Are You A Master Mario Maker 2021 - WE HAVE A WINNER! (pg 68)
Posted: Sat Jan 16, 2021 11:42 pm
by Jenuall
Wahoo! That's right folks the day has arrived when Are You A Master Mario Maker returns to the hallowed mushroom lands of GRcade!
I really enjoyed the AYAMMM competition last year and I know others did too so after much thought (and of course after receiving the official nod from AYAMMM founder and eternal legend Cheeky Devlin ) I thought it would be a great idea to bring it back for another slice of Mario creativity!
Who's In:
Victor Mildew
Karl
Current Standings
Finalists:
Karl
vs
Victor Mildew
3rd Place:
vs
OldSoulCyborg
Cyborg claims the 3rd place spot!
How Does It Work?
In a change from last years setup we are resting the groups and everyone will be competing in one collective Mario Maker League!
The competition will take the form of a series of two week rounds during which Makers will create and submit their own level, and play and rate each others.
Each round I will provide a set of guidelines for a level, this will outline the theme, goal or any restrictions which you will need to work to when creating your level.
- Guidelines for each round will be posted when the last round's levels have been submitted
- All levels must be your own work and created for the contest - you cannot submit existing levels or copy anyone else's!
- Submission deadline for levels will be Sunday at 8PM (week 1).
When the levels have been submitted I will showcase them LIVE on Twitch before posting them in the thread at which point you can start playing and ranking them
- Do NOT post your levels in thread, all submissions are done via PM to myself and then I will release them to the thread
- Failure to submit a level will result in a Maker receiving a 0 score for that round. If you have a valid reason for struggling with a deadline then let me know by PM before the deadline and I may be able to grant a limited extension
Once the levels have been released to the thread each Maker will have one week to play each of the levels and rank them.
- Do NOT post rakings in the thread. Rankings must be submitted to my via PM
- Submission deadline for level rankings will be Sunday at 8PM (week 2)
- Failure to submit rankings will result in a Maker receiving a 0 score for that round. As before if you have a situation where you may not be able to submit rankings then contact me via PM ASAP.
After 5 rounds of making we will begin eliminating makers!
- The bottom ranked maker at the end of round 5 will be eliminated
- Eliminations will continue until we are left with the top 4 makers
Once we are down to the final 4 we enter the Play-Offs!
- This will consist of two semi-finals: 1st playing 4th, and 2nd playing 3rd
The winners of the two semi-finals will then compete in the Grand Final with the winner being crowned the 2021 GRcade Master Mario Maker!
TLDR?
Each round you make a level and rank everyone else's.
If something doesn't make sense just shout. I will make it clear each round and each week what everyone needs to do!
The competition will take the form of a series of two week rounds during which Makers will create and submit their own level, and play and rate each others.
Each round I will provide a set of guidelines for a level, this will outline the theme, goal or any restrictions which you will need to work to when creating your level.
- Guidelines for each round will be posted when the last round's levels have been submitted
- All levels must be your own work and created for the contest - you cannot submit existing levels or copy anyone else's!
- Submission deadline for levels will be Sunday at 8PM (week 1).
When the levels have been submitted I will showcase them LIVE on Twitch before posting them in the thread at which point you can start playing and ranking them
- Do NOT post your levels in thread, all submissions are done via PM to myself and then I will release them to the thread
- Failure to submit a level will result in a Maker receiving a 0 score for that round. If you have a valid reason for struggling with a deadline then let me know by PM before the deadline and I may be able to grant a limited extension
Once the levels have been released to the thread each Maker will have one week to play each of the levels and rank them.
- Do NOT post rakings in the thread. Rankings must be submitted to my via PM
- Submission deadline for level rankings will be Sunday at 8PM (week 2)
- Failure to submit rankings will result in a Maker receiving a 0 score for that round. As before if you have a situation where you may not be able to submit rankings then contact me via PM ASAP.
