Bizarre Recounts Strained Relationship With Microsoft

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Christopher
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PostBizarre Recounts Strained Relationship With Microsoft
by Christopher » Wed May 06, 2009 5:17 pm

Talking recently to Edge as part of a wider feature on new racer Blur, Bizarre Creations’ creative director Martyn Chudley recounted the company’s increasingly strained relationship with Project Gotham Racing publisher Microsoft prior to the studio being acquired by Activision.

“I’m not going to slag [Microsoft] off in an evil way, but obviously we worked on PGR4 for them, and I think that PGR4 was the strongest Gotham game we did – the most fully rounded. But towards the end of that project they wanted us to bring it in early, to chop six weeks off development. But the way we work is really right up to the wire, so basically the game is nowhere near finished at six weeks to go, so we had to dig our heels in and say that our contract said that we’re to bring the game in on this day, and that’s what we were going to do because we cannot compromise the work that the lads have been doing, and the quality of the game,” Chudley said.

“They didn’t realise how bad a situation it would have been – we needed that extra six weeks, and it got us concerned with the future with Microsoft… We were getting disillusioned with Microsoft and they were getting corporate and cocky as well because of the shift in power between them and Sony.”

According to Chudley, Microsoft’s main focus was always on its first party developer Turn 10 Studios, the team behind the Forza Motorspot series.

“And that was at the expense of us,” he said. “They brought out the Forza [Xbox 360 console] bundle. And that was disappointing, because the guys worked so hard on [PGR4]. It just didn’t get the exposure and the marketing – it got the critical acclaim, but wasn’t as commercially successful as the other projects... Microsoft always had – I’m painting a bad picture; we had a really good relationship right up to the very end – but they always had other agendas, which were primarily about selling Xbox.”

http://www.edge-online.com/news/bizarre-recounts-strained-relationship-with-microsoft

Shame this happened as the PGR series always delivered for me :cry:

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KK
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by KK » Wed May 06, 2009 5:19 pm

Microsoft were getting corporate and cocky as well because of the shift in power between them and Sony.”

Didn't strawberry floating take Microsoft long, did it?

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CuriousOyster
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by CuriousOyster » Wed May 06, 2009 5:21 pm

PGR4 is easily one of my most loved and played game of this generation, didn't realise it didn't quite sell as well as it should have. Is Blur out this year?

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Christopher
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Christopher » Wed May 06, 2009 5:22 pm

Thor wrote:PGR4 is easily one of my most loved and played game of this generation, didn't realise it didn't quite sell as well as it should have. Is Blur out this year?


Hopefully Blur will be out this year. I am so excited about it, after the Edge feature on it.

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Venom
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Venom » Wed May 06, 2009 5:24 pm

Suzzopher -how dare you start this thread about this one-off incident.
Microsoft never had any relationship problems with Bungie... :fp:

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abcd
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by abcd » Wed May 06, 2009 5:25 pm

I really don't like the look of blur.

I just don't fancy the whole power ups option. I prefer racing cars.

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Raide
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Raide » Wed May 06, 2009 5:30 pm

"I’m painting a bad picture; we had a really good relationship right up to the very end – but they always had other agendas, which were primarily about selling Xbox.”


Uhh...yes, that sounds about right. They are a business after all!

I loved PGR 4 but the focus on Supercars/Bikes did not appeal to me as much as PGR2 did. Give me a huge variety of cars and lots of different race types, since many PGR4 races could be resolved by having the fastest rocket, no necessarily the best drivers.

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CuriousOyster
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by CuriousOyster » Wed May 06, 2009 5:41 pm

suzzopher wrote:
Thor wrote:PGR4 is easily one of my most loved and played game of this generation, didn't realise it didn't quite sell as well as it should have. Is Blur out this year?


Hopefully Blur will be out this year. I am so excited about it, after the Edge feature on it.


I don't really like Edge(mainly for their shite scoring) but nearly bought it for this, worth it?

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Oxx
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Oxx » Wed May 06, 2009 5:53 pm

abcd wrote:I really don't like the look of blur.

I just don't fancy the whole power ups option. I prefer racing cars.


I suppose this is what happens when two Mario Kart games sell over ten million copies in less than five years.

