Battlefield 2042 (XB/PS/PC) - No more content updates & Motive Studio making a BF game.

Anything to do with games at all.
User avatar
Xeno
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3 out now.
by Xeno » Thu Dec 09, 2021 10:35 am

Another update

Some major changes to the 30mm on ground vehicles and other weapons.

Update 0.3.1

Fixes, Changes, and Improvements

General

Players that are not the Party Leader can now cancel while waiting in a queue
Xbox - Cross-Play can now be enabled/disabled in the Options menu on Xbox
Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
Made improvements to ensure Aim Assist is more consistent during console gameplay
Ranger’s effective combat range and overall health has been decreased

Audio

Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
Fixed an issue where soldiers would not always play indoor specific footsteps

Weapons

Removed bounce from Underbarrel Grenades when firing at short distances
40mm AP Grenades now properly damage vehicles
Fixed some weapons displaying wrong ammo counts for specific magazines
DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
LMG dispersion and recoil lowered to improve performance in sustained fire
Additional improvements to recoil control for all weapons, more specifically automatic weapons.
Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30

Vehicles

Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit

We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
Rate of Fire 350 -> 330
Heat Per Bullet 0.13 -> 0.14
Heat Drop Per Second 0.5 -> 0.475
Blast Damage 20 -> 18
LCAA Hovercraft - 40mm GPL Grenade Launcher
Blast Damage lowered from 55 -> 35
The 40mm Utility Pod upwards firing angle is now easier to use
EBAA Wildcat - 57mm Cannon
Removed dispersion
Ammo 12 -> 8
Impact Damage 85 -> 75
Blast Damage 70 -> 35

Gadgets

Frag Grenade

Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
Reduced Frag and Incendiary Grenade max ammo count from 2 -> 1

Prox Sensor

Lowered spotting radius from 30m -> 20m
Lowered uptime from 30s -> 14s
Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1

Battlefield Hazard Zone

Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all

Breakthrough

Kaleidoscope - Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
Orbital - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
Hourglass - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds

Soldier

Improvements on back pedalling into objects when being in prone position
Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle


The big ones for me are

Breakthrough

Kaleidoscope - Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
Orbital - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
Hourglass - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds

User avatar
Bertie
Member
Joined in 2011

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Bertie » Thu Dec 09, 2021 10:55 am

Those rooftop captures were pretty much impossible.

Good move. Good to keep them in conquest where players are more evenly distributed.

User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Thu Dec 09, 2021 3:27 pm

I'd love to see if this makes the game better but it won't load into games for me now.
I just tried for 30 minutes with no luck.

So far that has been the best money I've ever spent on a game!

Vermilion wrote:I'd rather live in Luton.
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Fri Dec 10, 2021 12:25 pm

I'm playing as Angel and I can't work out how to call in his special loadout crate thingy.
I can chuck ammo and armour on the floor and do the standard callins but I have no idea how to call for the crate that lets people switch loadout.
It's likely obvious but because this game doesn't have voice chat I can't just ask another player.

Vermilion wrote:I'd rather live in Luton.
User avatar
Xeno
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Xeno » Fri Dec 10, 2021 12:47 pm

Apparently its R2 on PS or right trigger on Xbox.

User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Fri Dec 10, 2021 1:23 pm

I tried that and it marks a waypoint or brings up a menu for other callins but not the crate.

Vermilion wrote:I'd rather live in Luton.
User avatar
Xeno
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Xeno » Fri Dec 10, 2021 1:31 pm

Do you have the ammo selected at the time?

On PC I have to select the armour (3) then right click the mouse.

About 50 seconds in.


User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Fri Dec 10, 2021 4:37 pm

I finally got it working, thanks.

Whoever decided that it was acceptable to have a game about team play not have voice chat is a strawberry floating twat.
It's almost impossible to play as a support character when you have no idea what the team is doing and nobody takes a blind bit of notice if you issue orders as team leader.
So many times I'm just jumping out of a vehicle to repair and they just strawberry float right off.

Vermilion wrote:I'd rather live in Luton.
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Sun Dec 12, 2021 5:43 pm

Is anyone still playing this?

I enjoy it when it works but there are so many odd design choices and bugs it's just amazing this game was released as it is.
The lack of any communication between the squad is infuriating and not being able to spawn into a vehicle is really pissing me off as I like to be an engineer and fix stuff.
The maps are some of the worst in the entire Battlefield series with vast sections where infantry just get stomped by tanks or aircraft and no scoreboard at the end is just stupid.
The character I use has a strawberry floating stupid smug face I'd like to punch repeatedly and his basic skill is so hard to work out how to do hardly anyone uses it.

