Now that the Round 2 levels are out there for your all to rank, here is something to start thinking about!
Round 3 GuidelinesAs he looked up into the face of his enemy only one thought was going through his mind - "not this time". Too much destruction had been caused by this point to even contemplate turning back, too many Toads lost to their onslaught, too many Yoshi's sacrificed to keep one step ahead of their unstoppable chase. He saw the muzzle flash and steeled himself for one final push, allowing himself a wry smile as his mind focused once more on victory. They say that somewhere out there is a bullet with everyone's name on it "well," he thought "it's not going to be this one..."Excuse the interruption from my Mario fan-fic there... Round 3 is all about
Bullet Bill Levels! A long time menace of Mario and his pals I want to see your levels making extensive use of these pesky projectiles. Whether it's having Mario partake in a bout of bullet bouncing, running the gauntlet through waves of bullet obstacles, facing down the threat of the giant or heatseeking variants or otherwise exploring how these enemies can be used to enable exploration or interact with their environment, I want to see those bullets fly!
There are
no specific item or theme restrictions (yes you can even use the Koopa Car if you really want to!) but the key is that your levels must make clear use of
one or more varieties of bullet bill enemies - they should make up the main challenge of the level and it shouldn't be possible to get through it without encountering them in some way.
Submission deadline is 8pm Sunday 7th of March - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.