Baldur's Gate III: Pedz Meal Deals [PC/PlayStation 5/Xbox]

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PostBaldur's Gate III: Pedz Meal Deals [PC/PlayStation 5/Xbox]
by BID0 » Fri May 31, 2019 11:47 am

twitter.com/Nibellion/status/1134153189111029761



twitter.com/kunkken/status/1134152822583386112



I've never played the PC games but I did play the original Dark Alliance game to death on the PS2. It was a better game than Diablo II :shifty:


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PostRe: Balders Gate 3 Rumour
by Tafdolphin » Fri May 31, 2019 11:56 am

Bought the original just after finishing FFVII back in the day and bounced off it completely. Eventually went back to it years later and really enjoyed it. Played the start of the sequel but dropped away from it. TBH, I had a similar experience with the Divinity: Original Sin games. 2 is regularly held up as one of the best RPGs ever but I just cannot get into it. At all.

There's been some great isometric RPG revivals lately. Although the Pillars of Eternity games never really clicked, the recent Torment game was strawberry floating amazing (and massively under-appreciated)

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PostRe: Balders Gate 3 Rumour
by Peter Crisp » Fri May 31, 2019 12:10 pm

This could become an amazing game but there are a few problems.

The Balders Gate games were based on 2nd edition AD&D which is a completely different game to modern 5th Edition D&D.
The magic system is wildly different for a start and even the structure of player death is different (In ad&d you became unconscious at 0hp and died at -10 whereas in new D&D there are no negative hp states and there's a vastly greater number of ways to heal people from a downed state) and the game is now much less dangerous with character death being pretty hard now unlike 2nd edition where death was almost always quite easy to achieve in early levels.
Monsters have been changed and nerfed quite drastically for instance in 2nd edition many undead could drain entire experience levels with just a touch and considering how hard it was to level in 2nd edition that made them terrifying even if they were weak physically.

The other reason for worry is just that game design has evolved and as with the Dragon Age series where the first game was quite long with branching stories and some decent characters I'm unsure a new entrant into the series can be given the time needed to create stories and characters as colourful as the classis Balders Gate series.

To be honest if it's going to get released outside of PC and onto next gen consoles I'll most likely buy this even if it's just to support the developers and show that old series can be revived and sell but I'm sceptical about the ability of and modern developer to make games quite like the old series these days.

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PostRe: Balders Gate 3 Rumour
by Tafdolphin » Fri May 31, 2019 12:15 pm

I'd say most of those worries can be countered by pointing to the Original Sin series. Although I bounced off them, they are exactly what you describe there: huge branching games full of amazing characters and stories that have been almost universally praised. The second game is over 90 hours from start to finish apparently, and I can't see Larian rushing a project of this lineage for a quick buck.

Regarding the systems behind it, I reckon they'll abandon D&D and focus on their own. There's no need to ape TTRPG mechanics now video game RPGs have their own heritage.

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PostRe: Balders Gate 3 Rumour
by Peter Crisp » Fri May 31, 2019 12:36 pm

Tafdolphin wrote:I'd say most of those worries can be countered by pointing to the Original Sin series. Although I bounced off them, they are exactly what you describe there: huge branching games full of amazing characters and stories that have been almost universally praised. The second game is over 90 hours from start to finish apparently, and I can't see Larian rushing a project of this lineage for a quick buck.

Regarding the systems behind it, I reckon they'll abandon D&D and focus on their own. There's no need to ape TTRPG mechanics now video game RPGs have their own heritage.


That's a fair point but as for not using the D&D rules I'm not sure as the games also borrow characters and enemies from the settings.
The Drow for instance are in huge sections from what I remember and the magical items as well.

I just hope if they do use a new system they can make versions of the Web, Stinking cloud spell as that was hilarious watching the PC crumble under the weight of about a million saving throws a second and the Magic Missile which was a first level spell that was still devastation even in the very last battle where you could cast Time Stop to obviously stop time and then have time to cast a spell tom strip the bad guys magic resistance and then just pummel the final boss with 25 magic missiles (the spell gave you an extra missile at every 4 levels of your character so by endgame you had 5 missiles per spell that all had a 100% chance to hit) and there were plenty of other nice low level combo's like grease and any fire spell.

