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Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Thu Jan 14, 2021 12:49 pm
by KjGarly
No, but I tried VRChat for the first time the other day. And boy, was that an experience :slol:

Among Us in VR is actually fun though :toot:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Fri Jan 22, 2021 3:31 pm
by Holpil
Xeno wrote:Has anyone tried the WW2 Pavlov update yet?


It's really good, the weapons are well done and enjoyable to use - even with my 'rift controller on a stick' gun stock. Now we just need some Return to Castle Wolfenstein maps and I'm set.

My only concern is that there was already a massive variety with game modes, maps etc. Unless the player base keeps rising it's going to be even harder to find full servers. Luckily they hit their highest player count recently so hopefully that won't happen.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Fri Jan 22, 2021 5:11 pm
by Qikz
KjGarly wrote:No, but I tried VRChat for the first time the other day. And boy, was that an experience :slol:

Among Us in VR is actually fun though :toot:


Image

:slol:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Fri Jan 22, 2021 11:52 pm
by KjGarly
Qikz wrote:
KjGarly wrote:No, but I tried VRChat for the first time the other day. And boy, was that an experience :slol:

Among Us in VR is actually fun though :toot:


Image

:slol:


Image

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Sat Jan 23, 2021 2:44 am
by Qikz
KjGarly wrote:
Qikz wrote:
KjGarly wrote:No, but I tried VRChat for the first time the other day. And boy, was that an experience :slol:

Among Us in VR is actually fun though :toot:


Image

:slol:


Image


I don't know what non Japanese worlds are like since I've never been. I started using it to be able to speak to native Japanese people and I've made a load of friends on there so that's why I play it so often. It's super fun! :toot:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Tue Feb 23, 2021 2:57 pm
by Venom
Sony has announced the next generation of PlayStation VR for PS5.

Sony has officially announced that the next generation of PlayStation VR is in development. It won’t be released this year. Key features listed include improved resolution, field of view and tracking and input. A single cord for easier set up (Sony have previously discussed an option wireless upgrade). Development kits will be sent out soon. Jim Ryan was interviewed by the Washington Post and said several tech improvements will be introduced at once. It's great to have confirmed Sony's commitment to VR.


Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset.

We’re continuing to innovate with our new VR system so that our fans can continue to enjoy the unique experiences that are synonymous with PlayStation. We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input. It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.

One of the innovations we’re excited about is our new VR controller, which will incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics. That’s just one of the examples of future-proof technology we’re developing to match our vision for a whole new generation of VR games and experiences.

There’s still a lot of development underway for our new VR system, so it won’t be launching in 2021. But we wanted to provide this early update to our fans, as the development community has started to work on creating new worlds for you to explore in virtual reality.

https://blog.playstation.com/2021/02/23 ... aystation/


Washington Post:
Ryan said developments kits for the PS5-specific VR headset will be sent out soon, though the company isn’t ready to talk about the device’s horsepower or specs. He did say the next headset will be considerably less cumbersome, as opposed to the current PSVR setup that requires wires running through a PlayStation 4, the TV and a separate black box called the PSVR processor.
“Generational leaps allows you to sweep up the advances in technology that have taken place,” Ryan said. “Given this was our first foray into virtual reality, it gives us a chance to apply lessons learned. One of the very vivid illustrations of that is that we will be moving to a very easy single-cord setup.”

https://www.washingtonpost.com/video-ga ... 23/ps5-vr/

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Tue Feb 23, 2021 3:13 pm
by jawa2
Different feelings on this news; firstly, it's gonna be fantastic to see how PSVR2 can improve upon the first version but I also have a small bit of frustration in that Sony - I feel - could have done more to provide quality content for existing PSVR owners these past couple of years.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Tue Feb 23, 2021 3:26 pm
by Rubix
I would be interested in the PSVR2 if it was wireless. I haven’t played my VR in a while however, I have enjoyed some of the games I have played especially Skyrim, Beat Saber, Everybody’s Golf, GT6 and Astrobot VR.

It showed potential however like the Vita, wasn’t given much. The wires are my only issues especially playing Beat Saber.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Tue Feb 23, 2021 3:49 pm
by kazanova_Frankenstein
Good to see Sony still supporting this. Oculus / FB need competition outside of the PC Market.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Wed Feb 24, 2021 2:09 pm
by Venom
jawa2 wrote:Different feelings on this news; firstly, it's gonna be fantastic to see how PSVR2 can improve upon the first version but I also have a small bit of frustration in that Sony - I feel - could have done more to provide quality content for existing PSVR owners these past couple of years.



I think I know what you mean about feeling frustrated. There has definitely been a loss of momentum in support for it from publishers and the public. I think part of the reason is it is now over fours years old and has dated fast. It's a great experience but I often couldn't be bothered with the ceremony of setting it all up. Now Sony is in the in-between stage before the PSVR2 because it had to launch the PS5 and wait for there to be a noticeable improvement. Hopefully it will draw even more people in.


