All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK!

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Wedgie
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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Wedgie » Wed Jun 12, 2019 9:33 pm

Played a bit more of Blood and truth. And it’s still amazing.

Astro Bot and this is firmly in my top 20 PS4 games.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Ad7 » Thu Jun 13, 2019 8:07 am

My psvr order had a packing slip inside which had a price breakdown for each item. Turns out the actual (and publicly unlisted) price for the mega pack was £160 :o

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Poser » Thu Jun 13, 2019 8:11 am

Ad7 wrote:
Poser wrote:
Ad7 wrote:It arrived :toot:

It comes with RE7. The xwing mission i can't play because I don't have SWBF (I have it on pc and I'm not buying it again).


I always 'buy' everything that goes on PS+, just in case...


Wait, was it on plus then? If so I'll have it becuase I do the same.


Now I think about it, it might have been one of those 'additional' giveaways that may have been a glitch, but I'm sure it was a thing.

Fake edit: gooseberry fool, sorry, it might have been this I was thinking of:

https://www.express.co.uk/entertainment ... eason-pass

Ignore me.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Ad7 » Sun Jun 16, 2019 4:58 pm

Finally got to try my PSVR today for a couple of hours.

Went through 3 pairs of headphones and the included shite ear buds wondering why the volume was so low, then realised there's a volume button on the underside of the headset :fp: :fp: :fp:

The headset feels a lot cheaper than the Vive (becuase it is) but i find it more comfortable and I think the screen itself is of a better quality, becuase I don't see the screen door effect on it nearly as much as the Vive.

The tracking though :dread: Its appalling compared to the Vive, really really gooseberry fool. I'm only using the controller at the moment but it's constantly wobbling and drifting off, plus the view seems to like to sit slightly to the left of centre no matter how much I try to centre it by holding options.

Tried the shark dive first. I've played a lot of VR already so I didnt get any wow factor from it, but I imagine if you've never experienced it that it would be amazing. Graphics were surprisingly good (and made me notice the screen quality).

I then tried astrobot. OH MY GOD :wub: :wub: :wub: So good. I've got 100% on the first world and had to force myself to turn it off. So bloody good.

Overall I'm really impressed. I think stand up stuff is going to be gooseberry fool going on the tracking of the headset and controller, but sit down stuff may end up being bought on here rather than pc for convenience.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Pedz » Sun Jun 16, 2019 6:21 pm

I liked the dive, wasn't blown away, but I found it pretty tense. Astrobot :wub: :wub: :wub: :wub: :wub:

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Ad7 » Wed Jun 19, 2019 7:25 am

I still can't get over how bad the tracking is on this. Playing astrobot the way forward is always either to the left or right, never straight ahead (I can tell it should be because of where the menus appear). Holding option to reset does nothing to reset this offset. On the Vive (for those who don't know) track is achieved by two permanent and fixed tracking devices in opposite corners of the room, and you tell the software the shape of that room during initial setup so it is fixed and never changes. You could turn the headset on upside down in a bag at the back of the room and when you take it out the position will be absolutely perfect. In a game, should it have your dead ahead off, a press to reset will be perfect. With ps vr though, it just decided what it thinks is forward and that's that. I've had to bring the camera half way across the room on a small table which I can then rotate a bit to do some pikey corrections and offset the discrepancy. Absolute rubbish and needs an overhaul for ps5, which is a shame because the headset itself is great.

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kazanova_Frankenstein
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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by kazanova_Frankenstein » Wed Jun 19, 2019 7:54 am

Ad7 wrote:I still can't get over how bad the tracking is on this. Playing astrobot the way forward is always either to the left or right, never straight ahead (I can tell it should be because of where the menus appear). Holding option to reset does nothing to reset this offset. On the Vive (for those who don't know) track is achieved by two permanent and fixed tracking devices in opposite corners of the room, and you tell the software the shape of that room during initial setup so it is fixed and never changes. You could turn the headset on upside down in a bag at the back of the room and when you take it out the position will be absolutely perfect. In a game, should it have your dead ahead off, a press to reset will be perfect. With ps vr though, it just decided what it thinks is forward and that's that. I've had to bring the camera half way across the room on a small table which I can then rotate a bit to do some pikey corrections and offset the discrepancy. Absolute rubbish and needs an overhaul for ps5, which is a shame because the headset itself is great.



