Parksey wrote:Peter Crisp wrote:The opening level of Halo: CE is an obvious choice for me as the ship is small and yet well fleshed out enough to give a sense of the ship being huge and having sections for a large crew. Yeah, it's not The Enterprise but that's because it's a pure combat ship and it looks the part. It does a good job of starting the story and even has a couple of decent choke point battles.
It may not be overly creative but it's memorable and that's what the series needed from an opening section.
I actually disagree with this, and I think it's quite a bad opening level and that the second (appropriately called "Halo" if I remember rightly) is so much better. The first is a linear, corridor shooter in the Doom mold.
The second, is a wide open space, with various approaches open to the player. I think you might even get some objectives you can do in any order. You get a few more enemy types (I think Ghosts and Hunters appear) and, crucially, you get
vehicles.
I don't feel strongly one way or the other about the opening mission but if anything, its linearity enhances the impact of walking out of the escape pod onto Halo.
MGS2 - TankerThis was the first to come to mind for me. It intentionally sets the stage for a sequel that's almost too good to be true before slapping you in the face later.
Bloodborne - Central YharnamI've finished the game twice, the last time being 1-2 years ago, and I could probably still draw a map of this area and its enemy placement from memory. Later story revelations add to its creepiness as well when you realise what you couldn't see in the beginning.
Silent Hill 2 - Forest TrailI love the opening 20 minutes or so before you actually reach the town. You're given a brief introduction to the protagonist and his motivations for being there, and meet Angela too, but it's the long trail you're forced to walk that makes it special. The occasional camera angle is framed as though you're being watched amidst strange noises somewhere in the forest and you can barely see beyond a few feet in front of you due to the fog. The path is just long enough that you feel like you've gone too far to turn back without making the mistake of boring you and it's all backed up by
an unsettling yet oddly relaxing ambient track.