After 5 rounds of making we will begin eliminating makers!
- The bottom ranked maker at the end of round 5 will be eliminated
- Eliminations will continue until we are left with the top 4 makers
Once we are down to the final 4 we enter the Play-Offs!
- This will consist of two semi-finals: 1st playing 4th, and 2nd playing 3rd
The winners of the two semi-finals will then compete in the Grand Final with the winner being crowned the 2021 GRcade Master Mario Maker!
TLDR?
Each round you make a level and rank everyone else's.
If something doesn't make sense just shout. I will make it clear each round and each week what everyone needs to do!
Round 1 Results
Round 1 Guidelines
Oh no! Kamek's magic has been unleashed and the world we once knew has become twisted and changed before our eyes! What new traps and challenges will await Mario when he returns to his old stomping grounds!?
Using any level from World 1 of Super Mario Bros, Super Mario Bros 3 or Super Mario World as a basis create a twist on an existing level!
You can be as inventive or creative as you like but there must be a recognisable sense of the original level still in there.
Maybe a new enemy type has overrun the space? Perhaps the terrain has shifted and new obstacles have appeared to thwart Mario? Maybe the whole look and feel of the world has changed in terms of theming and ambience?!
Whatever you do just make sure the player gets a new twist on one of these opening spaces!
There are NO restrictions on level elements that can be used so it's up to you to decide how far you want to stray from a traditional feel to proceedings.
For the avoidance of doubt eligible "World 1" levels are as follows:
From SMB1:
* W1-1
* W1-2
* W1-3
* W1-4
From SMB3:
* W1-1
* W1-2
* W1-3
* W1-4
* W1-Fortress
* W1-5
* W1-6
* W1-Airship
From SMW:
* Yoshi's Island 1
* Yoshi's Island 2
* Yoshi's Island 3
* Yoshi's Island 4
* Yellow Switch Palace
* Iggy's Castle
Submission deadline is 8pm Sunday 7th of February - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Round 1 Levels
OrangeKN
1-2-Switch
N73-X66-Y8G
Victor Mildew
Loose change in yoshi's island 2
4RT-T0P-9CG
Rubix
Back to the third Bro.
BQT-N9N-QSG
Karl_
Red Coins in Yoshi-3
DFL-T05-2SG
Pedz
Re-Re-Remake
JCV-J3J-2PF
OldSoulCyborg
1-2: Seismic Shift
G41-FY0-45G
Qikz
AYAMM - 1-4 The sand encroaches
QGN-WX2-CRF
DarkRula
1-1 Slip Slider
QL4-QBN-MGF
Voting
All Makers now need to play and rank everyone else's creations.
Essentially you need to send me a list of all of the levels (you don't rank your own obviously ) ranked. For example:
1. Maker E
2. Maker B
3. Maker A
4. Maker C
5. Maker G
...
You have until 8PM Sunday 14th February to submit your rankings to me by PM
1-2-Switch
N73-X66-Y8G
Victor Mildew
Loose change in yoshi's island 2
4RT-T0P-9CG
Rubix
Back to the third Bro.
BQT-N9N-QSG
Karl_
Red Coins in Yoshi-3
DFL-T05-2SG
Pedz
Re-Re-Remake
JCV-J3J-2PF
OldSoulCyborg
1-2: Seismic Shift
G41-FY0-45G
Qikz
AYAMM - 1-4 The sand encroaches
QGN-WX2-CRF
DarkRula
1-1 Slip Slider
QL4-QBN-MGF
Voting
All Makers now need to play and rank everyone else's creations.
Essentially you need to send me a list of all of the levels (you don't rank your own obviously ) ranked. For example:
1. Maker E
2. Maker B
3. Maker A
4. Maker C
5. Maker G
...
