Biomutant - PC, PS4, XB - 25/5

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Meep
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PostRe: Biomutant - PC, PS4, XB - 25/5
by Meep » Mon May 24, 2021 6:37 pm

Disappointing. I was hoping this would be a lot better.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Wedgie » Mon May 24, 2021 7:40 pm

It’s one for the sales, I’m afraid.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Photek » Tue May 25, 2021 9:59 am

Is this published by EA? if so it should hit Gamepass by the end of the year...

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PostRe: Biomutant - PC, PS4, XB - 25/5
by ITSMILNER » Tue May 25, 2021 9:59 am

Photek wrote:Is this published by EA? if so it should hit Gamepass by the end of the year...


THQ Nordic I believe

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Photek » Tue May 25, 2021 10:15 am

ITSMILNER wrote:
Photek wrote:Is this published by EA? if so it should hit Gamepass by the end of the year...


THQ Nordic I believe

Oh right, well I'll wait for GP or sale, it's on EA Play+ on PC I think.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by ITSMILNER » Tue May 25, 2021 10:19 am

Photek wrote:
ITSMILNER wrote:
Photek wrote:Is this published by EA? if so it should hit Gamepass by the end of the year...


THQ Nordic I believe

Oh right, well I'll wait for GP or sale, it's on EA Play+ on PC I think.


Yeah this will be well under £20 very shortly i think, GP will probably be within a couple months

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Tafdolphin » Tue May 25, 2021 11:27 am

The tone the narration takes reminds me of this



But, you know, not a pisstake.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Victor Mildew » Tue May 25, 2021 11:35 am

Shame about the reviews, but going on recent footage it looks a little like one of those OMG MARIO IN UNREAL ENGINE tech demos. Characters seem a bit at odds with the feel of the world if you get me.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Dual » Tue May 25, 2021 11:39 am

Rubix wrote:
Photek wrote:This isn't reviewing so well, :(


6's so average

PushSquare gave it 4/10 Ouch :(

Most places saying it's trying too hard.

IGN - 6/10
metacritic 63%
PC Gamer 60%
PushSquare 4/10
GamesRader 3/5
Eurogamer 3/5
GameSpot 6.5/10

I'll see what user scores say as a couple of people I have watched play it seem to like it. I'll still get it but what it scores with users will determine when.


That's a shame as it does appear to have a fairly unique and interesting style.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Photek » Tue May 25, 2021 1:31 pm

Dual wrote:
Rubix wrote:
Photek wrote:This isn't reviewing so well, :(


6's so average

PushSquare gave it 4/10 Ouch :(

Most places saying it's trying too hard.

IGN - 6/10
metacritic 63%
PC Gamer 60%
PushSquare 4/10
GamesRader 3/5
Eurogamer 3/5
GameSpot 6.5/10

I'll see what user scores say as a couple of people I have watched play it seem to like it. I'll still get it but what it scores with users will determine when.


That's a shame as it does appear to have a fairly unique and interesting style.


Not suggesting they can patch it into a good game but I reckon they could patch up the combat that many reviews complained about it not being 'snappy' enough and had no real weight to it. Also the various systems don't really interact was another complaint that I reckon could be patched...

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Finiarél » Tue May 25, 2021 2:32 pm



Yeah, I was excited to play this when it was first announced. Will be waiting for it to come to gamepass or something.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by imbusydoctorwho » Wed May 26, 2021 2:29 pm

Gonna drop super quick in price like most THQ games, will certainly nab it when it's about £15.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Stuart » Fri May 28, 2021 7:27 pm

Ordered it today despite some negative reviews; I love the design of the charming world & characters, think for me personally that will be enjoyable to experience even if the gameplay is a little repetitive.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Stuart » Wed Jun 02, 2021 10:05 am

A large patch 1.4 has released for the PC version, and soon the consoles. It fixes some of the issues raised by reviewers - particularly with the narrator, sound effects, tutorial, and combat. Here's the full list (I seem unable to post links):


PC Specific

● Fixed crash with AMD-based CPUs with built-in graphics.
● Fixed crash when device info contains invalid display data on AMD-based CPUs.

Tutorial Area

In order to improve the pacing of the early parts of the game, we’ve edited dialogues to be shorter. We’ve also added more enemies and loot to these areas to better represent the experience later in the game.
● Added more early enemy encounters.
● Added missing loot in empty trenches outside Jagni Fortress.
● Added Item drop chance for Bunker 101 crates.
● Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.
● Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing.
● Removed multiple dialogue fragments to shorten tutorial area length.
● Removed some parts of Goop and Gizmo’s dialogues to improve pacing.
● Removed multiple camera presentations to improve pacing.

