APB - All Points Bulletin

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Fri Mar 12, 2010 6:45 pm

Last weekend was quite good. The servers were up for 48 hours and hardly any lag! Driving is still awful though.

The game is a bit basic still, not something I'd spend money on.

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tomvek
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PostRe: APB - All Points Bulletin - First wave of beta
by tomvek » Sun Mar 14, 2010 4:00 am

Realtime Worlds' David Jones Interview

Eurogamer

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Hugo Stiglitz
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PostRe: APB - All Points Bulletin - First wave of beta
by Hugo Stiglitz » Sun Mar 14, 2010 11:05 am

APB, like several other MMOs in the last few years, was originally announced as both a PC and an Xbox 360 title. Over the course of its 5 year development, however, the emphasis on a console version gradually dropped, and as it stands now, looks unlikely to ever see the light of day. "So basically, about a year ago we said we'd finish the PC one first… If we're going to go on console, we'd have to spend a lot of time educating Microsoft on the game, figure out how we would operate the game outside of our network…" The focus at Realtime Worlds shifted, from getting it out on multiple platforms to simply getting it out in a highly-polished state. "Let's make a great game, finish it off as a big success, and because it's a console style of game, then at least Microsoft can get a good look at it and say 'this would be great to have on our platform'. They can look at it, and they can touch it…" Jones has faith that once it's out there, the quality of APB will make Microsoft actively work with Realtime Worlds in order to get a slice of the action on their console.

But as I mentioned, this isn't the first game to seemingly drop off the console scene. I asked Jones just why it was apparently so hard to get an MMO onto consoles. "The original 360s had no hard drive, and that's something Microsoft still has to address." At this stage in the console's lifetime, Microsoft still has restrictions on games with mandatory hard drive requirements. "Microsoft also likes to have control of their servers, whereas Sony is a little more open about that stuff. There's lots and lots of small issues [keeping MMOs off consoles], to be honest."


http://uk.pc.ign.com/articles/107/1077447p2.html

Sucks. :(

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melatonin
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PostRe: APB - All Points Bulletin - First wave of beta
by melatonin » Sun Mar 14, 2010 1:34 pm

I am in the 'Furious Fighters', apparently. A two-hour window up to play tonight or something? I haven't really been paying attention.

That was a worthwhile contribution to the thread, I'm sure you'll agree.

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tomvek
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PostRe: APB - All Points Bulletin - First wave of beta
by tomvek » Sat Mar 27, 2010 2:03 pm

PAX Hands-On

Realtime Worlds bristles at the words "persistent Grand Theft Auto" when the media discusses its MMO APB. From what I understand, the studio believes the title does enough to distance itself. Social aspects and online play aside, though, I'm not sold on why GTA isn't a solid point of comparison.

APB is a persistent open-world action game where players can maim, steal or just plain ole' run amuck inside a fictional city similar to New York. The game features two distinct, warring "factions," and uses their dissimilarities to great effect in small instance-based missions, or on-the-fly confrontations. In a sense, APB is an online version of "cops and robbers" with massive amounts of customization inside a GTA-like environment.

The Rules of the Road

The Enforcers are the cops, built to catch the other class, The Criminal, in acts of mischief and murder. In the open-world, Enforcers can arrest Criminals who are caught breaking into vehicles, killing civilians or looting stores. Most won't go down without a fight, though. Criminals can kill Enforcers, and often do, as I've seen in Boston this afternoon.

Beyond that, there are the mission-based, structured objectives that can be taken from NPCs sprinkled around the map. Each mission "pledge" brings about an instance that up to 40 people can join in on if teams decide to start calling in "Back-up." From what I've seen this afternoon, these missions are objective-based affairs (king of the hill; grab the package) that have players contending for several special spots or items on the map.

No Leveling, No Problem (Check out my ear ring!)

Don't expect traditional MMO systems. There are no levels or statistics of any kind present in APB. Instead, character progression is measured through tiered, pre-customized gear and weapon upgrades. But even that is malleable. People have a robust amount of customization tools available at their disposal to change whatever they like: their face, their bodies, their clothing, their cars, and even the music that hits after they kill someone. This all feeds into the "celebrity" concept (one of the three C's we learned about at E3). APB awards players with notoriety bonuses in-world for being as bad, or as good, as they want to be.

