I'd just come out of a long term relationship meaning I had to temporarily move back in with my parents in a hurry I had my pc crt monitor perched on a bedside table so it was a strawberry floater to use, but I was feeling sorry for myself so went to the shops and saw this on the shelf in safeway. Looked interesting so I took a punt and then spent the entire weekend just playing it. I had some shitty free headphones on but I was so engrossed.
Jumped out of my strawberry floating skin a few times too
One of the best games I've eve played. Damn sploicers.
Brerlappin wrote:I think Welcome to Rapture is one of, if not the best, intros in any game. I really struggle to think of any intros that can top it. Its perfect, it sets the game up amazingly. everything up til the splicers break through the glass during Ryans first speech is just scene setting and atmospheric perfection. The gameplay has aged for the worst (tho the remasters help a bit), and the tail end of the game is a slog. The hacking minigames strawberry floating blow too, but Bioshock is definitely more than the sum of its parts. Its probably my most replayed game. I lost track of the amount of times I finished it on 360. I got the remaster for free on PC and started it this weekend, I knew it must have been close to its 10 year anniversary, but I didn't realize it was literally 2 days after I started it! As an aside, the remaster really does look lovely. Amazing that you got it for free on PC if you owned bioshock (because I probably paid about 2.99 for OG Bioshock for it on Steam!)
Agree with all of this although you could argue that the gameplay wasn't that great at the time and the ending was definitely gooseberry fool.
I'd recommend Alien Isolation to fans of Bioshock, far scarier but has the same intense atmosphere and OCD inducing drawers and cabinets that need to be checked.
Pedz wrote:Yeah, I don't really get the horror game angle.
Early on it kind of does. But I say the horror is more in its art and story then the game design itself...
I'd go along with that; the art and design is so lusciously eerie. I love the setting and the style but I do find it to be creepy. I probably only played about half-an-hour of Bioshock, none of Bioshock 2 and maybe six or so hours of Infinite (which I really enjoyed). It feels like a good time to return to Rapture.
One of my favourite games ever. Staring at the water for a good few seconds before you realise the game has started, the first plasmid*, the first Big Daddy, Fort Frolic and Sander Cohen, that twist. Such a shame it went downhill from there, but the style of the thing still lives up to it's lofty reputation today.
*Still the best use of vibration in any game, ever.
Bioshock 1 is a weird one. I absolutely loved the opening few hours but the middle of the game became really repetitive and I remember there was one more decent section later on with the theatre, but the rest became rather dull. I felt the Press Start review had it spot on.
The weird thing is, I haven't played it since and remember it much more fondly than I did when playing it. I preferred Infinite if I am honest as I felt the game world was much more detailed in terms of back story and analogies to past and current events, but I have fond memories of thoae month spent playing Bioshock as I'd just moved into my first house.
Bioshock 1 is way better than 2 because of the sense of place. And it didn't have that exceptionally annoying, drawn out mechanic of - kill big daddy, get little sister, look for corpses 2/3 times, the whole defensive thing going on. Bioshock 1 was more immediate, which was better at driving the narrative forward. I mean, with this little sister harvesting mechanic in BS2, one level could take hours. Back tracking and traipsing about.