You have until 8PM Sunday 14th February to submit your rankings to me by PM
Round 2 Results
Round 2 Guidelines
After a hard day being a tennis player/theme park owner/footballer/street dancer/olympic athlete/chef/golf superstar/time traveller/go-kart driver/boxing referee/baseball player/doctor ... Mario misses the simple days when his only job was to climb elaborate towers, dodge barrels and rescue people from giant monkeys!
In honour of Mario's former Donkey Kong duelling days your challenge this round is to create a Vertical Based Level! You can have Mario climbing up a mountain, down a tower, through a volcano or whatever takes your fancy but your level must feature No Horizontal Scrolling
Mario Maker 2 introduced the "scroll stop" feature which allows Makers to control camera scrolling and lock the screen in place in one or both of the axis, you'll need to make use of this feature to have Mario only worried about verticality. You can scroll vertically as much as you like and make use of parts like doors and pipes to transfer between different locations but your level must be focused on vertical based traversal and wherever Mario goes the camera must never scroll horizontally!
Submission deadline is 8pm Sunday 21st of February - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Round 2 Levels
OrangeKN
Climbing Canopy
SYW-55H-1GG
Victor Mildew
Wings + Shells
4FJ-15T-JDF
Rubix
2 Pipes 1 Up
62S-S5B-QLG
Karl_
Super Hiking
4FN-1JF-TCG
Pedz
Going Up or Down?
Q81-C2P-5LF
OldSoulCyborg
Tall Tall Tower
897-4JC-MWF
Qikz
AYAMMM - Lava Rush [1-4 Players]
0HD-NQ4-P8G
DarkRula
Boomerang Down, Sport
J7G-TBX-6LF
Climbing Canopy
SYW-55H-1GG
Victor Mildew
Wings + Shells
4FJ-15T-JDF
Rubix
2 Pipes 1 Up
62S-S5B-QLG
Karl_
Super Hiking
4FN-1JF-TCG
Pedz
Going Up or Down?
Q81-C2P-5LF
OldSoulCyborg
Tall Tall Tower
897-4JC-MWF
Qikz
AYAMMM - Lava Rush [1-4 Players]
0HD-NQ4-P8G
DarkRula
Boomerang Down, Sport
J7G-TBX-6LF
Round 3 Results
Round 3 Guidelines
As he looked up into the face of his enemy only one thought was going through his mind - "not this time". Too much destruction had been caused by this point to even contemplate turning back, too many Toads lost to their onslaught, too many Yoshi's sacrificed to keep one step ahead of their unstoppable chase. He saw the muzzle flash and steeled himself for one final push, allowing himself a wry smile as his mind focused once more on victory. They say that somewhere out there is a bullet with everyone's name on it "well," he thought "it's not going to be this one..."
Excuse the interruption from my Mario fan-fic there... Round 3 is all about Bullet Bill Levels! A long time menace of Mario and his pals I want to see your levels making extensive use of these pesky projectiles. Whether it's having Mario partake in a bout of bullet bouncing, running the gauntlet through waves of bullet obstacles, facing down the threat of the giant or heatseeking variants or otherwise exploring how these enemies can be used to enable exploration or interact with their environment, I want to see those bullets fly!
There are no specific item or theme restrictions (yes you can even use the Koopa Car if you really want to!) but the key is that your levels must make clear use of one or more varieties of bullet bill enemies - they should make up the main challenge of the level and it shouldn't be possible to get through it without encountering them in some way.
Submission deadline is 8pm Sunday 7th of March - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Round 3 Levels
OrangeRKN
Orbilltal Station
4FB-N60-B3G
Victor Mildew
Bullet Bottle Brew
JCL-LJL-XCG
Rubix
Accidents Bill Happen
6XR-MJM-7QG
Karl_
Best Buddy Bullet Bill
2D0-Y3N-FTF
Pedz
Bite The Bullet!
