AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION

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Zartan
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PostRe: AYAS - Rules in OP
by Zartan » Sun Jan 31, 2016 7:41 pm

If there are no wolf/supernaturals, can a mod ban Drumstick

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Met
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PostRe: AYAS - Rules in OP
by Met » Sun Jan 31, 2016 7:42 pm

Cue Drummy frantically adding them in.

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Moggy
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PostRe: AYAS - Rules in OP
by Moggy » Sun Jan 31, 2016 7:47 pm

Oblomov Boblomov wrote:
Errkal wrote:
Pun. wrote:
Errkal wrote:
Pun. wrote:And Errkal's deleted a post already :slol:


I just said I thought the house was scary. I posted then read the starts tomorrow bit so didn't want to be posting early.


And you didn't think deleting a post would be suspicious? :o


Didn't really think to be fair just thought shiz don't want to post early so canned it.

Bake him away, toys!


Errkal already on everyone's gooseberry fool list. :lol:

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Luboluke
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PostRe: AYAS - Rules in OP
by Luboluke » Sun Jan 31, 2016 7:51 pm

I'm guessing there's at least two enemy groups in the game.

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Psychic
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PostRe: AYAS - Rules in OP
by Psychic » Sun Jan 31, 2016 7:56 pm

Very interesting ruleset that I think has the potential to make this a very unique playthrough.

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PCCD
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PostRe: AYAS - Rules in OP
by PCCD » Sun Jan 31, 2016 8:16 pm

Too late to get on the Errkal bandwagon?

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Cheeky Devlin
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PostRe: AYAS - Rules in OP
by Cheeky Devlin » Sun Jan 31, 2016 8:20 pm

I like the twist in the rules. Should make things interesting.

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Cuttooth
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PostRe: AYAS - Rules in OP
by Cuttooth » Sun Jan 31, 2016 8:30 pm

Yeah, I like the switchup in the rules. Should stop to some degree the redundancy you can feel when you're not part of the main group of a game.

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Denster
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PostRe: AYAS - Rules in OP
by Denster » Sun Jan 31, 2016 8:32 pm

Should be interesting.

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Dark Ritual
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PostRe: AYAS - Rules in OP
by Dark Ritual » Sun Jan 31, 2016 8:32 pm

No mayor eh? Interesting twist Drum, interesting twist.

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Memento Mori
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PostRe: AYAS - Rules in OP
by Memento Mori » Sun Jan 31, 2016 8:34 pm

No mayor/mayoralty immunity is an interesting change-up. I'm not going to realistically be able to post before 6PM on a weekday though so can I do my lynch votes the evening before?

Luboluke wrote:I'm guessing there's at least two enemy groups in the game.

That title certainly suggests it aye.

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Denster
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PostRe: AYAS - Rules in OP
by Denster » Sun Jan 31, 2016 8:38 pm

At least with the inactive cull we dont have endless lynch the inactives debates. Nice.

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Rocsteady
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PostRe: AYAS - Rules in OP
by Rocsteady » Sun Jan 31, 2016 8:39 pm

I'm probably in the same boat as MM regarding active timeframes. Should have plenty of free time in the evenings, though, as my girlfriend's just left the country for a bit (because I told her I was going to be too busy playing AYA to pay her attention, of course).

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Slayerx
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PostRe: AYAS - Rules in OP
by Slayerx » Sun Jan 31, 2016 8:41 pm

:shifty: Lets kill Errkal!!

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Herdanos
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PostRe: AYAS - Rules in OP
by Herdanos » Sun Jan 31, 2016 8:46 pm

The new rules should make for a fascinating game, but by god what a slog for Drummy. Not only has he got the prospect of tallying our votes every day, he's also got a list of 60 players to check have been active within the past 48hrs each day. It was a pain enough when I ran I Love You, But You're Dead to check everyone had made ten posts that day, but at least it was just a counting exercise at its most basic. This is a total pain the arse by comparison.

Qikz wrote:I'm glad the mayoral protection is finally gone. It's something I've rallied against the past 4-5 games.

So you're... anti-village? :o

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Drumstick
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PostRe: AYAS - Rules in OP
by Drumstick » Sun Jan 31, 2016 8:46 pm

You can nominate someone for the next day's lynch after the night time festivities have concluded. There is no action tonight, so you can settle into your surroundings. For now.

In case it isn't clear, you can commence voting for tomorrow's lynch.

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LewisD
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PostRe: AYAS - Rules in OP
by LewisD » Sun Jan 31, 2016 8:59 pm

+1 for posting to remain active.

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Errkal
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PostRe: AYAS - Rules in OP
by Errkal » Sun Jan 31, 2016 8:59 pm

Kill me if you want but all I did was say I thought the house was scary then because I wasn't sure if the thread was open I deleted my post.

Sure it was daft but all it had fine was draw attention which no one would do if they were a role.

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Herdanos
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PostRe: AYAS - Rules in OP
by Herdanos » Sun Jan 31, 2016 9:05 pm

Errkal wrote:Kill me if you want but all I did was say I thought the house was scary then because I wasn't sure if the thread was open I deleted my post.

Sure it was daft but all it had fine was draw attention which no one would do if they were a role.

Well this (in bold) is a nonsense. When have these threads ever started publicly visible but not open to posts? I find it hard to believe someone with the forum knowledge you have would not notice this were an unlocked thread, or would check so by posting in it.

I struggle to recall the last time - if ever - someone was lynched for being first to reply. We're better at these games than that by this point, it's simply not plausible that someone who'splayed before (i.e. you) would think posting then deleting in the thread was somehow less suspicious than an opening post getting into character, saying the house looks scary.

I didn't even read your post - I just got the notification after having bookmarked the thread. So you could have posted something intended as a pm for all I know. Honestly I reckon you've made a silly mistake and followed it up badly, but on day zero when we're expected to pick three names each to lynch it's too big an error not to act upon.

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Errkal
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PostRe: AYAS - Rules in OP
by Errkal » Sun Jan 31, 2016 9:09 pm

Meh


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