Yubel wrote:[...] despite putting more effort into indicators and ensuring the player isn't left hanging after taking damage at any point, this level somehow wound up more broken and disorientating than any so far [...]
I've just finished yours. Took me about half an hour to figure it all out. I'm pretty sure I've spotted all the secrets too.
I actually think all of the movement puzzles were really interesting, and I loved the architecture and theming (kind of "dreaming about space", it was really nice!).
I think my feedback would be: (1) the munchers respawning made a part of the level impossible to access if you died, and it wasn't terribly obvious that it was
actually an optional part; and (2) some big excited arrows to give you a hint after you
go down the blue pipe would have been nice, as it took me many many goes before I noticed you could
jump on the wooden stump.
Still, I came away from it thinking it was pretty cool, so don't feel down on it!