All platform VR discussion

Anything to do with games at all.
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Dowbocop
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PostRe: All platform VR discussion
by Dowbocop » Fri Jun 17, 2022 11:28 pm

Zilnad wrote:This might sound weird but does anyone think about Half Life Alyx as more than a game? As in, when I remember playing other games they are very clearly defined as games in my mind but I remember Alyx as more of a personal memory of something I experienced than a game I played.

I guess that's an odd side effect that VR can have but my brain definitely files the memory of Alyx differently to other games.

Doesn't happen with other VR games I've played so must be something to do with just how will crafted Alyx is.

I started Alyx earlier today - I've just opened the big door through to the quarantine zone.

The nostalgia/newness jolt I got from that is probably similar to what RE fans felt when they fired up Resi 4. Even from the menu when the ruins were all around you you're just there. It's so strawberry floating cool. I am enjoying RE4 (haven't played it in a little while though as I'm prioritising Mocky's alphabet game), but it is clear that RE4VR is an early noughties game converted to VR, whereas Alyx is a VR game from the ground up. Their progenitors came out at about the same time so it's an interesting comparison, although I will admit I haven't got far enough into Alyx to form a full opinion yet (is the no context thread still a thing because that sounds wrong...)

I just need to make sure I streamline all the background processes on my PC because I feel like I'm hitting a technical ceiling. I'm on default settings and if it gets busy I feel I might suffer some bad tearing issues.

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Knoyleo
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PostRe: All platform VR discussion
by Knoyleo » Fri Jul 01, 2022 3:33 pm

More Deckard potential info has leaked:



Pretty dry details from leaked internal OS builds, but it all points to more work still ongoing with a standalone/PC Linked headset.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Xeno
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PostRe: All platform VR discussion
by Xeno » Sun Jul 10, 2022 3:33 pm

https://arstechnica.com/gaming/2022/07/ ... nt-system/

Meta removes Facebook account mandate from Quest VR—but is that enough?


Nothing has changed other than the name you give your data to.

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Knoyleo
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PostRe: All platform VR discussion
by Knoyleo » Sun Jul 10, 2022 4:15 pm

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pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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kazanova_Frankenstein
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PostRe: All platform VR discussion
by kazanova_Frankenstein » Sun Jul 10, 2022 5:51 pm

:lol:

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Zilnad
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PostRe: All platform VR discussion
by Zilnad » Mon Jul 11, 2022 10:18 pm

strawberry float off hot weather, I want to play Half Life: Alyx again :x

Anyone else with an Index miss the new Index smell? The smell was so strong when I first got it but now it's quite faint :(

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Peter Crisp
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PostRe: All platform VR discussion
by Peter Crisp » Mon Jul 11, 2022 11:55 pm

There's been surprisingly little information about PSVR 2 as yet.

It's a shame as it seems like it's actually a rather large upgrade over PSVR.

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Knoyleo
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PostRe: All platform VR discussion
by Knoyleo » Tue Jul 12, 2022 6:26 am

Zilnad wrote:strawberry float off hot weather, I want to play Half Life: Alyx again :x

Anyone else with an Index miss the new Index smell? The smell was so strong when I first got it but now it's quite faint :(

Have you tried sniffing the exhaust vent on your Deck yet?

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Zilnad
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PostRe: All platform VR discussion
by Zilnad » Tue Jul 12, 2022 6:57 am

Knoyleo wrote:
Zilnad wrote:strawberry float off hot weather, I want to play Half Life: Alyx again :x

Anyone else with an Index miss the new Index smell? The smell was so strong when I first got it but now it's quite faint :(

Have you tried sniffing the exhaust vent on your Deck yet?


Yeah but nothing smells as good as new Index.

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Dowbocop
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PostRe: All platform VR discussion
by Dowbocop » Tue Jul 12, 2022 10:17 am

Zilnad wrote:
Knoyleo wrote:
Zilnad wrote:strawberry float off hot weather, I want to play Half Life: Alyx again :x

Anyone else with an Index miss the new Index smell? The smell was so strong when I first got it but now it's quite faint :(

Have you tried sniffing the exhaust vent on your Deck yet?


Yeah but nothing smells as good as new Index.