Yep, Astrobot had the controller permanently skewed relative to its real position. The Demo that launched with PSVR had exactly the same problem. Its a real shame as it takes you out of the moment. And don't believe all the people telling you that you need to change your t shirt, bulbs in your house etc, its bollocks, it just doesn't work particularly well. But the library of games is magnificent so its absolutely worth it overall.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Lime » Wed Jun 19, 2019 8:15 am

The skewed controlled happens to me sometimes (quite rarely, I seem to have everything set up ok for most of the time). I find if I hold it in one hand and give it a shake (like a small movement as if I'm about to boomerang it), it straightens it up.

Not ideal, but seems to work for me.

Another issue is that my PSVR only works properly from 'cold'. If the PS4 has been in standby mode, I get occasional sound and headset cut-outs (the social view on the TV is fine). Turning the whole lot off and on sorts it out. But it's consistently a problem after sleep mode.

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kazanova_Frankenstein
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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by kazanova_Frankenstein » Wed Jun 19, 2019 8:26 am

I have tried sleep mode vs full power off mode. I honestly have not noticed a difference. There used to be, back soon after PSVR was released, but in the last 18 months or so i find either ways of powering down to give comparable results. There are so many other variables at play that i only do a full power down if i am experiencing technical issues at the time.
Another recommendation that many people make but i have found to be of no benefit is leaving the headset on a stable surface and turning it on and leaving it for 30s for the "gyros to calibrate". I prefer to just apply a liberal coating of snake oil.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Lime » Wed Jun 19, 2019 8:31 am

The full reset is for the headset cutouts, which still seems to work for me - the only thing that resolved my controller alignment is the 'shake'. Have you tried this?

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kazanova_Frankenstein
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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by kazanova_Frankenstein » Wed Jun 19, 2019 8:36 am

Lime wrote:The full reset is for the headset cutouts, which still seems to work for me - the only thing that resolved my controller alignment is the 'shake'. Have you tried this?


I have yes, it straightens the controller, than slowly drifts back to a jaunty angle again over about 30 seconds. It was nothing that stopped me finishing the game "and loving it), but it is an enduring memory of my experience of the game, and its a shame because the game itself is so fantastic, just let down by dated technology.

I still play and love my PSVR, which is why i am frustrated by the limitations. The catalogue of games is second to none.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by HSH28 » Wed Jun 19, 2019 8:41 pm

Ad7 wrote:I still can't get over how bad the tracking is on this. Playing astrobot the way forward is always either to the left or right, never straight ahead (I can tell it should be because of where the menus appear). Holding option to reset does nothing to reset this offset. On the Vive (for those who don't know) track is achieved by two permanent and fixed tracking devices in opposite corners of the room, and you tell the software the shape of that room during initial setup so it is fixed and never changes. You could turn the headset on upside down in a bag at the back of the room and when you take it out the position will be absolutely perfect. In a game, should it have your dead ahead off, a press to reset will be perfect. With ps vr though, it just decided what it thinks is forward and that's that. I've had to bring the camera half way across the room on a small table which I can then rotate a bit to do some pikey corrections and offset the discrepancy. Absolute rubbish and needs an overhaul for ps5, which is a shame because the headset itself is great.


That sounds like an issue with either the setup (which you can redo) or the camera position. I've not had that particular problem myself, but the system is always going to be sensitive to any slight changes or an off angle setup because of single camera position tracking the headset.

I'd imagine that if there is a PSVR2 it'll have inside out tracking to do away with the need for any external cameras at all.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by kazanova_Frankenstein » Thu Jun 20, 2019 10:51 am

So i got a refund on my Oculus Quest today. I dont think i will be picking up another one. Far to many quality issues with the 2 units i received, and the game library is simply not there for someone who has the greatest hits selection on PSVR. The whole "wireless / roomscale" thing was also slightly lost on me as

a) i have a small house
b) i have a cat

These factors alone mean i cant really walk around at all as the guardian pops up after more than a couple of steps, and i am always very very conscious of stepping on the mog.

i have come to realize the PSVRs very restrictive set up actually plays in my favour as i do not feel i am missing out on all these mansion like activities people are harping on about with the Quest.