It's Like a Cranky GTA

In my short amount of hands-on time with the closed beta build of the game, I got a sense of the city and its scale and several of the action mechanics. The city, first of all, has the feel of an up-start Liberty City. It's more grounded in terms of storefronts and vehicles and features less NPCs. But there's a Crackdown-type fluid element pulsing in the background. Each district can hold up to 100 people, all of whom are quite capable of doing stupid stuff wherever you go -- and you do see them do quite a bit of stupid stuff and hit more than a few irreverent conversations in the process.

APB doesn't feel alien, but it won't feel like a pure shooter. Like most open-world action games, APB suffers from that "jack of all trades" loose kind of feel with all of its action components. The driving is stiff, the physics unyielding. The gunplay, which is particularly vital to the game, is much more serviceable but not defining. Battle is only, really, a combination of strafing tactics with lightweight weapons that fire with brutal accuracy.

In Beta, Soon to be Open Beta

Of course, this game is still in beta and things are subject to change. I was told this afternoon that Realtime Worlds will go open the beta floodgates to US hopefuls soon, so if you have a PC, an interest in APB, and a desire to steal digital stuff, you will get your chance in the near future. Just hang in there, duders.


http://www.destructoid.com/pax-east-10- ... 9061.phtml

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Sat Mar 27, 2010 2:07 pm

melatonin wrote:I am in the 'Furious Fighters', apparently. A two-hour window up to play tonight or something? I haven't really been paying attention.

That was a worthwhile contribution to the thread, I'm sure you'll agree.


Yeh these groups suck.

When I finally can be bothered to load the game up, the servers aren't open :fp:

Shite game

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Winckle
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PostRe: APB - All Points Bulletin - First wave of beta
by Winckle » Sat Mar 27, 2010 2:38 pm

Hugo Stiglitz wrote:
APB, like several other MMOs in the last few years, was originally announced as both a PC and an Xbox 360 title. Over the course of its 5 year development, however, the emphasis on a console version gradually dropped, and as it stands now, looks unlikely to ever see the light of day. "So basically, about a year ago we said we'd finish the PC one first… If we're going to go on console, we'd have to spend a lot of time educating Microsoft on the game, figure out how we would operate the game outside of our network…" The focus at Realtime Worlds shifted, from getting it out on multiple platforms to simply getting it out in a highly-polished state. "Let's make a great game, finish it off as a big success, and because it's a console style of game, then at least Microsoft can get a good look at it and say 'this would be great to have on our platform'. They can look at it, and they can touch it…" Jones has faith that once it's out there, the quality of APB will make Microsoft actively work with Realtime Worlds in order to get a slice of the action on their console.

But as I mentioned, this isn't the first game to seemingly drop off the console scene. I asked Jones just why it was apparently so hard to get an MMO onto consoles. "The original 360s had no hard drive, and that's something Microsoft still has to address." At this stage in the console's lifetime, Microsoft still has restrictions on games with mandatory hard drive requirements. "Microsoft also likes to have control of their servers, whereas Sony is a little more open about that stuff. There's lots and lots of small issues [keeping MMOs off consoles], to be honest."


http://uk.pc.ign.com/articles/107/1077447p2.html

Sucks. :(

Support the open platform.

We should migrate GRcade to Flarum. :toot:
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tomvek
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PostRe: APB - All Points Bulletin - First wave of beta
by tomvek » Mon Mar 29, 2010 3:28 am

Dev Diary #1


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PostRe: APB - All Points Bulletin - First wave of beta
by Crimson » Thu Apr 01, 2010 2:02 pm


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PostRe: APB - All Points Bulletin - First wave of beta
by Tafdolphin » Thu Apr 01, 2010 2:22 pm

I'm not sure how that works...do I need to subscribe to get the beta key?

EDIT: Seems you do, no thanks.

Also seen this. April Fools?

http://www.fileplanet.com/210966/210000 ... r-Demo?r=5

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Cheeky Devlin
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PostRe: APB - All Points Bulletin - First wave of beta
by Cheeky Devlin » Thu Apr 01, 2010 8:13 pm

Forgot I had a Fileplanet account so I snapped up a key. :D

Setting up the APB account itself was a pain in neck though. They're REALLY picky about your password.