Do you wanna sniff my Playdate?
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Zilnad
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PostRe: All platform VR discussion
by Zilnad » Mon Jul 18, 2022 8:27 pm

Pretty good VR sale running on Steam this week. Saw a few titles I wouldn't mind picking up but I'm going to hold off and wait for the weather to cool down.

Still haven't been able to start Walking Dead or The Talos Principle yet :(

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Knoyleo
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PostRe: All platform VR discussion
by Knoyleo » Tue Jul 19, 2022 7:27 am

VR fest in the hottest week of the year. :evil:

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Zilnad
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PostRe: All platform VR discussion
by Zilnad » Tue Jul 19, 2022 7:58 am

Knoyleo wrote:VR fest in the hottest week of the year. :evil:


Mental, isn't it :fp:

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jawa_
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PostRe: All platform VR discussion
by jawa_ » Tue Jul 19, 2022 8:50 am

Yeah, my PSVR was packed away a few weeks back with my PS3 taking its place. I'll bring it back once the winter arrives!

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Knoyleo
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PostRe: All platform VR discussion
by Knoyleo » Mon Aug 08, 2022 10:13 am

https://www.technologyreview.com/2022/0 ... scendence/

VR is as good as psychedelics at helping people reach transcendence
On key metrics, a VR experience elicited a response indistinguishable from subjects who took medium doses of LSD or magic mushrooms.


...

A VR experience called Isness-D is his latest effort. And on four key indicators used in studies of psychedelics, the program showed the same effect as a medium dose of LSD or psilocybin (the main psychoactive component of “magic” mushrooms), according to a recent study in Nature Scientific Reports.

Isness-D is designed for groups of four to five people based anywhere in the world. Each participant is represented as a diffuse cloud of smoke with a ball of light right about where a person’s heart would be.



Participants can partake in an experience called energetic coalescence: they gather in the same spot in the virtual-reality landscape to overlap their diffuse bodies, making it impossible to tell where each person begins and ends. The resulting sense of deep connectedness and ego attenuation mirrors feelings commonly brought about by a psychedelic experience.

...

Glowacki didn’t design Isness-D with the goal of replicating a psychedelic trip. But he was interested in using VR to produce something psychedelics reliably elicit—what’s known as a “self-transcendent experience.”

Self-transcendent experiences exist on a spectrum. Getting lost in a great book could be considered a weak one; the ego death that high doses of psychedelics can induce is on the opposite end. In psychedelic clinical trials, people who report more intense feelings of self-transcendence typically also see the most significant symptom improvements.

What marks a self-transcendent experience is the dissolution of our typical self-definition as a discrete individual, separate from other people and the environment. During such an experience, a deep feeling of unity with other people or your surroundings allows you to expand your self-concept to include them.

There are many routes to a self-transcendent experience. Near-death experiences like Glowacki’s often momentarily blur the boundaries of the self. The overview effect—the feeling astronauts reliably report after seeing Earth from space—creates a sense of connection with humanity as a whole. Meditation can also help people reach self-transcendence.

Isness-D is another route. To create it, Glowacki took aesthetic inspiration from quantum mechanics—as he puts it, “where the definition of what’s matter and what’s energy starts to become blurred.”

For their paper, Glowacki and his collaborators measured the emotional response Isness-D elicited in 75 participants. They based their measurements on four metrics used in psychedelics research—the MEQ30 (a mystical experience questionnaire), the ego dissolution inventory scale, the “communitas” scale, and the “inclusion of community in self” scale. Communitas is defined as an experience of intense shared humanity that transcends social structure. Participants’ responses were then compared with those given in published, double-blind psychedelics studies.

For all four metrics, Isness-D elicited responses indistinguishable from those associated with medium doses of psychedelics. On the mystical experience scale, Isness-D participants reported an experience as intense as that elicited by 20 milligrams of psilocybin or 200 micrograms of LSD, and stronger than that induced by microdoses of either substance.

Last week, I decided to try Isness-D for myself. The three other participants in my Isness-D session—who tuned in from Portugal, Italy, and California—were already arranged in a circle facing one another by the time I arrived. The landscape surrounding us was sparse and gray, with a sky that reminded me of the moment before dawn. Looking down at where my hands should have been, I saw two dull lights, which I could brighten by pressing the controller I held in each hand.