1S-0JF-68G
OldSoulCyborg
Bullet Bills Above and Below
2Q1-P4N-CLF
Qikz
AYAMMM - Bullets
9K9-CLG-R1H
DarkRula
Open Bullet Warfare
6NP-0QC-C3G
Orbilltal Station
4FB-N60-B3G
Victor Mildew
Bullet Bottle Brew
JCL-LJL-XCG
Rubix
Accidents Bill Happen
6XR-MJM-7QG
Karl_
Best Buddy Bullet Bill
2D0-Y3N-FTF
Pedz
Bite The Bullet!
1S-0JF-68G
OldSoulCyborg
Bullet Bills Above and Below
2Q1-P4N-CLF
Qikz
AYAMMM - Bullets
9K9-CLG-R1H
DarkRula
Open Bullet Warfare
6NP-0QC-C3G
Round 4 Guidelines
Remember Game & Watch? Those funny little hand held single screen game toys that Nintendo made in the 80s? Remember how they were all a bit crap? Well now's your chance to channel your inner Gunpei Yokoi and make your own single screen game! (Only try to make it less rubbish than the real ones)
Oh yes, it's a return of one of the favourite rounds from previous AYAMMM competitions, the One Screen Wonder! This is a test of your ability to make an entertaining Mario experience within the confines of a single screen of play space. That's right, everything from the starting point to the end goal must exist within a single screen!
There are no part or theme limitations this round, you can do whatever you like within that one screen of space - a maze, a puzzle, a compact platforming challenge, or anything else you can think of!
The "play space" available to Mario must be within the limits of a single screen (24 blocks wide x 14 blocks tall). The end goal (flag, axe, fruit machine etc.) must be inside this single screen space, but the space beyond the goal (e.g. the end castle) does not count towards the active space and so can be beyond the 24 block width limit - as such horizontal scrolling caused by these end areas is acceptable.
Course parts such as tracks or elements used to events/timing can be outside the limits of this single screen space
The only vertical scrolling allowed is the single block scroll used when Mario "runs across the top of the level (this is achieved by allowing Mario above 14 blocks high when there is no level content present above that point)
Simple rule of thumb: the player should be able to see all of the playable area of the level as soon as it loads and at no point whilst the player is in control of Mario should he move beyond the 24x14 block single screen space (with the exception of the running on top of the level scenario above)
So, will this round be your "Fame & Watch" moment to shine, or will it be more of a "Game & Botch" situation?! Let's find out...
Submission deadline is 8pm Sunday 21st of March - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Round 4 Levels
OrangeKN
One Screen 1-1?
1Y5-HMJ-RKG
Victor Mildew
An Arena of Time
CJQ-LN0-LQF
Rubix
Nikoli
C25-M1M-DVG
Karl_
Compressed Cavern
K5H-BVD-5NG
Pedz
One Screen Wonder
1TM-RP9-TKG
OldSoulCyborg
For a Few Coins More
97V-JFY-2SG
Qikz
AYAMMM: One Screen Dungeon
K5T-T9C-8SF
DarkRula
Cool as a Koopa
PYD-CN5-JLG
One Screen 1-1?
1Y5-HMJ-RKG
Victor Mildew
An Arena of Time
CJQ-LN0-LQF
Rubix
Nikoli
C25-M1M-DVG
Karl_
Compressed Cavern
K5H-BVD-5NG
Pedz
One Screen Wonder
1TM-RP9-TKG
OldSoulCyborg
For a Few Coins More
97V-JFY-2SG
Qikz
AYAMMM: One Screen Dungeon
K5T-T9C-8SF
DarkRula
Cool as a Koopa
PYD-CN5-JLG
Round 4 Results
Round 5 Guidelines
In honour of the latest entry in the smash hit (overrated ) Monster Hunter series Mario has donned his trusty suit of armour and is heading out on the hunt! and yes I get the title doesn't really work because it implies that Mario is the thing being hunted, deal with it!