2nd edition just has so many utterly overpowered spells at high level (a mage at first level is pure shite as he had 1 spell per (and when I say 1 spell per day I mean he could only cast it once so he could for instance cast magelock once to open one door and then he was just a shitty fighter with zero armour and only a dagger) day and 6 max hit points with 16 constitution) I just think it would lose something without the D&D link but I'm obviously talking from the view of someone who's D&D era was 2nd edition here so I may not be the best person to say what system to use as I'm not exactly on the cutting edge of game design :shifty: .

Level 1 mages were strawberry floating rubbish but level 20 mages just dominated all other classes.

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PostRe: Balders Gate 3 Rumour
by rinks » Fri May 31, 2019 1:29 pm

strawberry floatin’ geek.

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PostRe: Balders Gate 3 Rumour
by Peter Crisp » Fri May 31, 2019 1:42 pm

Everyone know Dungeons & Dragons clubs at school is where all the cool kids hang out :roll: .

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PostRe: Balders Gate 3 Rumour
by BID0 » Fri Jun 07, 2019 10:01 am





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PostRe: Balders Gate 3 [PC/Stadia]
by Tafdolphin » Fri Jun 07, 2019 10:12 am

Oh strawberry float me. Actual shivers at the mindflayer reveal. Amazing stuff.

In slightly adjacent news, having rammed the difficulty down super low, I'm enjoying Divinity Original Sin 2 a shitload. The writing is exception, and the range of ways to approach almost every situation is absolutely mind boggling.* I am super confident Larian are going to knock this out of the park.

*Quick example from super early on in DOS2: One of my characters can talk to animals. He was able to talk to a dog called Buddy and was tasked with finding his friend. We eventually found her (sidenote: the writing does a super good job of priming you to expect the dog's friend to be a human. Nope, it's a literally his mate and is a female dog) and she's been brainwashed into being a flesh-eating guard-dog. The room you find her in is full of other dogs. The encounter can go one of many ways, including but not limited to: you use superior intelligence to convince her to go back to Buddy. You kill her to put her out of her misery. You talk to her, but are forced leave quickly before she and the other dogs attack. You use a red ball (a seemingly joke item found on the Dog Master, an enemy NPC encounter several areas away) to distract the other dogs and talk to her. Etc.

Also bear in mind this is a sidequest that would be completely inaccessible had I not chosen a character with the Talk to Animals trait.

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PostRe: Balders Gate 3 [PC/Stadia]
by BID0 » Fri Jun 07, 2019 10:20 am

Tafdolphin wrote:Oh strawberry float me. Actual shivers at the mindflayer reveal. Amazing stuff.

In slightly adjacent news, having rammed the difficulty down super low, I'm enjoying Divinity Original Sin 2 a shitload. The writing is exception, and the range of ways to approach almost every situation is absolutely mind boggling.* I am super confident Larian are going to knock this out of the park.

*Quick example from super early on in DOS2: One of my characters can talk to animals. He was able to talk to a dog called Buddy and was tasked with finding his friend. We eventually found her (sidenote: the writing does a super good job of priming you to expect the dog's friend to be a human. Nope, it's a literally his mate and is a female dog) and she's been brainwashed into being a flesh-eating guard-dog. The room you find her in is full of other dogs. The encounter can go one of many ways, including but not limited to: you use superior intelligence to convince her to go back to Buddy. You kill her to put her out of her misery. You talk to her, but are forced leave quickly before she and the other dogs attack. You use a red ball (a seemingly joke item found on the Dog Master, an enemy NPC encounter several areas away) to distract the other dogs and talk to her. Etc.

Also bear in mind this is a sidequest that would be completely inaccessible had I not chosen a character with the Talk to Animals trait.

After looking in to BG3 rumours I've seen a lot of praise for DOS2, I might have to give it a go.

My last game in this genre was probably Dark Alliance on the PS2 :fp:

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PostRe: Balders Gate 3 [PC/Stadia]
by Peter Crisp » Fri Jun 07, 2019 10:53 am

I'm pretty sure if this has Illithids in it then it'l be set in the D&D universe.
Mind Flayers are pretty iconic so I wonder if they'll have other iconic monster types like Beholders, Gelatinous Cube or the ultimate D&D monster in the Tarrasque.

https://en.wikipedia.org/wiki/Tarrasque ... 26_Dragons)

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PostRe: Balders Gate 3 [PC/Stadia]
by Tafdolphin » Fri Jun 07, 2019 11:49 am

Demagorgon?

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PostRe: Balders Gate 3 [PC/Stadia]
by Peter Crisp » Fri Jun 07, 2019 4:33 pm

Tafdolphin wrote:Demagorgon?


