control of all properties your side of the mountains (maybe bar one), and have pushed back all Grit's units to their side. To do that I spammed infantry, one APC, and tanks.
At this point you have almost the same amount of buildings as him.
The next few rounds I just continued spamming tanks as Grit destroys them as fast as you can build, due to his artillery units on the other side of the mountains. The next 5 or 6 rounds are painful attritional gains, but with a couple of Max's powers you can get enough of a foothold on his side. Once that happens it's pretty plain sailing.
I might go back to try get an S rank. Think all I'll need to do is spam infantry when I realise the tide has turned, to get a lower % of destroyed units.