Okay folks time for things to get real, this is the last round before we lose one of our fantastic Makers so we really are entering into srs bsns territory now Your challenge for this round is to create a level which casts Mario as a hunter, but what he is hunting down is entirely up to you! You must use the Clear Conditions to create a level that cannot be finished until Mario has either collected or defeated your chosen hunt target(s).
You can have a single target - perhaps a boss that Mario must track down and destroy or a well hidden treasure that must be unearthed, or maybe your hunt is more about quantity and Mario will be sent out to hunt down multiple targets - say collecting 100 of his trusty coins? The choice is yours!
There are no part or theme limitations this round, you can use whatever items or styles you would like to stage your hunt arena!
So Mario, are you ready to take on the hunt?
Submission deadline is 8pm Sunday 4th of April - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Round 5 Levels
OrangeKN
Fish (1984)
F92-XPP-L0H
Victor Mildew
Bowser and the Beanstalk
T91-HBY-9KG
Rubix
Hunt for Bowser
13J-37D-Q4G
Karl_
Super Ombtroid
YKS-FSH-WMF
Pedz
Mario Hunter
9H8-R88-RMG
OldSoulCyborg
Shellslinger: Goombud Gulch
R6D-R97-6TG
Qikz
AYAMMM: Haunted Manor
R4R-CQJ-G2G
DarkRula
Pinball Blizzard
M04-SWF-NJF
Fish (1984)
F92-XPP-L0H
Victor Mildew
Bowser and the Beanstalk
T91-HBY-9KG
Rubix
Hunt for Bowser
13J-37D-Q4G
Karl_
Super Ombtroid
YKS-FSH-WMF
Pedz
Mario Hunter
9H8-R88-RMG
OldSoulCyborg
Shellslinger: Goombud Gulch
R6D-R97-6TG
Qikz
AYAMMM: Haunted Manor
R4R-CQJ-G2G
DarkRula
Pinball Blizzard
M04-SWF-NJF
Round 5 Results
Round 6 Guidelines
Do you ever feel like the world is getting away from you? That the ground seems to be moving beneath your feet and you just can't get a handle on things? Are you worried that your life is on the wrong track and that everyone else has found the cheat code to life letting them race along in the fast lane whilst you toil away for nothing?
DON'T WORRY ABOUT IT, JUST MAKE SOME MARIO COURSES AND IT WILL ALL BE FINE!!!
This round I want you all to create your own entry into that thrilling category of Mario courses that is: The Track Level! That's right this time out I want to see Mario facing a challenge that is heavily focussed on track traversal - whether that's a single long track that our brave plumber needs to stick with from start to finish whilst avoiding an oncoming assault, a daring race as he leaps between multiple tracks to avoid hazards, or something altogether different - the choice is yours!
Any Mario fan has played their fair share of these kinds of courses so you'll know the drill. There are no part or theme limitations - you can style the course in any way you would like, there can be a mix of solid ground and other platforms throughout the course, but the key challenge of the level needs to be focussed around Mario getting from A to B using course parts attached to tracks - the player shouldn't be able to get to the end without making use of these tracks - just falling to the ground and running to the end is not the aim of the game here!
Are we going to be taken on an underground mine cart dash, a thrilling rainbow ride through the clouds or possibly some kind of crazy underwater submarine track?! The options are endless!*
Submission deadline is 8pm Sunday 18th of April - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
*Note, options are not actually endless and are bounded by your own skill and imagination as well as the limitations of the software provided. No apology is given for getting your hopes up about endless possibilities.
