Had a quick go... in terms of VATS, the jury is out.
I think it's better than it was, but it's still odd. You can shoot a ghoul in a body part and totally remove it's energy but you still have to target other limb(s) to finish it off. And this can be slow and require a lot of bullets.
OrangeRKN wrote:iirc jawa that bar will be the body part health, so you shouldn't expect reducing that to kill the enemy. That's the damage needed to cripple that body part (same as can happen to you as a player).
You should still be able to damage them by continuing to shoot a crippled body part though in VATS, so if that doesn't work it is still broken!
Orange, yeah, that's the crux of it - once a body part is crippled, further shots at that part don't take down the enemy's overall health; you have to target a different body part and shoot that instead. I've grabbed a vid of this and will post it later.
I am currently using the "target body parts" perk card (x3) and tonight I'm gonna try taking them off to see if that improves the situation.
It seems that VATS is working in terms of targeting enemies and their limbs, but I don't think shots are taking off damage correctly. Once a limb's energy is reduced to nothing, further hits on that limb do not impact the enemy's energy; you have to target different limbs to kill it. This results in a cycle of needing lots of shots to take out a single enemy and, as a level 44 player with basic weaponry facing a group of level 44 ghouls, it can be tricky and pretty bullet-intensive.
I need to adjust my perk cards to have things supporitng my rifles / shotgun but, even so, looking back at that video it just doesn't feel like this is how enemy damage should work. Or... maybe it is?