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Re: Aliens: Derp Marines - The blunder of the Century
Posted: Wed Feb 27, 2013 3:27 pm
by TheTurnipKing
Ad7 wrote:What they should have done is have it like the first ghost recon, where its pretty much one hit kills you.
For a horror game, it's not ideal. What you need is a way to take injuries that affect your character in ways both cosmetic and ones with real gameplay implications.
The simplest implementation is something like Resident Evil's system of limping and slower movement as you get injured, though there's room for a lot of refinement in that system. Imagine a first person ragdoll system, for example, where your character can be knocked over? As part of that, you lose your grip on your currently equipped weapon. You need to reorient yourself, and climb back to your feet, locate your gun (or switch to another weapon) and rejoin the fight. Now imagine that is extended to not just the player but every NPC combatant and suddently you have the potential for a fight which FEELS threatening but doesn't just kill you outright.
Injury and debilitiation are mechanics that aren't really properly explored in FPS games, but which should be critical in a horror game. Imagine an FPS in which you could lose a hand. And not just as a story event, but as a random freak of gameplay? There's a huge gulf of experience between "alive" and "dead", but video games usually reduce the experience to just a binary switch.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Wed Feb 27, 2013 3:31 pm
by Skippy
Ad7 wrote:What they should have done is have it like the first ghost recon, where its pretty much one hit kills you.
You start with say 10 marines and as you die, you change to another. You only get these 10 to make it through the whole game.
I like that. Or maybe something like XCOM in regards to marines having one life and how you get to select and build your squad. Wouldn't be turn-based though
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Wed Feb 27, 2013 3:33 pm
by Victor Mildew
BAck to ghost recon again i'm pretty sure you could take a non fatal hit but you'd be strawberry floated. It'd just be a nice way to introduce some genuine panic when you're walking around.
Yeah it'd be rock hard and the COD crowd would complain, but it'd be better than whats ended up as a reskinned COD clone.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 11:23 am
by ITSMILNER
Noticed this has dropped to £26.99 on X360.....won't be long until it hits £17.99 then i'll bite
Is the online good then?
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 12:06 pm
by KjGarly
Not really, no.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 12:10 pm
by Gandalf
No.
The 4 player co-op had it's moments, but on the whole No.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 12:27 pm
by TheTurnipKing
Ad7 wrote:BAck to ghost recon again i'm pretty sure you could take a non fatal hit but you'd be strawberry floated. It'd just be a nice way to introduce some genuine panic when you're walking around.
Yeah it'd be rock hard and the COD crowd would complain, but it'd be better than whats ended up as a reskinned COD clone.
The point to my suggestion is to allow you to take enough hits to make the game playable while still maintaining a proper sense of threat. You'd get tired. You'd get wounded. You'd get injured, you'd get disoriented, you get disarmed. These are mechanics that rarely make it into fps games that could go a long way to restoring a proper sense of horror.
All of these things could happen frequently before the game decided to kill you.
Think of the aliens as cats and the player as a bird.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 1:30 pm
by kommissarboris
TheTurnipKing wrote:Ad7 wrote:BAck to ghost recon again i'm pretty sure you could take a non fatal hit but you'd be strawberry floated. It'd just be a nice way to introduce some genuine panic when you're walking around.
Yeah it'd be rock hard and the COD crowd would complain, but it'd be better than whats ended up as a reskinned COD clone.
The point to my suggestion is to allow you to take enough hits to make the game playable while still maintaining a proper sense of threat. You'd get tired. You'd get wounded. You'd get injured, you'd get disoriented, you get disarmed. These are mechanics that rarely make it into fps games that could go a long way to restoring a proper sense of horror.
All of these things could happen frequently before the game decided to kill you.
Think of the aliens as cats and the player as a bird.
Pretty much.
Limit the ammo, maybe finding extra ammo from dead marines you come across.
I said earlier in this thread, you should have been allowed to customise your marine, choose their sex, and tag their armour.
strawberry float the weapons, you're a marine, you're getting standard issue weapons, that is all.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 1:37 pm
by Gandalf
kommissarboris wrote:I said earlier in this thread, you should have been allowed to customise your marine, choose their sex, and tag their armour.
strawberry float the weapons, you're a marine, you're getting standard issue weapons, that is all.
You cannot make those kind of ideas, you're just a grunt. No offence.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 1:38 pm
by Victor Mildew
None taken.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Thu Feb 28, 2013 1:44 pm
by TheTurnipKing
Heres another. Your marine takes visible cosmetic damage, acid splashes, etc.
Restoring your health just tops up your health. It doesn't reset your appearance, which persists the length of the game. You can wind up a walking horror show by the end of the game.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Tue Mar 05, 2013 2:05 am
by Alvin Flummux
Uh-oh Chongo!
TimeGate, specifically the team which worked on Aliens: CM, has laid off 25 people today. Now, whilst this hasn't been
officially confirmed, sources from inside TimeGate are saying that the reason for the layoffs is due to a publishing deal which fell through suddenly last month, after the reviews for Aliens came out, when TimeGate's involvement with it was also uncovered.
Source
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Fri Mar 08, 2013 5:52 am
by ITSMILNER
I've got the power loader figurine and hive box from the CE of this game was going to stick it on ebay but would anyone here be interested in it?
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Tue Mar 19, 2013 3:11 pm
by Xeno
There is a pc patch out, 3.8 gig in size.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Sun Mar 24, 2013 8:57 pm
by ITSMILNER
So just started this on X360 and I'm finding it very annoying! Whats the best way to tackle the ailens? Once more than 1 of the bastards are about i'm killed in what seems like seconds
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Sun Mar 24, 2013 9:03 pm
by KjGarly
magicmilner wrote:Whats the best way to tackle the ailens?
Turn the game off?
Never had a problem dealing with the Aliens in the game and always stuck to using Hick's shotgun (Found in a room on the Sulaco) and Hudson's burst pulse rifle (Think I found that at the colony - before that I was fine with the standard pulse rifle)
Downloaded it again through Steam to see how it looked since the graphical update patch. Like gooseberry fool still but now with a film grain filter as Brer said
Uninstalled it again.
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Sun Mar 24, 2013 9:58 pm
by ITSMILNER
Turned the game off and went straight on Amazon to trade it in....will send it off tomorrow! What an awful game
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Sun Mar 24, 2013 10:01 pm
by Victor Mildew
magicmilner wrote:Turned the game off and went straight on Amazon to trade it in....will send it off tomorrow! What an awful game
If only people had posted some negative opinions in here, then this situation could have been avoided
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Sun Mar 24, 2013 10:03 pm
by ITSMILNER
I know, i should have listened really...i'll never doubt GR again
Re: Aliens: Derp Marines - The blunder of the Century
Posted: Mon Mar 25, 2013 12:39 pm
by Cal
Actually the new higher-res textures Gearbox made available through the 4GB update do work rather nicely; you can definitely see the difference in the game world. I quite like the 'film grain' effect, too. Started to replay this and it's a much moire enjoyable experience now that the game just looks so much less offensive to eye.