OrangeRKN wrote:The counter-argument to making furniture have different uses is that it could compel you to use certain things or decorate in certain ways. Like the sport-theming idea you give which would force the player into redesigning their house even if they didn't want to. It would add direction but reduce freedom.
There are two main aspects to the game that I enjoy. One is the daily busywork, the explicit collecting things and ticking off lists. It's therapeutic because of the laid back, idyllic style of the game (the "charm" of it really) and the slow drip of content across the months. The other is as a creative sandbox, being able to design my island as I like.
The creative sandbox aspect gives purpose to a lot of the busy work in slowly collecting more items to use so the two compliment each other well providing you are happy with the time investment and slow pace.
It sounds to me like the creative sandbox aspect is just not to your taste. You wouldn't do as I do when playing sims and immediately use motherlode so you are free to build as you like, or spend time in Minecraft's creative mode, or spend most of your time in Fallout 4 and 76 base building.
From what I can tell it's the sandbox nature that has been expanded for New Horizons over the previous games, which is maybe why you don't see it as having changed much if that part doesn't interest you. I don't think you can call that aspect pointless though.
It wouldn't force players to do anything, it would just give them an incentive to experiment. How many people do you know who give a gooseberry fool about getting villagers pictures for example? Also if you're going to use that argument the happy home academy and Isabelle's rating already make you do that kind of thing, just with basically.no reward. What i suggested would help tie the two most prominent aspects of AC together.
I don't mind sandbox games, but sandbox modes in other games serve a purpose. In no man's sky you can build new technology that directly helps you, in Minecraft the gear you make has an impact on combat and structures and traps defend you against enemies.
I'm not saying animal crossing should have enemies, but the game has never moved beyond being Habbo Hotel with NPCs.
It's just a lazily designed game, if they gave it the development budget of Mario/Zelda and actually gave a gooseberry fool it could be something special.
Imagine if the developer of Stardew Valley had the budget and staffing Nintendo has, he'd blow Animal Crossing out of the strawberry floating water