Balan's Wonderland |PS/XB/NSFW/PC | Yuji Naka goes to war!

Anything to do with games at all.
User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Saint of Killers » Thu Jan 28, 2021 3:19 pm

Banal Wonderland.

User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Jenuall » Thu Jan 28, 2021 3:20 pm

Yeah I was interested when I first heard about this but everything they show looks wonky in the way that so much of what Naka has done from Sonic Adventure onwards is

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Victor Mildew » Thu Jan 28, 2021 3:21 pm

Saint of Killers wrote:Banal Wonderland.


:datass:

Oh hang on I misread that

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Herdanos
Go for it, Danmon!
Joined in 2008
AKA: lol don't ask
Location: Bas-Lag

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Herdanos » Fri Jan 29, 2021 7:47 am



Oh, no.

That level footage at the start of the video :dread:

Generating Real Conversations About Digital Entertainment
User avatar
Preezy
Skeletor
Joined in 2009
Location: SES Hammer of Vigilance

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Preezy » Fri Jan 29, 2021 9:12 am

Man, that looks like absolute shite.

User avatar
Drumstick
Member ♥
Joined in 2008
AKA: Vampbuster

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Drumstick » Fri Jan 29, 2021 12:13 pm

I'm out. Ain't even going to bother with the demo I downloaded.

Wasted bandwidth.

Check out my YouTube channel!
One man should not have this much power in this game. Luckily I'm not an ordinary man.
Image Image Image
User avatar
Jenuall
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the Exeter nebula
Contact:

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Jenuall » Fri Jan 29, 2021 12:16 pm

Suspicions confirmed then, it always had the look of a stinker IMO.

User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Victor Mildew » Fri Jan 29, 2021 12:27 pm

f wrote:

Oh, no.

That level footage at the start of the video :dread:


Yeah I'm not going to bother :dread:

Hexx wrote:Ad7 is older and balder than I thought.
jawa2
Member
Joined in 2020

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by jawa2 » Fri Jan 29, 2021 1:06 pm

I was pretty keen on trying this out... but, yeah, it doesn't look great. I like 3D platformers but I think I'll be holding off from this.

User avatar
rinks
Member
Member
Joined in 2008
Location: Aboard the train that goes around the world

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by rinks » Fri Jan 29, 2021 1:13 pm

I think I’ll play the demo and make up my own mind.

User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by OrangeRKN » Fri Jan 29, 2021 2:06 pm

Hah, TJ from (S)ONM got a shout out at 1.32 for a tweet. I was watching and thought I recognised the twitter handle!

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
User avatar
Preezy
Skeletor
Joined in 2009
Location: SES Hammer of Vigilance

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Preezy » Fri Jan 29, 2021 2:47 pm

jawa2 wrote:I was pretty keen on trying this out... but, yeah, it doesn't look great. I like 3D platformers but I think I'll be holding off from this.

Well colour me disappointed - I was predicting you'd pre-order this and become the martyr for the forum :lol: ;)

User avatar
imbusydoctorwho
Member
Joined in 2018

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by imbusydoctorwho » Fri Jan 29, 2021 2:49 pm

The initial trailer didn't impress me and yeah it doesn't surprise me at all. For such lavish looking cut scenes the game looks incredibly bland.

Image
User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by OrangeRKN » Fri Jan 29, 2021 3:11 pm

I played a little bit of the demo

It is uniquely bad. In a way I don't understand how it is possible. The whiplash from the pre-rendered opening cutscene (which is weird but actually pretty good!) to in-game graphics took me back twenty years. Movement feels absolutely lifeless. Did you know A/B/X/Y/ZL/ZR are ALL the jump/interact button? (That is, for the things you don't interact with by just running into or in the case of hatching an egg... rubbing up against? It reaches your character's crotch level). The jump is fixed height and puny. There's no edge grabbing or anything like that. You run at a constant walking pace. The first two transformations are both wolf fursuits. The first swaps your jump for a tornado spin that behaves exactly the same as the jump but "breaks" certain blocks (they fade away when you touch them). The second gives you a yoshi-like jump flutter extension if yoshi was mute and half-paralysed. Swapping between them takes a good second of input-less animation. You seemingly can't take off a fursuit once you've got one on, only swap them. The fursuits in question are based on these actual wolf characters who appear all over the level doing some kind of fortnite dance, but if you try and run (walk) up to them they just... fade away? They come back again if you walk away. I don't really know, the opening of the level also had a giant farmer who just faded away when I got close enough to touch him. It's definitely intentional. There is also this definitely intentional perspective warping of the level at mid-to-far distances. It's kind of visually interesting but I have no idea what it is trying to achieve or convey. Similarly there are these magic mirror warps that actually reflect the live level so you can see your character and all the little furry tims(?) following you around (I haven't mentioned them, I don't really know what they are or why they are following you all the time but you can pick them up I guess and the hub world is kind of a chao garden where you feed them the gems you have been collecting?). So yeah, the mirror reflection and distant perspective distortion is sort of cool and entirely at odds with the otherwise early 3D era in-game visuals. Did I mention the hub world? I jumped in a pond and my character just stood slightly below the surface of the water, with just enough distinction to make it look both entirely wrong yet somehow intentional. Also there was this Balan QTE section where you have to press B (or A/X/Y/ZL/ZR I guess) when an image lines up with the character model to score points? The same animations kept repeating and the background was basically empty so I don't know what that was about really.

