APB - All Points Bulletin

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Mon Oct 19, 2009 1:54 pm

They were only testing how many people they could fit on each server before it died last night. Hopefully in a week or so that will be over with. It's hard to do anything really when that's going on.

So I wouldn't really worry about it being crap just yet.

Fatal Exception wrote:I spent 15 minutes trying to get the first mission :fp: I was stood above the hangout wondering why I couldn't see anyone. Several other people made the same mistake too :lol:


I used all my pistol ammo up on random civilians, when it came to doing a mission I had no ammo and an agent turned up with some kind of M16 thing. Needless to say I died :oops:

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abcd
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PostRe: APB - All Points Bulletin - First wave of beta
by abcd » Mon Oct 19, 2009 5:07 pm

Is it obvious to tell who are the good guys and who are the bad guys?

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JiggerJay
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PostRe: APB - All Points Bulletin - First wave of beta
by JiggerJay » Mon Oct 19, 2009 5:08 pm

The Crimson Clown wrote:
JiggerJay wrote:If I get mine, I'll pass on the code on here due to it not working in a million years on my dads pc!


Can I reserve this code? ;)


Sure.... if I get one!

Skarjo wrote:You can buy all the fancy houses you want, we still remember you in a bath covered in ketchup for a free copy of CSI.

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Fatal Exception
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PostRe: APB - All Points Bulletin - First wave of beta
by Fatal Exception » Mon Oct 19, 2009 5:17 pm

BID0 wrote:They were only testing how many people they could fit on each server before it died last night. Hopefully in a week or so that will be over with. It's hard to do anything really when that's going on.

So I wouldn't really worry about it being crap just yet.

Fatal Exception wrote:I spent 15 minutes trying to get the first mission :fp: I was stood above the hangout wondering why I couldn't see anyone. Several other people made the same mistake too :lol:


I used all my pistol ammo up on random civilians, when it came to doing a mission I had no ammo and an agent turned up with some kind of M16 thing. Needless to say I died :oops:


I used all my ammo firing at the enforcers :lol: Alas, it did nothing :x

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Mon Oct 19, 2009 5:29 pm

abcd wrote:Is it obvious to tell who are the good guys and who are the bad guys?


Well it seems both sides have 2 'gangs'

In the social area everyone is mixed up together, and each side has a building specific to them. As the name implies, this is for socialising only.
The other area(s) are for missions etc. Everyone pretty much looks identical right now, and all names above their heads are coloured grey.

During the mission I mentioned above, a red named person approached me and killed me. I'm guessing this was a PvP fight slaughter. It was quite obvious he was out to get me.

To be honest, with the server load tests they were checking out, it was hard to make out what was going on exactly. Also we have been supplied with no FAQs/Help menus in the game, so it's a case of figuring out things for yourself.

Right now a big priority for me is finding out how to obtain ammo with no money, and a reload button :lol:

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abcd
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PostRe: APB - All Points Bulletin - First wave of beta
by abcd » Mon Oct 19, 2009 5:32 pm

I had trouble trying to get a big box of drugs in a car.

Turns out I should have put the box in the boot. It makes perfect sense now.

I'm so used to GTA doing it all for you.

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Mon Oct 19, 2009 5:39 pm

abcd wrote:I had trouble trying to get a big box of drugs in a car.

Turns out I should have put the box in the boot. It makes perfect sense now.

I'm so used to GTA doing it all for you.


Yeh things are not very clear. Any help prompts seem to flash on the screen for a few seconds, before you've managed to read half of the tip.

I was mugging AI pedestrians mostly, and collecting phones/jewelry/bags etc. I was told that I should take these items to drop off points for rewards, but when I got to one I couldn't figure out how to drop the items off.

The 'F' key seems to cover most things I've found. If you run around while spamming that, you can get into all kinds of trouble.

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Fatal Exception
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PostRe: APB - All Points Bulletin - First wave of beta
by Fatal Exception » Mon Oct 19, 2009 5:46 pm

BID0 wrote:
abcd wrote:I had trouble trying to get a big box of drugs in a car.

Turns out I should have put the box in the boot. It makes perfect sense now.

I'm so used to GTA doing it all for you.


Yeh things are not very clear. Any help prompts seem to flash on the screen for a few seconds, before you've managed to read half of the tip.

I was mugging AI pedestrians mostly, and collecting phones/jewelry/bags etc. I was told that I should take these items to drop off points for rewards, but when I got to one I couldn't figure out how to drop the items off.

The 'F' key seems to cover most things I've found. If you run around while spamming that, you can get into all kinds of trouble.


I think you can turn things on your map on to show dropoff points. I read this on the official forums.

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Fatal Exception
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PostRe: APB - All Points Bulletin - First wave of beta
by Fatal Exception » Tue Oct 20, 2009 4:35 pm

So who's up for this tonight?

My name on it is Barksdale. 8-)

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Tue Oct 20, 2009 7:51 pm

Fatal Exception wrote:So who's up for this tonight?