The only object in the barren landscape was a “molecular thread”—a long string of one of the simplest amino acids, alanine, which wiggled with lifelike spontaneity. (“We had some physics models lying around for how to simulate its motion in real time,” Glowacki explains.) At the start, we were instructed to hold the thread and state something we wanted to connect to better, as if we were infusing it with this intention.

Then a narration directed our thoughts and movements like a guided meditation. When it came time to energetically coalesce, the gentle voice instructed us to scoot a little closer. Then we moved closer still, until we left our four corners and met in the center of the circle—four clumps of smoke billowing together.

As we inched nearer, I worried about infringing upon the other participants’ personal space. Then I remembered that oceans and thousands of miles separated me from them—and wasn’t ditching the notion of personal space the whole point? So I tried to settle into the intimacy.

“What happens in VR is that sense of completely forgetting about the existence of the external world,” says Agnieszka Sekula, a PhD candidate at the Centre for Human Psychopharmacology in Australia and a cofounder of a company that uses VR to enhance psychedelic therapy. “So there is definitely similarity there to this sense of experiencing an alternate reality under psychedelics that feels more real than what’s actually out there.”

But, she adds, “there’s definitely differences between what a psychedelic experience feels like and what virtual reality feels like.” Because of this, she appreciates that Isness-D charts a new path to transcendence instead of just mimicking one that existed already.

More research is needed on the enduring effects of an Isness-D experience and whether virtual reality, in general, can induce benefits similar to psychedelics. The dominant theory on how psychedelics improve clinical outcomes (a debate far from settled) is that their effect is driven by both the subjective experience of a trip and the drug’s neurochemical effect on the brain. Since VR only mirrors the subjective experience, its clinical benefit, which has yet to be rigorously tested, may not be as strong.

Jacob Aday, a psychiatry researcher at the University of California, San Francisco, says he wishes the study had measured participants’ mental wellness. He thinks VR likely can downregulate the default mode network—a brain network that’s active when our thoughts aren’t directed at a specific task, and which psychedelics can suppress (scientists theorize that this is what causes ego death). People shown awe-inspiring videos have diminished activity in this network. VR is better at inducing awe than regular video, so Isness-D might similarly dial it down.

Already, a startup called aNUma that spun out of Glowacki’s lab allows anyone with a VR headset to sign up for Isness sessions weekly. The startup sells a shortened version of Isness-D to companies for virtual wellness retreats, and provides a similar experience called Ripple to help patients, their families, and their caregivers cope with terminal illness. A coauthor of the paper describing Isness-D is even piloting it in couples and family therapy.

“What we’ve found is that representing people as pure luminosity really releases them from a lot of judgments and projections,” Glowacki says. That includes negative thoughts about their body and prejudices. He has personally facilitated aNUma sessions for cancer patients and their loved ones. One, a woman with pancreatic cancer, died days later. The last time she and her friends gathered was as mingling balls of light.

For one phase of my Isness-D experience, moving created a brief electric trail that marked where I’d just been. After a few moments of this, the narration prodded: “What does it feel like to see the past?” I started to think of people from my past who I missed or had hurt. In sloppy cursive, I used my finger to write their names in the air. Just as quickly as I scribbled them, I watched them vanish.


VR - it's a trip!

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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jawa_
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PostRe: All platform VR discussion
by jawa_ » Mon Aug 08, 2022 10:20 am

Now I know why I was buzzin' after using my PSVR!

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Moggy
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PostRe: All platform VR discussion
by Moggy » Mon Aug 08, 2022 5:49 pm

Knoyleo wrote:https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/

VR is as good as psychedelics at helping people reach transcendence
On key metrics, a VR experience elicited a response indistinguishable from subjects who took medium doses of LSD or magic mushrooms.


...

A VR experience called Isness-D is his latest effort. And on four key indicators used in studies of psychedelics, the program showed the same effect as a medium dose of LSD or psilocybin (the main psychoactive component of “magic” mushrooms), according to a recent study in Nature Scientific Reports.

Isness-D is designed for groups of four to five people based anywhere in the world. Each participant is represented as a diffuse cloud of smoke with a ball of light right about where a person’s heart would be.



Participants can partake in an experience called energetic coalescence: they gather in the same spot in the virtual-reality landscape to overlap their diffuse bodies, making it impossible to tell where each person begins and ends. The resulting sense of deep connectedness and ego attenuation mirrors feelings commonly brought about by a psychedelic experience.

...

