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Cheeky Devlin
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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Fri Nov 30, 2018 3:54 pm

I'm hating that the GOTY thread barely covers VR at all. Should we have our own one d'you think?

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Ad7 » Fri Nov 30, 2018 3:55 pm

Just a gimmick m8

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Fri Nov 30, 2018 3:56 pm

Ad7 wrote:Just a gimmick m8

:cry:

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Ad7 » Fri Nov 30, 2018 3:58 pm

Who wants to run around their room kicking a football looking stupid?

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Fri Nov 30, 2018 4:00 pm

Ad7 wrote:Who wants to run around their room kicking a football looking stupid?

I've never really understood this attitude.

I mean, who gives a strawberry float what you look like in the privacy of your own home?

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Ad7 » Fri Nov 30, 2018 4:19 pm

I know, plus someone needs to tell these people that they look like a banana split holding a control pad wearing a headset playing cod too.

In most cases it boils down to "I can't afford it = it's gooseberry fool"

But yes, we should have a vr game of the year.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Fri Nov 30, 2018 4:39 pm

Ad7 wrote:I know, plus someone needs to tell these people that they look like a banana split holding a control pad wearing a headset playing cod too.

In most cases it boils down to "I can't afford it = it's gooseberry fool"

But yes, we should have a vr game of the year.

I think there's an element of that for some people.

But yeah I'll put together a brief VR Game of the Year Thread.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by KjGarly » Fri Nov 30, 2018 5:06 pm

Yeah nobodies going to be using it since 16th March 2017 let alone 2018 let alone the year of our Lord and Saviour 2019!!!

Didn't Fortnite get GOTY or something? Says it all with the state of gamers these days bloody paedos and their get a kill strip a sister gooseberry fool :dread:

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Fri Nov 30, 2018 5:16 pm

I've asked Celer to add a Best VR game category. We'll see what he says and I'll do a VR thread if he doesn't want to.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Rubix » Sat Dec 01, 2018 7:25 pm

KjGarly wrote:
Rubix wrote:
Ad7 wrote:
Rubix wrote:


Dayum son :datass:


You do feel like a bad ass when you pull off haed bits. Hard speeded up is the best I can currently do. Extreame is just to cray cray


I'm going to be so strawberry floated when I come to the hard missions as I won't move on unless I can get no mistakes :fp:



That took me just under 40 minutes to do with 0 mistakes :lol:

Didn't help that after an hour and a half of playing my arms were slightly tired at 1:30 in the morning.


Done a couple of hards with no mistakes now but can’t barely make it theough an extream

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Ironhide » Sat Dec 01, 2018 9:55 pm

Cheeky Devlin wrote:
Ad7 wrote:I know, plus someone needs to tell these people that they look like a banana split holding a control pad wearing a headset playing cod too.

In most cases it boils down to "I can't afford it = it's gooseberry fool"

But yes, we should have a vr game of the year.

I think there's an element of that for some people.


I mainly dislike VR as just like the Wii, its further increasing the physical demands of gaming upon the player - as a disabled gamer it saddens me to think that in the future when everyone is playing fully immersive VR in a Ready Player 1 style virtual world, people like myself will be left behind and excluded.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Venom » Sat Dec 01, 2018 10:52 pm

Ironhide wrote:I mainly dislike VR as just like the Wii, its further increasing the physical demands of gaming upon the player - as a disabled gamer it saddens me to think that in the future when everyone is playing fully immersive VR in a Ready Player 1 style virtual world, people like myself will be left behind and excluded.


Whilst I don't think it will happen in the short-term, once VR becomes established I absolutely do believe there will be fantastic opportunities to make VR work for people with different disabilities -although I do understand that that there might not be a solution for everybody.

The headset can provide the immersion in a 3D world. A reduced set of movement & interaction commands could be used with an adapted controller for those who have minimal use of a hand or foot, or mouth or tongue control.

Voice control could also be used to input commands.

And for people who have no movement they may still be able to wear the VR headset and have a friend navigate a 3D environment so they can 'visit' virtual worlds.

For a person who has little control of head movement, in the distant future, there may even be able to add eye-tracking in the VR headset.

The accessibility features that Apple add to their phone demonstrate that technology is being used to help people with disabilities have more independence, and specifically the new Xbox adaptive controller which is for entertainment lead me to think that with time, once VR becomes established, companies will look to expand the reach of their VR products to as many people as possible.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by HSH28 » Sat Dec 01, 2018 11:43 pm

Venom wrote:For a person who has little control of head movement, in the distant future, there may even be able to add eye-tracking in the VR headset.


I'd say that's in the mid-term future.

The distant future has to be about direct neural control. You would only have to be able to think about moving to move an avatar around a world in order to do so.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by KjGarly » Mon Dec 03, 2018 1:51 am

Another late night Beat Saber sesh while strawberry floating knackered :fp:







Those vanishing arrow ones can strawberry float right off :dread:

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Mon Dec 03, 2018 1:06 pm

That first level is the one I'm currently trying to clear. Keep getting the odd miss that resets my multiplier and screws me over.

Based on your video I think I need to recalibrate the height actually. You don't seem to need to duck down as low as I do (Practically on my knees :lol: ) so that might help.

Gonna play some more tonight I think.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by KjGarly » Mon Dec 03, 2018 1:57 pm

Used the auto adjust for height but then added a further 5-10cm in the games settings which just got it right for me.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Ironhide » Mon Dec 03, 2018 2:58 pm

HSH28 wrote:
Venom wrote:For a person who has little control of head movement, in the distant future, there may even be able to add eye-tracking in the VR headset.


I'd say that's in the mid-term future.

The distant future has to be about direct neural control. You would only have to be able to think about moving to move an avatar around a world in order to do so.


There are already several eye tracking products available, one of which I tried not that long ago and just couldn't get along with it, there's a distinct learning curve in co-ordinating minute eye movements with an onscreen cursor which is far more tricky than you expect it to be.

I imagine a direct neural interface would take quite a lot of training to use for gaming and I think a lot of people would really struggle to use it.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by KjGarly » Tue Dec 04, 2018 1:16 am



Disappearing arrows mission done, strawberry float me that was hard (Oo-er)



And that hands movement one, took me a gooseberry fool load of goes before realising I could swing the Sabers about and rack up movement without hitting the boxes :fp:

Going to bed a right sweaty bastard :dread:

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Photek » Tue Dec 04, 2018 10:15 am

We're getting the latest version of Occulus Rift in the office here to show off potential clients our Engineering solutions for office blocks. We're going to hook it up to a 65" touch screen TV PC in board room.....so annoyed that'll be used by suits and left idle most of the time.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. NEW Oculus Quest standalone VR system
by Cheeky Devlin » Tue Dec 04, 2018 10:49 am

Ho-Ho-Ho-tek wrote:We're getting the latest version of Occulus Rift in the office here to show off potential clients our Engineering solutions for office blocks. We're going to hook it up to a 65" touch screen TV PC in board room.....so annoyed that'll be used by suits and left idle most of the time.

Business applications are always the most boring uses of exciting technology. :(

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