My name on it is Barksdale. 8-)


Can't tonight :(

I should be able to make the Thursday session, if not Sunday fo sho!

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Fatal Exception
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PostRe: APB - All Points Bulletin - First wave of beta
by Fatal Exception » Tue Oct 20, 2009 11:07 pm

Im bored of the missions already. So repetetive and boring.

I guess it might be fun if I had someone to play with, but voice chat wasn't working. :x

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Andrew Mills
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PostRe: APB - All Points Bulletin - First wave of beta
by Andrew Mills » Wed Oct 21, 2009 7:41 am

Unless I turn my res down to 800x600 (which incidentially has no graphical slider, reported as a bug already), I get about 3fps! :lol: :fp: (hates his HD3200 :x ). I didn't get any music playing either and I tried to get Out of Bounds on the social area but to no avail after about 20 mins of dicking around. REALLY can't wait to get that HD4770 card soon, will be a HUGE help on unoptimised code like this!

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BID0
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PostRe: APB - All Points Bulletin - First wave of beta
by BID0 » Wed Oct 21, 2009 8:25 am

Andrew Mills wrote:Unless I turn my res down to 800x600 (which incidentially has no graphical slider, reported as a bug already), I get about 3fps! :lol: :fp: (hates his HD3200 :x ). I didn't get any music playing either and I tried to get Out of Bounds on the social area but to no avail after about 20 mins of dicking around. REALLY can't wait to get that HD4770 card soon, will be a HUGE help on unoptimised code like this!


I'm sure the graphics are locked to either Low or Medium, depending on your card. No one can change them right now, it's not a bug.

Audio I've found to be an issue. If you ALT+TAB you seem to lose sound, unless you restart the game again. Music only seems to work in cars, and then that seems to be hit and miss.

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Fatal Exception
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PostRe: APB - All Points Bulletin - First wave of beta
by Fatal Exception » Wed Oct 21, 2009 12:00 pm

BID0 wrote:
Andrew Mills wrote:Unless I turn my res down to 800x600 (which incidentially has no graphical slider, reported as a bug already), I get about 3fps! :lol: :fp: (hates his HD3200 :x ). I didn't get any music playing either and I tried to get Out of Bounds on the social area but to no avail after about 20 mins of dicking around. REALLY can't wait to get that HD4770 card soon, will be a HUGE help on unoptimised code like this!


I'm sure the graphics are locked to either Low or Medium, depending on your card. No one can change them right now, it's not a bug.

Audio I've found to be an issue. If you ALT+TAB you seem to lose sound, unless you restart the game again. Music only seems to work in cars, and then that seems to be hit and miss.


You need to go into the music player and change the settings. If you select 'headphones' it plays all the time.

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Parkreiner
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PostRe: APB - All Points Bulletin - First wave of beta
by Parkreiner » Wed Oct 28, 2009 4:54 pm

I got my Beta invite yesterday. I think this has been the highlight of my APB experience so far -

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OverDrive2
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PostRe: APB - All Points Bulletin - First wave of beta
by OverDrive2 » Wed Oct 28, 2009 6:28 pm

How is that? lol

Have got the Beta but not installed it yet, whenever I go to download , it downloads at 40kbps ( I have 20 meg / 2mbps download ).

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abcd
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PostRe: APB - All Points Bulletin - First wave of beta
by abcd » Fri Nov 20, 2009 12:16 pm

So I notice that there is a new update......

Only 3GB.

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Fatal Exception
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PostRe: APB - All Points Bulletin - First wave of beta
by Fatal Exception » Fri Nov 20, 2009 12:17 pm

Downloaded, it took less than an hour to update yesterday. I've also not played it for weeks. I only played the first few nights :lol:

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tomvek
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PostRe: APB - All Points Bulletin - First wave of beta
by tomvek » Fri Feb 05, 2010 4:42 am

APB allows you to create custom theme music

The upcoming action MMO will have the most sophisticated in-game music creation tools ever seen

"The music studio in APB lets you create two things: songs and themes," Stuart Ross, Senior Sound Designer said on the latest APB podcast. "Themes are short five-second pieces of music that are applied to your character and played back in-game, and songs are longer pieces of music that you can export from the music tool into your track list - then you can play them back in your car."

The level of control enables players to create a range of complex music, and works much like professional software. "The music tool itself is based on real music editors, so if you're already familiar with these things you should be ready to go," Ross explained.

“The music tool is based on real music editors”

The music tool gives players just as much control as the character customisation options that have already been demoed for the game. As well as plenty of cops-and-robbers type action APB will enable players to create in-game wealth with their own brands as a tattoo artist, fashion designer, vehicle painter or musician. Way back at last year's Develop Realtime Worlds' Dave Jones demonstrated the musical themes, which can play everytime you kill an enemy...

http://pc-mmo.nowgamer.com/news/2390/re ... usic-maker

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Crimson
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PostRe: APB - All Points Bulletin - First wave of beta
by Crimson » Fri Mar 12, 2010 6:21 pm

Just got into the beta. 7.99gb download now. :lol:


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