Glowacki didn’t design Isness-D with the goal of replicating a psychedelic trip. But he was interested in using VR to produce something psychedelics reliably elicit—what’s known as a “self-transcendent experience.”

Self-transcendent experiences exist on a spectrum. Getting lost in a great book could be considered a weak one; the ego death that high doses of psychedelics can induce is on the opposite end. In psychedelic clinical trials, people who report more intense feelings of self-transcendence typically also see the most significant symptom improvements.

What marks a self-transcendent experience is the dissolution of our typical self-definition as a discrete individual, separate from other people and the environment. During such an experience, a deep feeling of unity with other people or your surroundings allows you to expand your self-concept to include them.

There are many routes to a self-transcendent experience. Near-death experiences like Glowacki’s often momentarily blur the boundaries of the self. The overview effect—the feeling astronauts reliably report after seeing Earth from space—creates a sense of connection with humanity as a whole. Meditation can also help people reach self-transcendence.

Isness-D is another route. To create it, Glowacki took aesthetic inspiration from quantum mechanics—as he puts it, “where the definition of what’s matter and what’s energy starts to become blurred.”

For their paper, Glowacki and his collaborators measured the emotional response Isness-D elicited in 75 participants. They based their measurements on four metrics used in psychedelics research—the MEQ30 (a mystical experience questionnaire), the ego dissolution inventory scale, the “communitas” scale, and the “inclusion of community in self” scale. Communitas is defined as an experience of intense shared humanity that transcends social structure. Participants’ responses were then compared with those given in published, double-blind psychedelics studies.

For all four metrics, Isness-D elicited responses indistinguishable from those associated with medium doses of psychedelics. On the mystical experience scale, Isness-D participants reported an experience as intense as that elicited by 20 milligrams of psilocybin or 200 micrograms of LSD, and stronger than that induced by microdoses of either substance.

Last week, I decided to try Isness-D for myself. The three other participants in my Isness-D session—who tuned in from Portugal, Italy, and California—were already arranged in a circle facing one another by the time I arrived. The landscape surrounding us was sparse and gray, with a sky that reminded me of the moment before dawn. Looking down at where my hands should have been, I saw two dull lights, which I could brighten by pressing the controller I held in each hand.

The only object in the barren landscape was a “molecular thread”—a long string of one of the simplest amino acids, alanine, which wiggled with lifelike spontaneity. (“We had some physics models lying around for how to simulate its motion in real time,” Glowacki explains.) At the start, we were instructed to hold the thread and state something we wanted to connect to better, as if we were infusing it with this intention.

Then a narration directed our thoughts and movements like a guided meditation. When it came time to energetically coalesce, the gentle voice instructed us to scoot a little closer. Then we moved closer still, until we left our four corners and met in the center of the circle—four clumps of smoke billowing together.

As we inched nearer, I worried about infringing upon the other participants’ personal space. Then I remembered that oceans and thousands of miles separated me from them—and wasn’t ditching the notion of personal space the whole point? So I tried to settle into the intimacy.

“What happens in VR is that sense of completely forgetting about the existence of the external world,” says Agnieszka Sekula, a PhD candidate at the Centre for Human Psychopharmacology in Australia and a cofounder of a company that uses VR to enhance psychedelic therapy. “So there is definitely similarity there to this sense of experiencing an alternate reality under psychedelics that feels more real than what’s actually out there.”

But, she adds, “there’s definitely differences between what a psychedelic experience feels like and what virtual reality feels like.” Because of this, she appreciates that Isness-D charts a new path to transcendence instead of just mimicking one that existed already.

More research is needed on the enduring effects of an Isness-D experience and whether virtual reality, in general, can induce benefits similar to psychedelics. The dominant theory on how psychedelics improve clinical outcomes (a debate far from settled) is that their effect is driven by both the subjective experience of a trip and the drug’s neurochemical effect on the brain. Since VR only mirrors the subjective experience, its clinical benefit, which has yet to be rigorously tested, may not be as strong.

Jacob Aday, a psychiatry researcher at the University of California, San Francisco, says he wishes the study had measured participants’ mental wellness. He thinks VR likely can downregulate the default mode network—a brain network that’s active when our thoughts aren’t directed at a specific task, and which psychedelics can suppress (scientists theorize that this is what causes ego death). People shown awe-inspiring videos have diminished activity in this network. VR is better at inducing awe than regular video, so Isness-D might similarly dial it down.