I know that monster was popular in Stranger Things and maybe I'm just stupid and unobservant but having played AD&D for about 10 years and owning about 100 rule books and hundreds of novels in all the D&D settings I'd never heard of the Demagorgon.

For an ultimate big bad guy he's surprisingly anonymous :shifty: .
He didn't even show up in The Time of Troubles in Forgotten Realms which was a war between the gods who got made mortal and sent to battle it out after the theft of the Tablet of fate.
He also doesn't show up in the War of The Lance in Lance which is a global war in the Dragonlance setting where Dragons run riot and the evil armies pretty much kill everyone for a bit of a laugh and the day is finally won when an Evil Wizard (Raistlin Majare) who's been travelling and fighting with the Heroes of the Lance is about to kill Takhisis the leader of the evil Gods and see's a future where he's the supreme God but only has the power of destruction and rules of a destroyed universe and decides to back away and helps the good guys to eventually win.

Both are cataclysmic setting shattering events and Demagorgan doesn't show up so yeah, what a lazy strawberry floater :shifty: .

He's also not present in the Blood War as far as I know which is a endless war between Devils and Demons in the outer planes.

As you can probably tell I spent all my time at school being a cool kid and always got the girl with talk of my amazing D&D book collection as it always got them super hot and bothered.

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PostRe: Balders Gate 3 [PC/Stadia]
by Venom » Fri Jun 07, 2019 4:39 pm

Gamespot have an insightful interview with the head of the studio making it about Baldur's Gate 3, its genesis and their ambitions for it.

https://www.gamespot.com/articles/e3-20 ... 0-6467440/

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PostRe: Balders Gate 3 [PC/Stadia]
by BID0 » Thu Feb 27, 2020 11:32 am

Trailer due today!

The game looks so good! Spoilered for those who don't want to see in game screenshots

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Trailer will be here: 8PM GMT - Join Larian Studios February 27 at 3PM ET / 8PM GMT for the world exclusive gameplay reveal of Baldur's Gate 3, live from PAX East!

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PostRe: Balders Gate 3 [PC/Stadia]
by Cumberdanes » Thu Feb 27, 2020 11:37 am

I've tried Baldur's Gate a few times but just can't get into it. I played Neverwinter Nights first and found Baldur's Gate a bit old fashioned by comparison.

I did enjoy Divine Divinity however (when it wasn't crashing at least) but that was a bit more like Diablo.

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PostRe: Balders Gate 3 - Screenshots pg1 - Trailer sometime today [PC/Stadia]
by Peter Crisp » Thu Feb 27, 2020 2:20 pm

I'm really hoping for a console version as I really don't want to be forced into using the free version of Stadia.

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PostRe: Balders Gate 3 - Screenshots pg1 - Trailer sometime today [PC/Stadia]
by Jenuall » Thu Feb 27, 2020 2:48 pm

Nobody else triggered by the typo in the thread title then? :dread:

I have tried to get in to both Baldur's Gate games in the past and bounced off them hard. I like the idea of the games more than the execution I think. I'll keep an eye on this as I've really enjoyed lots of other isometric RPGs over the years but I'm not going to be rushing to buy it I don't expect.

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PostRe: Balders Gate 3 - Screenshots pg1 - Trailer sometime today [PC/Stadia]
by BID0 » Thu Feb 27, 2020 6:50 pm

Jenuall wrote:Nobody else triggered by the typo in the thread title then? :dread:

I have tried to get in to both Baldur's Gate games in the past and bounced off them hard. I like the idea of the games more than the execution I think. I'll keep an eye on this as I've really enjoyed lots of other isometric RPGs over the years but I'm not going to be rushing to buy it I don't expect.

Genuinely didn't even spot that. Maybe because I was typing on a phone. Corrected!

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PostRe: Baldur's Gate III - With a U. Screenshots and Trailer 8PM [PC/Stadia]
by Venom » Thu Feb 27, 2020 10:42 pm

The opening cinematic is great, loads of traditional D&D stuff happening and a reminder of an old movie with Sting in it. The second video is the first gameplay reveal, it looks suitably Baldur's Gatey. I was tempted to play Pillars of Eternity but time and stuff... I have history with this franchise so I hope it comes out great. My only, vague, criticism is that the music sounds dramatic and movie-ish however a bit generic but need to hear more to have a better idea.








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