Animal Crossing: Pocket Camp delivers on the brief, daily getaway I hoped it would, while also making some welcome changes to the franchise’s formula. Limitations like an always-online connection and frequent loads can make the on-the-go experience occasionally frustrating, but I continually found reward — both literally in-game and metaphorically — in working toward building a better campsite. And just making sure my animal friends really, really like me. With the potential to continue introducing new items, seasonal events, and other camp upgrades, I expect to be taking this vacation for weeks, if not months to come.
Pocket Camp is a true-to-series adaptation of Animal Crossing delivers plenty of reasons to take this camping trip.
One thing I noticed is the bloody music doesn't stop and play a cinematic every. single. time you pick up something (and then resume the music from the beginning, meaning you hear the first bar of music endlessly when you're collecting).
Rumour has it that the launch date is Tuesday 21 November but there has been no official word on this.
Green Gecko wrote:One thing I noticed is the bloody music doesn't stop and play a cinematic every. single. time you pick up something (and then resume the music from the beginning, meaning you hear the first bar of music endlessly when you're collecting).
You’re playing the Australian version already, Gecko? I don’t like the idea of a cinematic playing at every pick-up .
Alvin Flummux wrote:It'll attack your battery instead. Apparently it drains it pretty good.
Yeah, I saw that mentioned in the IGN review, Alvin. The Nintendo Life guys didn't appear to say anything about this, though. I guess we'll have to wait and see! Rumours persist that the game will launch on Tuesday.
It is so frustrating! I’d thought we were ready to rock ‘n roll but it appears that some switches still need to be flicked on. I don’t think that I have ever been excited about the launch of a mobile game before!