Already, a startup called aNUma that spun out of Glowacki’s lab allows anyone with a VR headset to sign up for Isness sessions weekly. The startup sells a shortened version of Isness-D to companies for virtual wellness retreats, and provides a similar experience called Ripple to help patients, their families, and their caregivers cope with terminal illness. A coauthor of the paper describing Isness-D is even piloting it in couples and family therapy.

“What we’ve found is that representing people as pure luminosity really releases them from a lot of judgments and projections,” Glowacki says. That includes negative thoughts about their body and prejudices. He has personally facilitated aNUma sessions for cancer patients and their loved ones. One, a woman with pancreatic cancer, died days later. The last time she and her friends gathered was as mingling balls of light.

For one phase of my Isness-D experience, moving created a brief electric trail that marked where I’d just been. After a few moments of this, the narration prodded: “What does it feel like to see the past?” I started to think of people from my past who I missed or had hurt. In sloppy cursive, I used my finger to write their names in the air. Just as quickly as I scribbled them, I watched them vanish.


VR - it's a trip!


What about playing in VR while on LSD/mushrooms?

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Knoyleo
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PostRe: All platform VR discussion
by Knoyleo » Mon Aug 08, 2022 7:38 pm

Moggy wrote:
Knoyleo wrote:https://www.technologyreview.com/2022/08/06/1056727/vr-virtual-reality-psychedelics-transcendence/

VR is as good as psychedelics at helping people reach transcendence
On key metrics, a VR experience elicited a response indistinguishable from subjects who took medium doses of LSD or magic mushrooms.


...

A VR experience called Isness-D is his latest effort. And on four key indicators used in studies of psychedelics, the program showed the same effect as a medium dose of LSD or psilocybin (the main psychoactive component of “magic” mushrooms), according to a recent study in Nature Scientific Reports.

Isness-D is designed for groups of four to five people based anywhere in the world. Each participant is represented as a diffuse cloud of smoke with a ball of light right about where a person’s heart would be.



Participants can partake in an experience called energetic coalescence: they gather in the same spot in the virtual-reality landscape to overlap their diffuse bodies, making it impossible to tell where each person begins and ends. The resulting sense of deep connectedness and ego attenuation mirrors feelings commonly brought about by a psychedelic experience.

...

Glowacki didn’t design Isness-D with the goal of replicating a psychedelic trip. But he was interested in using VR to produce something psychedelics reliably elicit—what’s known as a “self-transcendent experience.”

Self-transcendent experiences exist on a spectrum. Getting lost in a great book could be considered a weak one; the ego death that high doses of psychedelics can induce is on the opposite end. In psychedelic clinical trials, people who report more intense feelings of self-transcendence typically also see the most significant symptom improvements.

What marks a self-transcendent experience is the dissolution of our typical self-definition as a discrete individual, separate from other people and the environment. During such an experience, a deep feeling of unity with other people or your surroundings allows you to expand your self-concept to include them.

There are many routes to a self-transcendent experience. Near-death experiences like Glowacki’s often momentarily blur the boundaries of the self. The overview effect—the feeling astronauts reliably report after seeing Earth from space—creates a sense of connection with humanity as a whole. Meditation can also help people reach self-transcendence.

Isness-D is another route. To create it, Glowacki took aesthetic inspiration from quantum mechanics—as he puts it, “where the definition of what’s matter and what’s energy starts to become blurred.”

For their paper, Glowacki and his collaborators measured the emotional response Isness-D elicited in 75 participants. They based their measurements on four metrics used in psychedelics research—the MEQ30 (a mystical experience questionnaire), the ego dissolution inventory scale, the “communitas” scale, and the “inclusion of community in self” scale. Communitas is defined as an experience of intense shared humanity that transcends social structure. Participants’ responses were then compared with those given in published, double-blind psychedelics studies.

For all four metrics, Isness-D elicited responses indistinguishable from those associated with medium doses of psychedelics. On the mystical experience scale, Isness-D participants reported an experience as intense as that elicited by 20 milligrams of psilocybin or 200 micrograms of LSD, and stronger than that induced by microdoses of either substance.