The screen was very nice though, and the resolution bump did make a big difference. I also liked the vastly improved tracking (although this was offset on my second head set by the random disconnects of both controllers).

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Moggy » Thu Jun 20, 2019 11:34 am

kazanova_Frankenstein wrote:i am always very very conscious of stepping on the mog.


You bloody well should be. :x

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by jawafour » Thu Jun 20, 2019 11:42 am

kazanova_Frankenstein wrote:(I don't have much room for a VR setup)

Snap, kaz. My PS4 setup is on a desk with little space around it and so my PSVR is limited to that area too. I recently picked up the Move controllers (at last!) but, sitting at my desk, there just isn't enough space to wave my arms about. I don't really want to move my PS4 into my living room because the TV in that room is only an old 720p set. Guess I'll have to wait until I get a new TV.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by kazanova_Frankenstein » Thu Jun 20, 2019 1:06 pm

Moggy wrote:
kazanova_Frankenstein wrote:i am always very very conscious of stepping on the mog.


You bloody well should be. :x


:lol: Took me a minute to work out why you were so incensed. Thought you were PETA for a moment and i was going to have to prove my affinity towards animals.

Jawa - I could move the set up downstairs, but then i am taking up the whole living room. I quite like having it tucked away in the study, but it does mean seated games with move controllers are difficult. Standing is ok as it means i am not banging the controllers in to the desk!

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Wedgie » Fri Jun 21, 2019 6:14 pm

You can play Blood and Truth sitting down but you’ll need a LOT of space as you will be reaching out or pointing guns left, right and below.

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Ad7
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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Blood & Truth is the first VR game to hit No 1 sales in UK
by Ad7 » Sat Jun 22, 2019 2:28 pm

Bit of driveclub VR and GT sport VR gameplay:



GT is by far the better looking of the two, but the VR implementation is bare bones (only time trial and some rubbish 1 on 1 races where the crap A.I. gets left for dead by the first corner). Very nice GT control though so I can see me putting in some time trial time on it.

Driveclub is pretty poor. Doesn't look as bad as I read it would, but it's pretty woolly on the racing feedback and seem to have lost something in the transition to VR. It's a full game though, so at least there's some racing to be done.

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Valve Index Headset & Controllers REVEALED!
by jawafour » Wed Jun 26, 2019 11:48 am

jawafour wrote:
Cheeky Devlin wrote:Moss is getting some free DLC!...

...Loved Moss. Enchanting, charming and just generally wonderful. Great wee platformer which got overshadowed by Astro-Bot. Well worth picking up if you want something more storybook like and with more involved combat than AB.

Yeah, I'm keen to try it out but I didn't pick it up when it was last on sale in the PS Store. Will look to grab it next time!

Oh! Moss is on sale at £15.99 in the PS Store... great timing as the free expansion has arrived :-) .

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PostRe: All platform VR discussion: PSVR, HTC VIVE, Rift et al. | Valve Index Headset & Controllers REVEALED!
by Lime » Wed Jun 26, 2019 12:21 pm

jawafour wrote:
jawafour wrote:
Cheeky Devlin wrote:Moss is getting some free DLC!...

...Loved Moss. Enchanting, charming and just generally wonderful. Great wee platformer which got overshadowed by Astro-Bot. Well worth picking up if you want something more storybook like and with more involved combat than AB.

Yeah, I'm keen to try it out but I didn't pick it up when it was last on sale in the PS Store. Will look to grab it next time!

Oh! Moss is on sale at £15.99 in the PS Store... great timing as the free expansion has arrived :-) .


Ooh that's tempting - as is No Man's Sky for £15.99 - isn't there a PSVR update heading this way soon?
I imagine it's the sort of game it's better to have digitally so you can fire it up regularly as opposed to fishing out the disk each time.

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