Still, I've been wanting to give this a go for ages now so thanks for the linky Crimson.

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Crimson
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PostRe: APB - All Points Bulletin - First wave of beta
by Crimson » Thu Apr 01, 2010 8:58 pm

Cheeky Devlin wrote:Forgot I had a Fileplanet account so I snapped up a key. :D

Setting up the APB account itself was a pain in neck though. They're REALLY picky about your password.

Still, I've been wanting to give this a go for ages now so thanks for the linky Crimson.


No worries. :D

This runs like absolute gooseberry fool on my PC, had to knock it right down to the lowest settings just to make it playable. :fp:

The game definitely has potential but they've still got a lot of work to do.

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Cheeky Devlin
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PostRe: APB - All Points Bulletin - First wave of beta
by Cheeky Devlin » Thu Apr 01, 2010 9:19 pm

The Crimson Clown wrote:
Cheeky Devlin wrote:Forgot I had a Fileplanet account so I snapped up a key. :D

Setting up the APB account itself was a pain in neck though. They're REALLY picky about your password.

Still, I've been wanting to give this a go for ages now so thanks for the linky Crimson.


No worries. :D

This runs like absolute gooseberry fool on my PC, had to knock it right down to the lowest settings just to make it playable. :fp:

The game definitely has potential but they've still got a lot of work to do.


Well my PC is fairly new (About six months old) so hopefully it'll run ok on mine. That's if it ever downloads. It's easily looking at 1-2am before this is done.... :(

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Crimson
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PostRe: APB - All Points Bulletin - First wave of beta
by Crimson » Thu Apr 01, 2010 9:49 pm

Cheeky Devlin wrote:
The Crimson Clown wrote:
Cheeky Devlin wrote:Forgot I had a Fileplanet account so I snapped up a key. :D

Setting up the APB account itself was a pain in neck though. They're REALLY picky about your password.

Still, I've been wanting to give this a go for ages now so thanks for the linky Crimson.


No worries. :D

This runs like absolute gooseberry fool on my PC, had to knock it right down to the lowest settings just to make it playable. :fp:

The game definitely has potential but they've still got a lot of work to do.


Well my PC is fairly new (About six months old) so hopefully it'll run ok on mine. That's if it ever downloads. It's easily looking at 1-2am before this is done.... :(


Even if you did have it downloaded by then, there's set play times depending on which beta group you're put in. Mine was today from 8pm - 10pm. You should get an email telling you which group you're in and the next upcoming date you can play.

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Crimson
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PostRe: APB - All Points Bulletin - First wave of beta
by Crimson » Thu Apr 08, 2010 3:20 pm

BETA KEYS

Tafdolphin wrote:Can't find the old topic so here:

http://gamers.eurogamer.net/giveaways.p ... claim=true

Got mine. Beta starts on Sunday.

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Cheeky Devlin
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PostRe: APB - All Points Bulletin - Beta keys at EG
by Cheeky Devlin » Wed Apr 21, 2010 9:51 pm

Got an email from Realtime Worlds today saying I have a beta key to give to a friend. The only people I would give it to have already gotten into the beta, so anyone here who would like it can just give me a PM with your email and I'll send it to them.

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Crimson
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PostRe: APB - All Points Bulletin - Beta keys at EG
by Crimson » Wed Apr 21, 2010 9:56 pm

Cheeky Devlin wrote:Got an email from Realtime Worlds today saying I have a beta key to give to a friend. The only people I would give it to have already gotten into the beta, so anyone here who would like it can just give me a PM with your email and I'll send it to them.


Same here. PM me if you want one.

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Dalagonash
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PostRe: APB - All Points Bulletin - Beta keys at EG
by Dalagonash » Wed Apr 21, 2010 11:56 pm

I got a key 8-) looking forward to booking some suckas.

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PostRe: APB - All Points Bulletin - Beta keys at EG
by darksideby182 » Sun May 09, 2010 11:50 am

Eurogamer had some beta keys up yesterday they still might have some up

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PostRe: APB - All Points Bulletin - Beta keys at EG
by HSH28 » Thu Jun 03, 2010 10:16 pm

Although I got into the beta I've not actually played it at all, whats the verdict, its up to prepurchase now on Steam, didn't realise it was officially out so soon...

http://store.steampowered.com/app/57500


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