Fallout 76 is the score it wishes it had on metacritic

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OrangeRKN
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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Mon Jul 08, 2019 9:14 am

Yeah you caught me just before I went off to eat. You are definitely way too under-leveled for that area of the map so I wouldn't worry :P

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Mon Jul 08, 2019 1:46 pm

OrangeRKN wrote:Yeah you caught me just before I went off to eat...

Hey, Orange, I meant to say - your camp build was ace! The layout and different zones give a feel of being a base more than a house!

How are you able to place so many decorative things around your camp? IIRC you have objects like cups and ornaments on your furnishings and I didn't think that could be done?

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Mon Jul 08, 2019 1:59 pm

jawafour wrote:
OrangeRKN wrote:Yeah you caught me just before I went off to eat...

Hey, Orange, I meant to say - your camp build was ace! The layout and different zones give a feel of being a base more than a house!

How are you able to place so many decorative things around your camp? IIRC you have objects like cups and ornaments on your furnishings and I didn't think that could be done?


Thanks! It's exactly what I was going for :D

The underground part was preexisting and you're probably remembering that, I only built on top. In my parts I find a few camp items really useful for layering on that decoration to make things more realistic, namely: Radios, lanterns, succulents, the punch bowl, the cooler stash box, and other small stash boxes (tool box, crate, footlocker). But yes we're still waiting on proper decoration placing!

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Mon Jul 08, 2019 2:38 pm

OrangeRKN wrote:The underground part was preexisting and you're probably remembering that, I only built on top...

Ah! The overall effect was terrific :-) .

OrangeRKN wrote:...But yes we're still waiting on proper decoration placing!

I know it's on the way... it'll be cool to place objects that you've discovered during excursions!

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Wed Jul 10, 2019 12:52 pm

I expanded my camp last night... I now have two water purifiers running :-) .

Another player had a camp near to mine; he was a high-level guy (level 91 versus my 13) and his camp was ace. I gave him some purified water and he gave me a grand piano! :o . He actually placed it in my camp (it wasn't in a little dropped bag as when I drop things) and I don't know how he did that.

I guess he had some special gear because he could jump super-high, too.

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Wed Jul 10, 2019 1:01 pm

jawafour wrote:I expanded my camp last night... I now have two water purifiers running :-) .

Another player had a camp near to mine; he was a high-level guy (level 91 versus my 13) and his camp was ace. I gave him some purified water and he gave me a grand piano! :o . He actually placed it in my camp (it wasn't in a little dropped bag as when I drop things) and I don't know how he did that.

I guess he had some special gear because he could jump super-high, too.


1) Multiple water purifiers won't produce water any quicker, instead at each tick one is chosen at random to deposit the generated water into. However, multiple purifiers will give you more storage space, so you will effectively get more water as rather than a limit of 2 before you need to collect, the limit will be 4, or whatever.

2) If you party up with someone, you can both build in each others camps, using your own resources.

3) The Marsupial mutation grants a high-jump, I have it also as it is super useful - especially for camp building (it is often level breaking too, but I choose not to do that). Once you have a mutation you need the starched genes perk to lock it in so that radaway won't cure it. Mutations can be acquired randomly from radiation damage, but there is also a late game method of acquiring ones you want. You can also get a jetpack for power armour which allows for similarly high jumping.

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Wed Jul 10, 2019 3:07 pm

OrangeRKN wrote:1) Multiple water purifiers won't produce water any quicker, instead at each tick one is chosen at random to deposit the generated water into. However, multiple purifiers will give you more storage space, so you will effectively get more water as rather than a limit of 2 before you need to collect, the limit will be 4, or whatever...

Oh! I see... well, I guess it's still nice to have the increased collection.

OrangeRKN wrote:2) If you party up with someone, you can both build in each others camps, using your own resources...

I never knew this! I wouldn't want a party member to change stuff in my camp... I guess it's worth keeping an eye on players you're not too familiar with!

OrangeRKN wrote:3) The Marsupial mutation grants a high-jump, I have it also as it is super useful...

It did look both cool and handy :o .

Thanks, dude... with your knowledge of the game, I now think of you as Orange 76 :lol: :wub: .

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by OrangeRKN » Wed Jul 10, 2019 3:11 pm

:lol:

And yes it's part of the reason I don't team up with randoms, even if I've never seen it happen and think the risk is probably quite low given how generally friendly the community is. My friend has definitely trolled me before when we've played together though, putting up cardboard cutouts of vault boy everywhere! Thinking about it I think that teammates are only limited to placing new things and moving those in a camp, not editing anything placed by the owner, so it's not too bad.

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by HSH28 » Wed Jul 10, 2019 11:17 pm

Can't believe I've only just figured this out (or at least I can't remember if anyone has mentioned it before).

You get the ability to make mods for things from scrapping stuff you've built that don't have any mods on them.

For example, build a load of low level leather left leg armour pieces, then scrap them all and you'll get (from some of them) mods you can now build for that type of armour.

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PostRe: Fallout 76 is the score it wishes it had on metacritic
by jawafour » Tue Jul 16, 2019 6:19 pm

HSH28 wrote:...You get the ability to make mods for things from scrapping stuff you've built that don't have any mods on them...

Ah! I think I've received a couple of mods this way and I'd wondered why!

- - - - - - - - - -

Meanwhile, patch 11 has just been released and contains a raft of updates and additions.

The Atom Shop has also had a refresh... you can now obtain a greenhouse, white picket fence and various plants :o .


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