Re: Are You A Master Mario Maker 2020 - Grand Final Results PG 36!

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Jenuall
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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Tue Mar 10, 2020 10:13 am

I'm definitely guilty of "kitchen sinking" things - always tempted to add more rather than strip back.

Decided to ditch a section in the middle of my level that I really liked but it was just not in keeping with the Week 1 guidelines. Might save it off as something that could be re-used in a more appropriate level!

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by jawa4 » Tue Mar 10, 2020 10:53 am

Cheeky Devlin wrote:...

I'm not sure if I've screwed up with my level. I've made it; and it's designed with the "keep it simple" guidelines in mind. But... it uses the red coins to enable a door to be opened. Will this be okay?

As ever, it's more Manic Miner-inspired than Mario :lol: .

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Cheeky Devlin » Tue Mar 10, 2020 11:01 am

jawa4 wrote:
Cheeky Devlin wrote:...

I'm not sure if I've screwed up with my level. I've made it; and it's designed with the "keep it simple" guidelines in mind. But... it uses the red coins to enable a door to be opened. Will this be okay?

As ever, it's more Manic Miner-inspired than Mario :lol: .

As I stated in the guidelines, I encourage you to make things that were in the original games but I will not penalise for it.

As for it being more Manic Miner than Mario... well that's up to the other makers to determine if it impacts their rankings. ;)

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Tue Mar 10, 2020 11:05 am

Yeah I dabbled with some red coins and other more recent additions in my design as well Jawa, I've stripped them out for now as I wanted to stay true to the "vanilla" approach but it's so tempting to play around with the additional tools!

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by jawa4 » Tue Mar 10, 2020 11:07 am

Cheeky Devlin wrote:As I stated in the guidelines, I encourage you to make things that were in the original games but I will not penalise for it...

Jenuall wrote:Yeah I dabbled with some red coins and other more recent additions in my design as well Jawa, I've stripped them out for now as I wanted to stay true to the "vanilla" approach...

Hey, guys, ta. I'm gonna take out the red coins and re-do that aspect. I'll save the coins for the coming weeks!

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Wed Mar 11, 2020 4:19 pm

Getting frustrated that, as far as I am aware at least, you can only have two "themes" to a level. Wanted to have a main level with various routes that would take you to one of two other section, e.g. underground or into the clouds.

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by OrangeRKN » Wed Mar 11, 2020 4:39 pm

Jenuall wrote:Getting frustrated that, as far as I am aware at least, you can only have two "themes" to a level. Wanted to have a main level with various routes that would take you to one of two other section, e.g. underground or into the clouds.


You can hack around this a little - if you choose a theme with a configurable water level, you can make separate sections above and below the water that only ever link with pipes/doors, giving the illusion of moving between a regular above-ground and an underwater theme on the same map. If you want an "underground" section, you can cordon off an area similarly by surrounding it with blocks and completely fill the background with a scenery object. I've done the latter a couple of times and it works well - especially if you put a custom music trigger on the entrance pipe/door so the area has distinct music too.

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Wed Mar 11, 2020 4:47 pm

OrangeRKN wrote:
Jenuall wrote:Getting frustrated that, as far as I am aware at least, you can only have two "themes" to a level. Wanted to have a main level with various routes that would take you to one of two other section, e.g. underground or into the clouds.


You can hack around this a little - if you choose a theme with a configurable water level, you can make separate sections above and below the water that only ever link with pipes/doors, giving the illusion of moving between a regular above-ground and an underwater theme on the same map. If you want an "underground" section, you can cordon off an area similarly by surrounding it with blocks and completely fill the background with a scenery object. I've done the latter a couple of times and it works well - especially if you put a custom music trigger on the entrance pipe/door so the area has distinct music too.

Interesting, I'll have a play around and see if I can achieve something suitable. Cheers!

This challenge is quite revealing in terms of how even going back to the very first SMB which has the most basic of feature sets there are still subtle things that you just can't quite replicate in Mario Maker! It does encourage you to be more creative I guess, and there are obviously loads of great new things that you can only do in Mario Maker. :lol:

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by OrangeRKN » Wed Mar 11, 2020 5:56 pm

I hope I haven't been stupid in thinking in mario maker you can't make lifts on tracks that only start moving when you jump on them.

Definitely noticed a few things looking at smb3 levels you simply can't do in mario maker - respawning enemies is another (like a cheep cheep that follows throughout the level).

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by OldSoulCyborg » Wed Mar 11, 2020 6:04 pm

OrangeRKN wrote:I hope I haven't been stupid in thinking in mario maker you can't make lifts on tracks that only start moving when you jump on them.


Those are in there. Blue platforms. Might be a variety of the regular type (press A (or tap screen) and hold to bring up the menu).

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Wed Mar 11, 2020 10:25 pm

Argh! Why the strawberry float does Lakitu leave his cloud behind in this!? :x

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by OldSoulCyborg » Wed Mar 11, 2020 11:02 pm

Jenuall wrote:Argh! Why the strawberry float does Lakitu leave his cloud behind in this!? :x


"strawberry float! The player can totally exploit this to bypass the entire level!"

Feeling something like that at the moment?

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Wed Mar 11, 2020 11:15 pm

OldSoulCyborg wrote:
Jenuall wrote:Argh! Why the strawberry float does Lakitu leave his cloud behind in this!? :x


"strawberry float! The player can totally exploit this to bypass the entire level!"

Feeling something like that at the moment?

Pretty much! :lol:

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by That » Wed Mar 11, 2020 11:37 pm

That's very authentic though, lots of classic Mario levels have a way to skip past - like running on the roof or flying over the top of everything!

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by OrangeRKN » Wed Mar 11, 2020 11:55 pm

OldSoulCyborg wrote:
OrangeRKN wrote:I hope I haven't been stupid in thinking in mario maker you can't make lifts on tracks that only start moving when you jump on them.


Those are in there. Blue platforms. Might be a variety of the regular type (press A (or tap screen) and hold to bring up the menu).


oh

woops

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Thu Mar 12, 2020 12:00 pm

Is there any way of making something like the, for want of a better term, "weighing scales" style lifts where two are connected and standing on one raises the other?

Karl_ wrote:That's very authentic though, lots of classic Mario levels have a way to skip past - like running on the roof or flying over the top of everything!

This is true but generally those either involved some skill in achieving or discovery - in the Lakitu case it just seems a little too easy to bump him off and bypass all the challenges!

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by OrangeRKN » Thu Mar 12, 2020 12:11 pm

You could put Lakitu above some one-way gates but it wouldn't look much like a real mario level then

With weighing scales, best I can think of is the seesaw, which might approximate close enough depending on what you're trying to do with it. I have a similar lift-based want in lifts that continually spawn in from off-screen (like in the first underground level of SMB) rather than needing to make them loop on a track

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Thu Mar 12, 2020 12:45 pm

Yeah the seesaw was the closest I can think of but it wouldn't really work as well in my design and wouldn't be in keeping with the theme in this case.

It doesn't feel like it would have been that hard to add some of these things in but there you go, just need to find some more creative solutions!

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by jawa4 » Thu Mar 12, 2020 3:59 pm

My level is mechanically simple but tricky. Maybe too tricky... there are no really tough bits but the time is pretty tight. Think I'll stick with it, though.

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PostRe: Are You A Master Mario Maker 2020 - It Starts! Week 1 Guidelines - Page 4!
by Jenuall » Thu Mar 12, 2020 7:26 pm

I've deliberately not gone too tricky with mine. I'm basing it on SMB1 and things never really got that tough in the first game so it felt like the authentic approach to take!


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