Stop 'N' Swop is a hidden feature in Banjo-Kazooie. Evidence suggests that the feature was never fully implemented due to the Nintendo 64 revisions completed in 1999 that kept the feature from being practical.The feature was widely publicized through a column published by Nintendo Power
Rare announced that special areas and items in the game could only be reached by completing certain tasks in its sequel, Banjo-Tooie. It was later discovered that Banjo-Kazooie contains seven special items which can be accessed using in-game cheat codes or by using a cheat cartridge. These items would then be viewable in a menu entitled "Stop 'N' Swop".
IGN: 9.6
GameSpot: 9.5
GameStats: 9.2
1Up.com: 9.3
Metacritic: 92 of 100 (Based on 19 reviews)
Game Rankings: 92% (Based on 13 reviews)
AchievementsGraphically, the game appears so much sharper than the N64 version from which it originated. The resolution has been greatly improved, as well as the draw distance. One can see so much farther into a world compared to the original version. Yet it’s just as well; the higher graphical resolution made a visually great game for its time even greater, as it’s still a sight to behold
A classic game in all its merits also has one of the biggest gaming mysteries of all time. Of course, I’m referring to Stop 'n' Swop. At the end of Banjo-Kazooie, Mumbo Jumbo showed three pictures of seemingly inaccessible areas in the game fully opened and able to get the three covetous items within: an Ice Key, a dark Blue Egg, and a Pink Egg. After teasing fans ten years ago, Mumbo left us with the message that these would be available in Banjo’s sequel, Banjo-Tooie. Further hacking, made by the guys from The Rare Witch Project, showed that there were more than just those eggs and key; three more eggs were revealed, along with a menu all its own in the game, titled Stop 'n' Swop. The intent was that there would be certain events in Tooie that would allow you to stop the game and take Tooie out and place Kazooie in the N64 cartridge slot thanks to Rambus technology.
Unfortunately, this was not to be. Revisions of the N64 circuitry were made between Kazooie and Tooie’s respective 1998 and 2000 dates that killed the feature before it even began. Before the revision, it would’ve taken ten seconds to swap cartridges with the memory intact. After the revision, it would’ve taken only one second.
However, all hope was not lost. Ten years after the fact, it was announced that in place of Banjo-Tooie, Nuts & Bolts would connect with Banjo-Kazooie XBLA to do a new iteration of what Stop 'n' Swop was originally intended to be. Both games will recognize the other via saves, and will unlock new stuff in Nuts & Bolts.
BK XBLA comes with very minor differences to the original N64 version besides the aspects mentioned earlier. The most important difference being the loss of Nintendo logos and replacement of Microsoft logos; the beginning of the game has the Rare logo circa 2003, with Mumbo’s xylophone in the opening video having “Microsoft Game Studios” instead of Nintendo’s original logo. The Game Boy from the third file is still intact. The icons of various characters look to be changed, as well as the font and Banjo and Kazooie’s own life meter; they look stretched in comparison to the originals
This thread is for memories, thoughts and impressions of Banjo Kazooie, please keep Nuts & Bolts love/hate/impressions in that thread
http://www.grcade.com/viewtopic.php?f=2&t=36&start=0