AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION

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Tomous
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Tomous » Tue Feb 16, 2016 11:12 pm

We wouldn't have dreamed of attacking you, we wanted to keep you alive for your hysterics as long as possible.

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Hypes
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Hypes » Tue Feb 16, 2016 11:13 pm

I also found wolfsbane in the gallery. It was ineffective against bullets.

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Herdanos
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Herdanos » Wed Feb 17, 2016 9:04 am

I'm not sure if I've already said so but well played to the victorious humans, and a big well done / thanks to Drumstick - this was a fine game. :mrgreen:

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LewisD
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by LewisD » Wed Feb 17, 2016 9:13 am

Tomous wrote:We wouldn't have dreamed of attacking you, we wanted to keep you alive for your hysterics as long as possible.


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Drumstick
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Drumstick » Wed Feb 17, 2016 10:27 am

Another bit of advice I could give to any future gamerunners is DON'T strawberry floating BOTHER putting any interesting roles or twists in because I've learnt in the two games that I've run that it will all be for nought. :x

Lewis found garlic which could protect him once from a Vampire attack – FAIL – The community lynched him.
Hyperion found wolfsbane which could protect him once from a Werewolf attack – FAIL – He was shot dead by satriales.
Karl found a knife which he could use to stab someone in the back and kill them – FAIL – He was Vampire killed.
DML found a gun which he could either use to scare off an attack by either entity or kill someone – FAIL – He saved himself from a Werewolf attack on Day 2, only to immediately fall foul of the Vampire attack that took place right after.

:x

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sawyerpip
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by sawyerpip » Wed Feb 17, 2016 10:44 am

It makes a lot of sense that one person from each team actually did find something in their search, too bad nobody actually got to use their items though :lol:

One thing I was curious about Drumstick was how would the Scientist role have worked in the game? If he targeted a werewolf, would it automatically reduce their kills by one, or would he have had to target the one who actually sent the kill PM?

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That
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by That » Wed Feb 17, 2016 10:45 am

I was in contact with both Albear and CK, but I died before I could be of use to them. :(

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Drumstick
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Drumstick » Wed Feb 17, 2016 11:02 am

sawyerpip wrote:It makes a lot of sense that one person from each team actually did find something in their search, too bad nobody actually got to use their items though :lol:

One thing I was curious about Drumstick was how would the Scientist role have worked in the game? If he targeted a werewolf, would it automatically reduce their kills by one, or would he have had to target the one who actually sent the kill PM?

The Scientist was a role that could have helped or hindered the Humans. It could help by blocking a werewolf/vampire, meaning that the pack would have to attack with one fewer of their number that night. So when the Supers had 4 players left he could have prevented the second kill they would have got each night by targeting one of them. He could also have prevented The Godfather killing someone (although he could only kill every other night so it would have to be used on the correct night). Lastly, it was also another special role that the seers could find and be able to trust. The downside to this role was that The Scientist could have ended up blocking a vigi kill or a seering, voyeuring, or vote rig.

It didn't need to be the person that sent the wolf/vamp kill PM or anything like that. Anyone in the faction being targeted would have mean they’d have lost a member for their respective packs during that day’s night phase.

Somebody else asked me to clarify how The Voyeur worked – it was very simple. The Voyeur chose a player to watch during the night – they simply saw whether the player was active or inactive. Again, this didn't need to be anyone sending me a PM necessarily, any of the Supers would have shown up as active.

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sawyerpip
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by sawyerpip » Wed Feb 17, 2016 11:29 am

Seems that if the Scientist had got in touch with a seer he could have been very useful. Once a super was identified, their numbers could be reduced each night potentially reducing their kills, while keeping the super alive for potential leads. Too bad FatDaz got himself swiftly removed.

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Rocsteady
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Rocsteady » Wed Feb 17, 2016 11:30 am

Glad that we went for DML too then, did suspect he'd picked something up when you mentioned he'd been alone on the trip for a short time.

Cheers for running it had a really fun time. Now, how do we mass delete PMs?

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Memento Mori
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PostRe: AYAS - Day 15 - GAME OVER - POST GAME DISCUSSION
by Memento Mori » Sun Feb 21, 2016 6:58 pm

GG Drumstick.

Drumstick wrote:Another bit of advice I could give to any future gamerunners is DON'T strawberry floating BOTHER putting any interesting roles or twists in because I've learnt in the two games that I've run that it will all be for nought. :x


I can confirm this. In MMAYAV Albear was a human who would show as a vampire had he been seered. It never happened. :(

He even stated in the thread that if he was seered it would come back vampire and no-one reacted.


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