I could go on

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Victor Mildew » Fri Jan 29, 2021 3:17 pm

OrangeRKN wrote:I played a little bit of the demo

It is uniquely bad. In a way I don't understand how it is possible. The whiplash from the pre-rendered opening cutscene (which is weird but actually pretty good!) to in-game graphics took me back twenty years. Movement feels absolutely lifeless. Did you know A/B/X/Y/ZL/ZR are ALL the jump/interact button? (That is, for the things you don't interact with by just running into or in the case of hatching an egg... rubbing up against? It reaches your character's crotch level). The jump is fixed height and puny. There's no edge grabbing or anything like that. You run at a constant walking pace. The first two transformations are both wolf fursuits. The first swaps your jump for a tornado spin that behaves exactly the same as the jump but "breaks" certain blocks (they fade away when you touch them). The second gives you a yoshi-like jump flutter extension if yoshi was mute and half-paralysed. Swapping between them takes a good second of input-less animation. You seemingly can't take off a fursuit once you've got one on, only swap them. The fursuits in question are based on these actual wolf characters who appear all over the level doing some kind of fortnite dance, but if you try and run (walk) up to them they just... fade away? They come back again if you walk away. I don't really know, the opening of the level also had a giant farmer who just faded away when I got close enough to touch him. It's definitely intentional. There is also this definitely intentional perspective warping of the level at mid-to-far distances. It's kind of visually interesting but I have no idea what it is trying to achieve or convey. Similarly there are these magic mirror warps that actually reflect the live level so you can see your character and all the little furry tims(?) following you around (I haven't mentioned them, I don't really know what they are or why they are following you all the time but you can pick them up I guess and the hub world is kind of a chao garden where you feed them the gems you have been collecting?). So yeah, the mirror reflection and distant perspective distortion is sort of cool and entirely at odds with the otherwise early 3D era in-game visuals. Did I mention the hub world? I jumped in a pond and my character just stood slightly below the surface of the water, with just enough distinction to make it look both entirely wrong yet somehow intentional. Also there was this Balan QTE section where you have to press B (or A/X/Y/ZL/ZR I guess) when an image lines up with the character model to score points? The same animations kept repeating and the background was basically empty so I don't know what that was about really.

I could go on


Sounds like Jawa should get his pre-order in!

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Spindash
Member
Member
Joined in 2008
Location: North West

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Spindash » Fri Jan 29, 2021 3:17 pm

Will wait for a discount.

User avatar
Balladeer
Member
Joined in 2018
Location: Lord's

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Balladeer » Fri Jan 29, 2021 3:31 pm

It looks and sounds quite splendidly awful. I’m looking forward to reviews in a weird way.

User avatar
OrangeRKN
Community Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by OrangeRKN » Fri Jan 29, 2021 3:43 pm

I've watched more of that NL video and yeah they basically hit on the same points. It did help explain the perspective warping at least - it's off when you start the level but then gets turned on once you pass a certain point?

It's kind of morbidly fascinating. Like, it does so much so badly but in such a weird almost intentional way you can't stop thinking about it :lol:

In that video they suggest it was perhaps meant to be a mobile game. That would honestly make so much sense I think it has to be true.

Image
Image
orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
User avatar
Dig Dug
Member
Joined in 2011

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by Dig Dug » Fri Jan 29, 2021 4:07 pm

Yuji Naka quickly joining Keiji Inafune in the category of Japanese game devs people horribly overrated because of their involvement with something made 30 years ago.

User avatar
DML
Member
Joined in 2008

PostRe: Balan Wonderworld | 3D platformer From the creator of NIGHTS | Coming to next gen and current gen consoles
by DML » Fri Jan 29, 2021 4:08 pm

Saint of Killers wrote:Didn't stop Nights's popularity :dread:


You see Nights is a charming game. Is it a GOOD game though? Ehhhh...

And I owned a Saturn.

EDIT - Judging by the footage my spidey senses were bang on this time.


Return to “Games”

Who is online

Users browsing this forum: Balladeer, ITSMILNER, OldSoulCyborg, Red 5 stella, SEP, SerialCeler, shy guy 64, Zilnad and 707 guests