Jamo3103 wrote:How does the light leakage compare to the Rift? I remember finding that quite noticeable at first around the nose but I forgot about it over time.
How are you finding the games visually? A major downgrade on a regular Rift?
To be honest its been a while since I played Rift, I can't remember it being as noticeable. But like I said I might just need to adjust the fit a bit more.
I've not really played anything that's going for realistic graphics other than I suppose Vader, which I obviously haven't played on Rift before.
If Vader is anything to go by as a high bar it'll be good enough for me, its obviously not amazing, but a game like that makes me wonder if Resident Evil 7 would be possible for Quest, it seems unlikely to come and maybe there are technical issues I'm not seeing, but from a graphical perspective what I saw in Vader wouldn't put a game like that out of the question.
I think a lot of the games will end up having a visual style which does a good job of hiding the limitations of the system though. Beat Saber for example unless I played back to back with another system I just don't think I'd really notice.
On the subject of Beat Saber, its pretty damn awesome...although it did mess up the controller tracking a couple of times in a 15 minute play session (when swapping them around quickly), it wasn't terrible, but the kind of thing people will definitely notice if it does turn out to be that frequent.