Round 6 Levels
OrangeRKN
Train Track Trouble
BP3-KRV-9QG
Victor Mildew
Super Mazza Kazza Battle Course
XX4-ND9-6WF
Rubix
BLOX
J0Y-X1J-7HG
Karl_
Big Sky Spring Bounce
QM5-8R7-WWG
OldSoulCyborg
~101 Uses for a POW
NS8-B84-HVF
Qikz
AYAMMM - Minecart Madness
B9K-K6D-T1H
DarkRula
Switch Tracks
614-BCW-KBG
Train Track Trouble
BP3-KRV-9QG
Victor Mildew
Super Mazza Kazza Battle Course
XX4-ND9-6WF
Rubix
BLOX
J0Y-X1J-7HG
Karl_
Big Sky Spring Bounce
QM5-8R7-WWG
OldSoulCyborg
~101 Uses for a POW
NS8-B84-HVF
Qikz
AYAMMM - Minecart Madness
B9K-K6D-T1H
DarkRula
Switch Tracks
614-BCW-KBG
Round 6 Results
Round 7 Guidelines
Uh Oh! Mario is having something of a mid-life crisis. The plumbing business doesn't really spark the same joy as it once did and the 35 years of rejection from Peach has really started to wear him down! But just as every
The aim of the game for this round is to make a level that evokes another franchise! You can recreate the layout of another space, try to replicate some specific mechanics, or simply create something that evokes the feel of your chosen franchise. The choice is yours!
Is Mario going to find himself in an R-Type style shmup bullet hell? Is he going to be exploring a recreation of a famous level from another platforming franchise? What twists might the Mario gameplay bring to such a space?
Are you going to try and recreate the mechanics of another genre with the tools that Mario Maker provides? We've already seen flavours of Metroidvania, Pinball and Tetris make their way into this years contest, will we see more of these or possibly even something entirely new? Maybe even something featuring a Koopa Trooper Car?!
Submission deadline is 8pm Sunday 2nd of May - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Round 7 Levels
OrangeRKN
Koopamon Blue
2MD-PT7-4PF
Victor Mildew
Super Bob-omberman
G5S-DWT-WFG
Rubix
Green Hill World
02L-8TR-QVF
Karl_
Ultra Mario Bros Alpha Turbo
614-6MJ-7KG
OldSoulCyborg
Burglar: The Dim Task
J45-9SP-CFF
Koopamon Blue
2MD-PT7-4PF
Victor Mildew
Super Bob-omberman
G5S-DWT-WFG
Rubix
Green Hill World
02L-8TR-QVF
Karl_
Ultra Mario Bros Alpha Turbo
614-6MJ-7KG
OldSoulCyborg
Burglar: The Dim Task
J45-9SP-CFF
Round 7 Results
Semi Final Guidelines
"If you can't stand the heat then get out of the kitchen!" That's what Chef Toad always used to yell at Mario when he wandered into the wrong areas of the castle again, claiming to be on the hunt for "magic mushrooms". Well Mario heeded that advice but didn't pay much attention to where he went next and it has definitely been a case of 'out of the frying pan and into the fire' as he has only gone and found himself trapped in some fiery hell-scape from which it will take more than psychedelic mushrooms to escape!
That's right we're into the semi-finals of AYAMMM 2021 and things are really starting to heat up! The goal for our final 4 Mario Makers this time is to make a Lava based level! with a specific focus on channelling the feel of classic kids game
"the floor is lava" - we want Mario to really feel the heat and never quite feel like he's standing on safe ground!
The conditions here are that you must use the Castle Theme to allow your level to contain lava (I'll also allow the use of the Forest Night Theme as this turns the water into poison which is essentially the same thing)
In addition you should make heavy use of the various forms of moving/temporary parts for Mario to stand on - we don't want too much solid ground for our plumber to chill out on! Moving lifts, snake blocks, donut blocks, flimsy lifts, enemies you can stand on - they're all fair game to help make a level where Mario feels like he's only ever one step from landing in the lava!
I'm not going to put a limit on the use of actual solid ground in the level as I don't want to be too pedantic about it, but the overall feel should be one of lacking safe spaces in the level to kick back in! For example a large ground platform where you can just stand there and take stock indefinitely = bad, but that same platform where the lava is rising to kill you or a buzzsaw is approaching to slice Mario in two or even where the autoscroll will shove you into the lava if you're not careful - those are all fine!