Dialogue & Narrator

● Reduced the amount of gibberish spoken before the Narrator starts translating.
● Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish or both when talking to NPCs.
● Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.
● Removed the text delay animation when either gibberish or narration is disabled.

Difficulty Settings

● Added "Extreme" difficulty setting, where enemy damage and attack rate is further increased.
● Fixed difficulty settings not being applied for already spawned enemies.

New Game+

● Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes.

Settings

● Added Motion Blur slider to the settings.
● Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.
● Fix Depth of Field toggle not being applied in dialogues

Items & Loot

● Increased chances that items found have a level requirements closer to the player's actual level when found. Players will still be able to find items with higher level requirements, but player level is now taken into account.
● Removed Common item loot drops from high level loot crates.
● Reduced the amount of healing items that the player will find from crates and defeated enemies.
● Increased base damage from melee bodies, handles and addons by approximately 5%.
● Reduced base damage from ranged bodies, muzzles and grips by approximately 5%.
● Fixed resistance stats not being applied for crafted gear when adding addons.
● Reduced gear addon resistance and critical chance bonuses. ● Ensured that quest reward “Diver's Helmet” will no longer drop as random loot.
● Removed slots from all protective suits.

Sound

● Updated melee sound effects across the board.
● Updated mount sound effects volume.
● Added sound effects for tribe war trebuchet.
● Updated sounds when the player lands inside HQ after being launched from catapult.

Combat

● Fixed issue with abnormally high damage output due to consumable top mod applying meta damage multiple times during equip and unequip.
● Fixed ability damage not being able to inflict critical hits.
● Reduced Dead-Eye Sharpshooter perk damage multiplier from 2.0 to 1.25 to ensure that it is comparable to other perks.
● Disabled end-of-combat slow motion camera for short combat scenarios.
● Adjusted valid angles for combat targets to reduce camera movement in combat.
● Disabled camera look-at when striking characters up in the air.
● Fixed a few cases where airstriking would not complete its last attack.
● Adjusted speed of some enemy grabs. It is now a bit easier to dodge them in time.
● Fixed kick attack from smaller enemies being too difficult to parry. Parry window is now more consistent and enemies can be staggered out of it.
● All Tribe Sifus and Lupa Lupin in the final encounter now react stronger to being parried, allowing players to parry and then counterattack.
● Fixed issues with tracking on Jagni Staff attacks. First three hits will no longer overshoot targets and dodge attack is more reliable.
● Fixed sometimes spawning double death particle effects on defeated enemies.
● Fixed issue with Pichu Nanchuk not stopping its animation.
● Fixed larger enemies with melee weapons animating too quickly at slow walking speeds.
● Adjusted hit reactions for Morks to make melee more viable and satisfying to use.
● Fixed issue with dodge shooting while reloading not moving the character correctly.
● Fixed issue with Airstrike sometimes being canceled.
● Adjusted the range for melee attacks to improve enemy tracking and reduce misses.
● Fixed issue where melee gap closer would sometimes overshoot.
● Fixed backwards attack for crush weapons resulting in a miss most of the time.
● Adjusted animations for unarmed and glove attacks to be faster.
● Fixed issue where the player would sometimes become stuck underneath larger enemies after being knocked to the ground.
● Added ability to slide underneath legs of titans.
● Fixed issue where the player would sometimes get stuck inside an enemy after a vault or legslide move.
● Fixed issue where the player would sometimes get stuck inside an enemy after Airstrike.
● Adjusted sound and rumble effect for successful parry to improve feedback.
● Fixed issue where Airstrike would cause enemies to be launched very far.
● Improved aiming for Jumbo Puff when throwing rocks.

Quests & Achievements

● Fixed game progress not being able to reach 100% due to unavailable quest states within a single playthrough.
● Fixed "Back to the Roots" quest sometimes not being completed.
● Adjusted tribe war flow to be more robust.
● Fixed the “Old World Gadgets” trophy correctly unlocking after finding old world gadgets.

Crash Fixes

● Fixed crash when moving objects between areas using Telekinesis.

User Interface

● New weapon Wung-Fu is now only unlocked when the player has crafted a new weapon instead of being unlocked when looting an individual component.
● Added correct “fast travel locked” message when attempting to fast travel while climbing a ladder or falling.
● Added Mercenary DLC indicator to the main menu.
● Added dark backdrop to QTE prompts to improve readability on lighter backgrounds.
● Moved Comic-book Effects to ensure that the counter QTE prompt is visible.
● Reversed Hypoxia Warning percent value to be consistent with other zones.
● Added fading to enemy & friendly markers at 30m distance to reduce HUD clutter.

