Kanbei wrote: Now it's time to go into uncharted territory for a bit. From now on this is complete theory and not fact. Say, the wolves have always voted with each other and never against each other (it's possible, but a long shot). So lets start removing the names from the list, just to see who we end up with.
Can I ask past wolves - In past games in the mayor vote, have the wolves always tended to not vote against each other?
We never block voted for a start. That's Wolf 101. We'd back our own as a mayor, but were careful every time we voted. Of course, I have no idea how the current wolves would go about it, there really isn't any way of knowing. Kennel himself admits it's a long shot, but that bit got overlooked.
BID0 wrote:The only way that this plan can fall apart is if the seer doesn't have any confirmed Wolves yet. We will just be trusting Smurphy up until we get one. I think that it's important that we don't get sidetracked if so and keep Smurphy as mayor every other night.
My only hope is that the wolves spare me in the hope I'm lynch fodder for the next day. But then if they do, I might rally enough people to let be mayor or at least not put me in jail. Is that a risk the wolves are willing to take? EH WOLVES???
Nah, didn't think so.
Just remember everyone: if there was ever a day when the wolves could seize control of the game, it was today. Today was the lowest morale has ever been, which made everyone incredibly suggestible. It's easy to influence the majority when they really need guidance in times of uncertainty.
So third vigilante, if you're out there, close your eyes and start shooting up this mummy strawberry floater.
Before I die this is just another example of something going wrong and then instantly dropping everything and turning on one of the people 'responsible'. Never works, always plays into the wolves hands. We may have strength in numbers but it also means we're more likely to lynch humans. Yet no one seems to remember that.
JK wrote: I remember another AYAW? game in which Mockmaster helpfully posted a picture of all players and crossed out each person after each death. He even posted a charming song to lament their untimely passing. Mockmaster later turned out to be a dirty wolf, tricking us into sympathising with him.
You have found an old rustique crossbow. It looks like it has been buried here for quite some time. With some studying, it may offer up some clues about the island and the wolf curse. The search party will take it in and look at it.
The other part is a parchment note which reads as such.
'The north of the isle is a definite trove, The south is where none of the treasures go, The east has treasure and also a change, You'll be more likely to strike gold with D in your range, Theres another treasure - for fortune and fame, The hidden treasure known as 'The Wolfsbane'.
It appears the note may have been accompanied by a map for a former gang of pirates to come to this this isle, although thats nowhere to be seen.