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satriales
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by satriales » Wed May 06, 2009 6:57 pm

I've heard a couple of other developers recently saying that had trouble working with Microsoft. Introversion is one but I can't remember who the other one was.
The first major problem was Microsoft. I want to be clear that in hindsight, we believe Microsoft were absolutely correct in the calls they made, and we were wrong. But at the time, oh my god they were pissing us off. We’d done a massive treatment of the in-game menus for Darwinia and Multiwinia, and the end result is exactly what you see in the PC/Mac versions of Multiwinia now. We were very happy with that and considered the game ready to go through their certification process, but Microsoft did not agree. They requested we go into an extensive period of redesign and polish on the game, covering everything from the menus to the squaddie control method in Darwinia, to the game modes in Multiwinia. It was the first time a massive company had effectively told Introversion what to do, and we didn’t like that at all. It was also months of work, and the concept of open-ended polish and iteration with a company several orders of magnitude larger than our own didn’t hugely appeal. We finally resolved this situation in the only way we could – we separated the PC and Xbox versions of the game, pushed ahead with a PC only version of Multiwinia, and put the Xbox project on a back burner.

http://forums.introversion.co.uk/introversion/viewtopic.php?t=2012

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Skullfire
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Skullfire » Thu May 07, 2009 6:42 pm

satriales wrote:I've heard a couple of other developers recently saying that had trouble working with Microsoft. Introversion is one but I can't remember who the other one was.
The first major problem was Microsoft. I want to be clear that in hindsight, we believe Microsoft were absolutely correct in the calls they made, and we were wrong. .....


Says it all, I think. Also with regards to Bizarre, let's see how they get along under Activision's wing. They said in the interview that the way they work is really right up to the wire, and that the game was nowhere near finished at six weeks to go. I've got a feeling that Bizarre might get disillusioned with Activision even quicker. Talk about a corporate and cocky company.

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satriales
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by satriales » Thu May 07, 2009 6:51 pm

Skullfire wrote:
satriales wrote:I've heard a couple of other developers recently saying that had trouble working with Microsoft. Introversion is one but I can't remember who the other one was.
The first major problem was Microsoft. I want to be clear that in hindsight, we believe Microsoft were absolutely correct in the calls they made, and we were wrong. .....


Says it all, I think.

I dunno, they almost went bankrupt because they didn't release a game last year and they aren't going to be too critical of microsoft while they still want to release their game on the 360.

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jamcc
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by jamcc » Thu May 07, 2009 7:10 pm

Christ. I'd be pissed off in the situation too. Would be interesting to hear MS's account of the story.. But I doubt we will.

All the PGR games were superb. MS should have cherished Bizarre. Besides, PGR4 was quite clearly a better game than Forza 2 (yeah, it came out later...). :fp:

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Skullfire
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Skullfire » Thu May 07, 2009 7:48 pm

satriales wrote:
Skullfire wrote:
satriales wrote:I've heard a couple of other developers recently saying that had trouble working with Microsoft. Introversion is one but I can't remember who the other one was.
The first major problem was Microsoft. I want to be clear that in hindsight, we believe Microsoft were absolutely correct in the calls they made, and we were wrong. .....


Says it all, I think.

I dunno, they almost went bankrupt because they didn't release a game last year and they aren't going to be too critical of microsoft while they still want to release their game on the 360.

If they were really concerned about being too critical of MS; maybe they shouldn't have said anything at all at this stage.

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Rik
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Rik » Thu May 07, 2009 7:54 pm

It was all the fault of SEGA with MSR and MS with PGR, watch out Activision your next.

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SEP
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by SEP » Thu May 07, 2009 8:03 pm

Rik wrote:It was all the fault of SEGA with MSR and MS with PGR, watch out Activision your next.


We can only hope that their next series doesn't end with an R.

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Ryan
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PostRe: Bizarre Recounts Strained Relationship With Microsoft
by Ryan » Thu May 07, 2009 8:23 pm

MCN wrote:
Rik wrote:It was all the fault of SEGA with MSR and MS with PGR, watch out Activision your next.


We can only hope that their next series doesn't end with an R.


BluR? Doomed!


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