Mommy Christmas wrote:Sprouty wrote:Well, I quite enjoyed the Apprentice Seer role.
Especially after it was upgraded to Supreme Mayor and Glorious Leader, Mayor Blue Wolf / Apprentice Seer Sir Silly Sprout.
I don't know why I went a little too aggressive moaning about the seer move. As far as I knew, I was the only player who could be seered red at that point of the game, so I was a huge beneficiary of it! Probably helped us win the game!
Your play to come out in the open wreaked of wolf (or a chaotic, but I discounted that as it would have happened earlier in the game) but not Alpha, as that would have been madness. I think the performance by The Village was pretty poor throughout but we got played well and truly.
Despite not openly claiming wolf, I wasn't particularly trying hard to hide it!
I genuinely would have done the same thing as Alpha, if the same route to victory presented itself. Ultimately, I made my big move to protect Orange. Going from two attacks down to to one, less a day of mourning felt like a guaranteed loss, but the numbers seemed to be there to pull off the gamble.
Funnily enough, we were originally going to go for Law 12, which would have made us twice as powerful. Somebody (Cora?) mentioned number 12 four times. But we got worried that they may have known it was something that would help the town. An attempt at the numbers from that:
We'd have gone up to 4 attacks per day, with Orange and Tomous holding a bullet each, whilst the three of us were unlynchable.
That would have provided us with 6 attacks against 13 players (two died on the first day of my Mayorship due to draw the day before). We wouldn't have allowed democracy to end, but used our wolf attacks and stockpiled guns. For ease, lets say we killed Ob Bob and Pancake who we knew had 1hp and took the player base to 11, keeping back 4 shots.
Next day, the town would have no choice but to lynch one of their own and could take one shot, which would likely injure Orange. We would have 4 more attacks (8) to use against the remaining 10 players, needing to take the player base down to 5 to win on the vote in the final day.
At this point l, we'd kill Nun & Cutty, the other two players we'd taken to 1hp and double tap 3 other players with the remaining 6 attacks available to guarantee 5 players for the final vote.
So I
believe, we'd have won the game if we activated gamechanger 12. The others would have been considerably less favourable!