Re: Best games that never received a sequel?
Posted: Tue Mar 17, 2020 2:15 pm
Mad Max
Blast Corps
Hyrule Warriors
Vanquish
Blast Corps
Hyrule Warriors
Vanquish
Dandle in the Wind wrote:I know it's getting a reboot, but I'd have loved to find out what happened after the ending of XIII
Balladeer wrote:Clarkman wrote:The three I can think of are:
Elite Beat Agents
Meteos
Okami (no I don't count this shitty DS spin off)
Yes
YES
YES
All of these, except I actually enjoyed Okamiden (was no 'proper' Okami 2 though) and you probably need not to count Meteos Wars or that Disney rubbish either.
rinks wrote:Perfect Dark.
Tomous wrote:I'd say for the purposes of this question, avoid games where hasn't been enough time for a sequel and also ignore those that had spiritual successors. But you do you, I don't care.
For me, Eternal Darkness is a franchise I really wish Nintendo had kept alive. I'm surprised the sanity meter mechanic hasn't been more copied and I don't know if it was because I was a gullible teenager when the game came out, but it really did continually mess with my head to great effect. Would love to see what a creative development team could do with it on modern systems. It also has the record for the biggest jump scare I've ever had from any form of entertainment (that bloody bathtub bit).
Another franchise for me that I'd love to see on modern systems is Blast Corps. No real reason other than it was stupid, satisfying fun, and an update with a modern looking city to tear apart would be great.
Green Gecko wrote:Tomous wrote:I'd say for the purposes of this question, avoid games where hasn't been enough time for a sequel and also ignore those that had spiritual successors. But you do you, I don't care.
For me, Eternal Darkness is a franchise I really wish Nintendo had kept alive. I'm surprised the sanity meter mechanic hasn't been more copied and I don't know if it was because I was a gullible teenager when the game came out, but it really did continually mess with my head to great effect. Would love to see what a creative development team could do with it on modern systems. It also has the record for the biggest jump scare I've ever had from any form of entertainment (that bloody bathtub bit).
Another franchise for me that I'd love to see on modern systems is Blast Corps. No real reason other than it was stupid, satisfying fun, and an update with a modern looking city to tear apart would be great.
A few games have tried similar things but I think Nintendo actually owned a software patent for the sanity meter concept for a time.
Green Gecko wrote:Green Gecko wrote:Tomous wrote:I'd say for the purposes of this question, avoid games where hasn't been enough time for a sequel and also ignore those that had spiritual successors. But you do you, I don't care.
For me, Eternal Darkness is a franchise I really wish Nintendo had kept alive. I'm surprised the sanity meter mechanic hasn't been more copied and I don't know if it was because I was a gullible teenager when the game came out, but it really did continually mess with my head to great effect. Would love to see what a creative development team could do with it on modern systems. It also has the record for the biggest jump scare I've ever had from any form of entertainment (that bloody bathtub bit).
Another franchise for me that I'd love to see on modern systems is Blast Corps. No real reason other than it was stupid, satisfying fun, and an update with a modern looking city to tear apart would be great.
A few games have tried similar things but I think Nintendo actually owned a software patent for the sanity meter concept for a time.
Nintendo of America still owns the patent which is still valid, interestingly it was filed in 2000 and lists Denis Dyack as an inventor, it's also the only patent to his name. The diagrams blatantly show a Zelda game as the game itself probably didn't exist in the form known to us as Eternal Darkness at that point.
https://patents.google.com/patent/US6935954B2/en
OrangeRKN wrote:There are a few frustrating patents like that - there was one held (maybe by capcom?) for putting minigames on loading screens. Not sure if that's still valid.
Tomous wrote:OrangeRKN wrote:There are a few frustrating patents like that - there was one held (maybe by capcom?) for putting minigames on loading screens. Not sure if that's still valid.
Namco and Ridge Racer I believe.
OrangeRKN wrote:Okami already had 2 sequels, plus Okamiden which was good.
kerr9000 wrote:Tomous wrote:OrangeRKN wrote:There are a few frustrating patents like that - there was one held (maybe by capcom?) for putting minigames on loading screens. Not sure if that's still valid.
Namco and Ridge Racer I believe.
Yep it was namco I'm surprised they got the patent as there were a few old cassette games that had basic games you could play while the tape loaded which obviously really predated namco doing this.
Rex Kramer wrote:kerr9000 wrote:Tomous wrote:OrangeRKN wrote:There are a few frustrating patents like that - there was one held (maybe by capcom?) for putting minigames on loading screens. Not sure if that's still valid.
Namco and Ridge Racer I believe.
Yep it was namco I'm surprised they got the patent as there were a few old cassette games that had basic games you could play while the tape loaded which obviously really predated namco doing this.
I remember Joe Blade on the speccy having a crap pacman clone during its loading screen. Maybe that pissed of Namco enough to patent it.
Preezy wrote:Dual wrote:Freedom Fighters
+1 on that
Vermilion wrote:Rockstar's Bully
Awesome game, and one that definitely deserved a sequel.