World

● Remove several area objectives from Suburbia, as they are tied to the Moog quest and could cause confusion.
● Replaced a couple of NPC tasks that didn't work as intended.
● Added missing “No-Rain” volume to the sewer entrance at oil fields to prevent indoor rain effect.
● Subnautica station is now fully covered by correct post-process volume.
● Improved look for indoor puddles.
● Fixed issue where the player was able to fall through the world in the Myriad Fortress.
● Fixed issue where the player was able to fall through the world in an Ankati Outpost.
● Fixed issue where big oil planes were possible to walk on.
● Fixed Oil Field Monster's presentation camera being triggered underground.
● Fixed area objectives for Gutway 6G counting incorrect amount of Superb Loot.

Miscellaneous

● Disabled fast travel when jumping from water.
● Fixed issue where the “Unspeakable hand” Wung-Fu could cause NPCs to fall through water surfaces instead of drowning.
● Fixed issue with rocket NPC being stuck in air after explosion.
● Fixed issue with rocket NPC explosion particle effects popping when being removed.
● Adjusted free-fall duration needed for Mounts to trigger hard landing.
● Fixed attribute check labels in puzzles incorrectly being displayed as “Loot Chance” instead of “Intellect”.
● Fixed infinite jump while using photo mode.
● Fixed fireflies not spamming narration when caught.
● Fixed child memories being auto-completed when opening photo mode.
● Fixed some doors opening after using photo mode.
● Fixed smoke from burning villages sometimes being rendered as stripes on AMD GPU's.
● Adjusted default camera pitch up a bit so it's not positioned directly behind the player
● Fixed resistance being reset after modifying appearance.

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OrangeRKN
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PostRe: Biomutant - PC, PS4, XB - 25/5
by OrangeRKN » Wed Jun 02, 2021 11:56 am

Stuart wrote:(I seem unable to post links)


It's an anti-spam limit on new accounts, once you've made a few more posts it will stop being a problem! It's a bit annoying but we unfortunately get a lot of spam registrations.

Have you played much of the game yet? I'm interested in it even with the middling reviews.

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Stuart
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PostRe: Biomutant - PC, PS4, XB - 25/5
by Stuart » Wed Jun 02, 2021 1:16 pm

OrangeRKN wrote:
Stuart wrote:(I seem unable to post links)


It's an anti-spam limit on new accounts, once you've made a few more posts it will stop being a problem! It's a bit annoying but we unfortunately get a lot of spam registrations.

Have you played much of the game yet? I'm interested in it even with the middling reviews.


Waiting for it to arrive in the post. Ordered physical so I can resell if it's not my cup of tea.

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PostRe: Biomutant - PC, PS4, XB - 25/5
by Rubix » Thu Jun 03, 2021 8:17 am



Sadly I think I am knocking this game off my wish list. Seems to repetitive and broken to be any good. Sad really.

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Stuart
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PostRe: Biomutant - PC, PS4, XB - 25/5
by Stuart » Sun Jun 06, 2021 6:38 pm

OrangeRKN wrote:Have you played much of the game yet? I'm interested in it even with the middling reviews.


Played a few hours, some unsorted thoughts:

  • Combat feels decent and is my favourite element of the game, reminds me a little of Ratchet & Clank with shooting & strafing. The powers are fun.
  • Visually it's fine but too garish, wish there was a slider for the colour saturation. Monster designs are good. It has that default "Unreal Engine Lighting" look, if you know what I mean.
  • Game a bit too easy so far, I'm playing on Normal & going to raise it to Hard. For reference, I usually play games on Normal or Easy and never choose Hard mode.
  • A tonne of different RPG mechanics and statistics but don't sense they're particularly important to progress. Same with choosing your starting classes, although it's neat how it affects the look of the character model.
  • Music is fine but forgettable
  • Story is a bit saccharine but perhaps aimed at children
  • I don't mind the narration, even before the patch has allowed more settings for it
  • Camera control was initially too fast, same for sharpening filter & a few other things but easily adjusted in settings
  • I'm useless at puzzles but these are trivial
  • Tutorial is too long (a couple of hours)
  • You're given health items but your health regenerates so not really needed, perhaps in hard bosses I haven't reached yet. Same for ammo which is infinite regenerates after a few seconds. The game's a bit too forgiving

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OrangeRKN
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PostRe: Biomutant - PC, PS4, XB - 25/5
by OrangeRKN » Sun Jun 06, 2021 7:34 pm

I'm not surprised by the Ratchet comparison, it has always looked a little Ratchet from the trailers. Not a bad thing!

It sounds like overall it's just a bit easy and simple then, at least so far?

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Stuart
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PostRe: Biomutant - PC, PS4, XB - 25/5
by Stuart » Mon Jun 07, 2021 8:54 am

Yes that's fair, lots of elements to the game but a bit basic at the same time.


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