Fallout 76 is the score it wishes it had on metacritic

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OrangeRKN
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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Wed Mar 13, 2019 8:25 pm

Looking great!

Only thing I really don't like is that they're time limiting the new Fasnacht parade event :(

This repeatable, limited-time event will be available for one week, from March 19 - 26.


That sucks

Budget Adjustments: Some C.A.M.P. objects, such as Turrets and Lights, now consume far less budget, but also have a maximum amount that can be placed in a C.A.M.P. or Workshop.

These object recipes in the crafting menu now display how many of that item have already been built by the player in a C.A.M.P. or Workshop, including how many they have stored, as well as the maximum amount that can be placed.
Dev Note: Adding a max count to certain objects allows us to reduce those objects’ budget costs, while allowing us to keep an eye on their specific usage, as well as balance and performance. As a result, you’ll be able to build more stuff, and we’ll have more flexibility to refine and adjust C.A.M.P. and Workshop structure balance and performance.


This is fantastic though!

Radios: Classical and Appalachia Radios can now be crafted and placed in C.A.M.P.s and Workshops.


And this might be the number one thing I missed from Fallout 4! :D

I haven't played since last week (as I haven't had time for PS4 at all), but I definitely will be going back on this ASAP

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by Saint of Killers » Tue Mar 19, 2019 5:49 am

For once I find myself laughing with F76!


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Tue Mar 19, 2019 10:18 am

Saint of Killers wrote:For once I find myself laughing with F76!...

Absolutely, SoK - that Deathclaw maze is a superb creation :lol: . Terrific vid, too. Eurogamer recently chatted with the guy behind this and a few other Fallout 76 scenarios.

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OrangeRKN
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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Tue Mar 19, 2019 1:09 pm

That maze is great :lol:

I finished another camp, this time in a ravine overlooking Whitesprings near central on the map. I wanted to place gatehouses to completely control the pass, which was fiddly but I got there!


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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Tue Mar 19, 2019 1:16 pm

OrangeRKN wrote:...I finished another camp, this time in a ravine overlooking Whitesprings near central on the map. I wanted to place gatehouses to completely control the pass, which was fiddly but I got there!...

That looks to be quite some location, Orange! This is probs a bit of a silly question, but... can you can build multiple camps? :o .

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OrangeRKN
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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Tue Mar 19, 2019 1:20 pm

Unfortunately not, every new build means losing the old one. But that's okay, just like Lego the building is the fun part :toot:

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Tue Mar 19, 2019 1:22 pm

OrangeRKN wrote:Unfortunately not, every new build means losing the old one. But that's okay, just like Lego the building is the fun part :toot:

Ah! I'd wondered if I was missing something! I imagine that your building skills are improving every time you make something fresh, though. I guess you could save each build as a blueprint so that - as long as you have the required materials - you could rebuild it?

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OrangeRKN
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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Tue Mar 19, 2019 1:29 pm

Yeah I like to think I'm getting better, the systems can't exactly be called intuitive so it takes a while. I've just started playing around properly with electronics, as you can see with the switches for doors etc.

As for blueprints, unfortunately they made them limited in budget, so only small buildings can be blueprinted. Most of my camps have been built around specific terrain too, so can't be replaced as a blueprint. Placing blueprints is super finicky at the best of times so I'm just ignoring them now - which is a shame as the idea of the feature is a great one!

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Tue Mar 19, 2019 1:42 pm

OrangeRKN wrote:...Most of my camps have been built around specific terrain too, so can't be replaced as a blueprint. Placing blueprints is super finicky at the best of times so I'm just ignoring them now - which is a shame as the idea of the feature is a great one!

I'd made a blueprint of my (extremely simple) camp and wanted to build it elsewhere, but terrain variation didn't seem to allow it. I'd wondered if the "terrain clearing" feature included in a recent update would help with re-locating the camp but I haven't tried it out yet. Rather embarrassingly, I haven't played F76 at all since December; I got deep into FFXIV and haven't played much else. I'm putting F76 on my "want to play soon" list.

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Tue Mar 19, 2019 1:53 pm

Terrain clearing definitely helps, and small buildings with only a couple of foundations are mostly fine.

And to be fair Jawa, better you play FFXIV considering you're paying for it ;)


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