Submission deadline is 8pm Sunday 16th of May - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
Semi Final Levels
SEMI 1
OrangeKN
Flotsam on the Lava Lake
48S-VTF-NNF
VS
Victor Mildew
Springwater Factory Breakdown
JVD-M0B-SWF
SEMI 2
Karl_
An Uncomfortably Warm Temple
Q75-TXN-L1H
VS
OldSoulCyborg
Volcanic Trial: Ebb & Flow
N48-PMX-3MF
OrangeKN
Flotsam on the Lava Lake
48S-VTF-NNF
VS
Victor Mildew
Springwater Factory Breakdown
JVD-M0B-SWF
SEMI 2
Karl_
An Uncomfortably Warm Temple
Q75-TXN-L1H
VS
OldSoulCyborg
Volcanic Trial: Ebb & Flow
N48-PMX-3MF
Semi Final Results
SEMI 1
OrangeKN
VS
Victor Mildew
Victor Wins!
SEMI 2
Karl_
VS
OldSoulCyborg
Karl_ Wins!
VS
Victor Mildew
Victor Wins!
SEMI 2
Karl_
VS
Karl_ Wins!
3rd Place Playoff Guidelines
Who's this swinging through the trees? Is it Tarzan on his way to rescue Jane? Is it Donkey Kong on his way to deliver another disappointing platform adventure? No, it's Mario! He has donned his best explorers outfit and headed into the trees to take on all kinds of challenges!
That's right, for your 3rd place play off challenge you will need to create a level using the Forest Theme (which for the purposes of the naming of this round I am choosing to be a jungle instead of a forest ) and provide Mario with your best Forest and jungle themed space to explore!
Vines, trees, water traps, piranha plants, deadly bugs and fish - there is plenty to work with to make your level an exciting and dangerous place for Mario to adventure across so lets see what you can do!
Submission deadline is 8pm Sunday 6th of June - send your level name and code to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.
3rd Place Playoff Levels
OrangeRKN
Welcome to the Jungle
WHD-R49-49G
OldSoulCyborg
I Seesaw What You Did There
Y2M-N36-G0G
Bonus Level!
Rubix
Jungle Love
HFB-3RK-S2G
Welcome to the Jungle
WHD-R49-49G
OldSoulCyborg
I Seesaw What You Did There
Y2M-N36-G0G
Bonus Level!
Rubix
Jungle Love
HFB-3RK-S2G
Grand Final Guidelines
As Mario stood on the precipice of this, the final chapter of his last great adventure he knew that he had to press on and finish the fight. Behind him lay the crumbling facades of defeated castles, the wreckage of doomed Koopa cars, and the empty shells of more Troopers than he could bear to count.
"Was it worth it?" he asked himself. The pain, the struggle, the endless hunt for strawberry floating red coins? Only this last World could provide him with the answer.
Would this be the scene of one of his greatest triumphs - a sequence of tricks, traps and challenges that would live on in legend, or a damp squib of an ending - something not even fit for a lowly Donkey Kong game? Mario lowered his cap and adjusted his overalls one last time, readying himself for what was to come next: "time to find out!"
That's right finalists, as is AYAMMM tradition your final task is to create your own world containing 4 complete levels! You can pick any of the previous guidelines for the basis for each level (including the 3rd place play off guidelines) and once created you must place these within your own Super World using the world maker tools added in the final SMM2 update! In the tradition of Super Mario worlds you must also make sure your final level concludes with a boss encounter!
Each level must be new for the final - no repeats of existing levels please!
So, will you revisit some of your previous favourite sets of guidelines or attempt to create something where you felt like you didn't quite nail it last time? The choice is yours!
Submission deadline is 8pm Sunday 13th of June - upload each of your levels and the super world and then send the level names and codes along to me via PM.
- Do not post the level in the thread or otherwise share it with anyone beforehand.