Rubix wrote:I would be interested in the PSVR2 if it was wireless. I haven’t played my VR in a while however, I have enjoyed some of the games I have played especially Skyrim, Beat Saber, Everybody’s Golf, GT6 and Astrobot VR.

It showed potential however like the Vita, wasn’t given much. The wires are my only issues especially playing Beat Saber.


Yesterday Sony said it would just require one cable, which is better than before. But in a previous developer talk when Sony was talking about a future VR platform it discussed the option of having of wireless as a paid upgrade. It would mean everyone has equal game performance but that freedom from cables should they want it. It would be great if Sony can do it.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Wed Feb 24, 2021 3:15 pm
by Peter Crisp
I just hope PSVR 2 has HDR.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Mon Mar 15, 2021 10:24 am
by Dowbocop
Bought a Quest 2 over the weekend. I'm very impressed with it. Software is a bit pricey so I'm going easy with the games. Bought Vader Immortal and have enjoyed what I've played of that so far. The movement system is quite intuitive but not what I thought it'd be. Gave the Superhot demo a go and until I nearly brained my wife on the sofa it was awesome :lol: - personal highlight was grabbing a gun off one bad guy and immediately shooting another behind me without looking 8-)

Had one instance of feeling a bit queasy on Epic Coaster, but it was the derby yesterday and I'd had a few!

Installed Virtual Desktop and to my amazement I can actually run some stuff on a 1050Ti! I had to lock it at 60fps and it's a bit variable - the Enterprise D bridge was running fine but I didn't do a mission as I can't remember any of the Bridge Crew controls so don't know what will happen under stress. Valve Lab ran okay until the catapult thing and then it went awry. The Mega Drive classics bedroom was unplayable. Going to try and set up HL 1/2 with the VR mods. Is it significantly better performance-wise to link up using a USB C cable?

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Mon Mar 15, 2021 10:38 am
by Dowbocop
Oh, also, Firefox VR private browsing. How much of that browsing history ends up with the Big Blue F? Just concerned about privacy in this day and age :shifty:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Mon Mar 15, 2021 11:50 am
by Knoyleo
Dowbocop wrote:Oh, also, Firefox VR private browsing. How much of that browsing history ends up with the Big Blue F? Just concerned about privacy in this day and age :shifty:

You've brought 4 Facebook cameras into your house and have given them a POV of everything you're doing, and you're worried about them looking at your browser history?

Image

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Mon Mar 15, 2021 12:25 pm
by kazanova_Frankenstein
Knoyleo wrote:
Dowbocop wrote:Oh, also, Firefox VR private browsing. How much of that browsing history ends up with the Big Blue F? Just concerned about privacy in this day and age :shifty:

You've brought 4 Facebook cameras into your house and have given them a POV of everything you're doing, and you're worried about them looking at your browser history?

Image


:lol:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Mon Mar 15, 2021 5:27 pm
by Dowbocop
kazanova_Frankenstein wrote:
Knoyleo wrote:
Dowbocop wrote:Oh, also, Firefox VR private browsing. How much of that browsing history ends up with the Big Blue F? Just concerned about privacy in this day and age :shifty:

You've brought 4 Facebook cameras into your house and have given them a POV of everything you're doing, and you're worried about them looking at your browser history?

Image


:lol:

Well when you put it that way :lol:

I was perhaps being slightly tongue in cheek and alluding to what one might choose to do incognito with a VR headset, although it's interesting to think about things like whether FB could see something through a browser on Virtual Desktop as opposed to a native app.

I remember talking to someone on here about privacy with regards to Oculus but I can't find the posts. I came to the conclusion that, as I use Facebook quite happily it shouldn't really be too much of an issue, and unfortunately if you want to engage in the digital world you'll have to accept it to a degree. I already have the FB app on my phone (where it presumably has access to my phone camera and microphone) - is it that much more of an intrusion? Our house contains W10, Apple and Android devices, and we've both had our Covid vaccinations. If they want me that badly they'll find me!

Oh, and I keep it in the box when I'm not using it because I have a three year old, so I don't know how much data they'll gather :lol:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Mon Mar 15, 2021 8:23 pm
by Superfurryfox64
Knoyleo wrote:I preferred RodHullVR.


Hated it, kept falling off the roof

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Tue Mar 16, 2021 7:37 am
by kazanova_Frankenstein
Too soon.

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al|

Posted: Tue Mar 16, 2021 9:16 am
by Knoyleo
Superfurryfox64 wrote:
Knoyleo wrote:I preferred RodHullVR.


Hated it, kept falling off the roof

:slol:

Re: All platform VR discussion: PSVR, Oculus, Index, VIVE et al| PlayStation VR for PS5 announced - 2022+ release

Posted: Wed Mar 17, 2021 10:21 am
by Dowbocop
What are people's solutions for glasses discomfort when using VR headsets? The weight of the Quest 2 coupled with my wide frames makes it a little uncomfortable during prolonged sessions. I remember this being the case when I tried an Oculus Rift in-store a few years ago. I looked at those VR Optician inserts but I was personally thinking that getting a dirt cheap pair of narrow specs from Glasses Direct might be a more economic plan. What do other people do?