Even with all that said I still enjoy the game when it works, it's just it also frustrates the strawberry float out of me.

Vermilion wrote:I'd rather live in Luton.
User avatar
Bertie
Member
Joined in 2011

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Bertie » Sun Dec 12, 2021 5:51 pm

Yeah. I still drop in and out with some friends who squad up via discord.

The guns and the now the MGs with the recoil toned down are like laser beams now. 1 extreme to the other.

Battlefield is incredible when it’s smooth.

Last edited by Bertie on Sun Dec 12, 2021 6:04 pm, edited 1 time in total.
User avatar
Xeno
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Xeno » Sun Dec 12, 2021 5:54 pm

I am.

I play a few rounds every night. I still enjoy playing it.

User avatar
Xeno
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Xeno » Tue Dec 14, 2021 6:51 pm

Seems Dice has now added 64 player to nextgen and PC.

User avatar
Bertie
Member
Joined in 2011

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Bertie » Tue Dec 14, 2021 7:46 pm

Xeno wrote:Seems Dice has now added 64 player to nextgen and PC.


Wise move to lower the CPU bottleneck.

User avatar
Monkey Man
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Monkey Man » Tue Dec 14, 2021 8:57 pm

twitter.com/BattlefieldComm/status/1470785598524903424


Image
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Thu Dec 16, 2021 1:01 am

The game won't load for me at all now.
I just get that smug twat standing about after the countdown and I get kicked back to the menu.

Vermilion wrote:I'd rather live in Luton.
User avatar
Bertie
Member
Joined in 2011

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Bertie » Thu Dec 16, 2021 8:23 am

You’ve had a serious nightmare with this, really bad the issues you’ve had. Apart from the initial week or 2 it’s much better for me now, when I dip in.

User avatar
Afrocat
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Afrocat » Thu Dec 16, 2021 11:24 am

Upgrading to the 5800x seems to have greatly reduced some of the FPS drops I was getting. Quite enjoying the less chaotic 64 player modes which helps too.

Last night I ran into an issue where my game would start flickering when scoping in (like it was rendering every other frame with the camera offset by half a screen). Restarting the game fixed it for 10 mins before it happened again. I was playing around with the Uniform Solider Aim coefficient and ADS sensitivity in settings just before it started so I'm really hoping it's a bug related to that and not a GPU issue :dread:

I took a look at temps and it looks like the GPU hotspot did hit ~80°C during the session but fan speed had never gone over 63%, so I've stuck a custom fan curve on with Afterburner. If it dies I'm not buying another GPU at their current prices unless I can grab a Founders Edition. I played a round of Gun Game with the new fan curve and the issue didn't come back so fingers crossed.

User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Thu Dec 16, 2021 4:02 pm

Bertie wrote:You’ve had a serious nightmare with this, really bad the issues you’ve had. Apart from the initial week or 2 it’s much better for me now, when I dip in.


Yep, it just won't load me into a game at the moment which is a pretty basic thing that most games can manage :lol: .
I've tried restarting the game and console multiple times and it would help if there was an error code but nope that's just not the way the developer's role :slol: .
At least I can make my guy wear a mask so I can't see his stupid face and I'd cut his strawberry floating voicebox out if I could as he keeps telling me he's "On time and ready to go!" when he's clearly strawberry floating not the strawberry floating fat fuckface!!!!!!!!!!!!!

Vermilion wrote:I'd rather live in Luton.
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Thu Dec 16, 2021 5:40 pm

I finally got a game.

I've decided I'm done with this until they add voice chat as I just can't play the game as a support class without the ability to have some knowledge about what my team is about to do. I'd love to just be able to say to my team "Can we get a tank and I'm happy being a spotter and will jump out and fix if we need repairs" or I'm happy being an engineer in a helicopter.

At the moment there's no way to convey that to the team and it just makes the game frustrating where I'm trying to be a helpful team player and the game just tries its hardest to stop me.

It's like trying to play football where all communication is not allowed and the team are all strangers.

Vermilion wrote:I'd rather live in Luton.
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Battlefield 2042 (XB/PS/PC) - Update #3.1 out now.
by Peter Crisp » Sat Dec 18, 2021 6:43 pm

I wonder if we'll ever see a 128 player version of Operation Locker as that would be bloody stupid but just fun to see the chaos.

Vermilion wrote:I'd rather live in Luton.

Return to “Games”

Who is online

Users browsing this forum: No registered users and 612 guests