Last week, I decided to try Isness-D for myself. The three other participants in my Isness-D session—who tuned in from Portugal, Italy, and California—were already arranged in a circle facing one another by the time I arrived. The landscape surrounding us was sparse and gray, with a sky that reminded me of the moment before dawn. Looking down at where my hands should have been, I saw two dull lights, which I could brighten by pressing the controller I held in each hand.

The only object in the barren landscape was a “molecular thread”—a long string of one of the simplest amino acids, alanine, which wiggled with lifelike spontaneity. (“We had some physics models lying around for how to simulate its motion in real time,” Glowacki explains.) At the start, we were instructed to hold the thread and state something we wanted to connect to better, as if we were infusing it with this intention.

Then a narration directed our thoughts and movements like a guided meditation. When it came time to energetically coalesce, the gentle voice instructed us to scoot a little closer. Then we moved closer still, until we left our four corners and met in the center of the circle—four clumps of smoke billowing together.

As we inched nearer, I worried about infringing upon the other participants’ personal space. Then I remembered that oceans and thousands of miles separated me from them—and wasn’t ditching the notion of personal space the whole point? So I tried to settle into the intimacy.

“What happens in VR is that sense of completely forgetting about the existence of the external world,” says Agnieszka Sekula, a PhD candidate at the Centre for Human Psychopharmacology in Australia and a cofounder of a company that uses VR to enhance psychedelic therapy. “So there is definitely similarity there to this sense of experiencing an alternate reality under psychedelics that feels more real than what’s actually out there.”

But, she adds, “there’s definitely differences between what a psychedelic experience feels like and what virtual reality feels like.” Because of this, she appreciates that Isness-D charts a new path to transcendence instead of just mimicking one that existed already.

More research is needed on the enduring effects of an Isness-D experience and whether virtual reality, in general, can induce benefits similar to psychedelics. The dominant theory on how psychedelics improve clinical outcomes (a debate far from settled) is that their effect is driven by both the subjective experience of a trip and the drug’s neurochemical effect on the brain. Since VR only mirrors the subjective experience, its clinical benefit, which has yet to be rigorously tested, may not be as strong.

Jacob Aday, a psychiatry researcher at the University of California, San Francisco, says he wishes the study had measured participants’ mental wellness. He thinks VR likely can downregulate the default mode network—a brain network that’s active when our thoughts aren’t directed at a specific task, and which psychedelics can suppress (scientists theorize that this is what causes ego death). People shown awe-inspiring videos have diminished activity in this network. VR is better at inducing awe than regular video, so Isness-D might similarly dial it down.

Already, a startup called aNUma that spun out of Glowacki’s lab allows anyone with a VR headset to sign up for Isness sessions weekly. The startup sells a shortened version of Isness-D to companies for virtual wellness retreats, and provides a similar experience called Ripple to help patients, their families, and their caregivers cope with terminal illness. A coauthor of the paper describing Isness-D is even piloting it in couples and family therapy.

“What we’ve found is that representing people as pure luminosity really releases them from a lot of judgments and projections,” Glowacki says. That includes negative thoughts about their body and prejudices. He has personally facilitated aNUma sessions for cancer patients and their loved ones. One, a woman with pancreatic cancer, died days later. The last time she and her friends gathered was as mingling balls of light.

For one phase of my Isness-D experience, moving created a brief electric trail that marked where I’d just been. After a few moments of this, the narration prodded: “What does it feel like to see the past?” I started to think of people from my past who I missed or had hurt. In sloppy cursive, I used my finger to write their names in the air. Just as quickly as I scribbled them, I watched them vanish.


VR - it's a trip!


What about playing in VR while on LSD/mushrooms?

A prospect as exciting as it is terrifying. :lol:

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Oblomov Boblomov
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PostRe: All platform VR discussion
by Oblomov Boblomov » Sat Aug 27, 2022 7:18 am

Looking forward to playing the new Quest (Meta) device when it is potentially released in a couple of months?

If so, I hope you're not affected by the cost of living crisis, because it is rumoured to launch in the US with a $1,500 price tag :|.

Surely this takes it away from ~90% of the market?

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Qikz
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PostRe: All platform VR discussion
by Qikz » Sat Aug 27, 2022 9:41 am

https://store.steampowered.com/app/6589 ... _2_VR_Mod/

This looks awesome. Can't wait to try it!

The Watching Artist wrote:I feel so inept next to Qikz...

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