This is surprisingly pretty good. Shocked really. Noticed some frame rate issues but as a beta it’s a pretty good overwatch clone with its own ideas, the fuel cells game type is aces, reminds me of head hunter in Halo Reach.
Bleeding Edge Is a New Xbox Hit in the Making – Hands-on
Bleeding Edge demonstrates not only Microsoft’s willingness to enliven its lineup of exclusives, but that Ninja Theory’s first official foray into multiplayer isn’t an amateur effort. Rahni Tucker and her team have produced something truly special. With such a solid foundation, the title has the potential for even greater growth down the road. I can’t wait for the full release on March 24, but until then, at least I can jam along to the game’s fantastic main theme.
Even with a couple of blemishes present, I still had an absolute ball with the Bleeding Edge beta when I was able to go on the offensive. Sure, the lack of a role queue is a massive oversight, and I didn't much enjoy the ranged combat, but I'm excited to clash swords with more of the cast and uncover all their mechanical intricacies in the second beta session that begins on March 13. Be sure to check back for the full review for Bleeding Edge right around when it launches on March 24.
Bleeding Edge doesn’t carve out a new path for the PVP battle arena, but the beta offered glimmers of hope that it could be the next game in the genre to pour countless hours - both happy and mad - into. I’m excited to see what comes next.
Besides a couple of balancing issues and small fixes, Bleeding Edge is shaping up to be a very competent hero fighter. In a sea of competition, it seems to be different enough to swim on its own. It launches on March 24th for PC Xbox One via Game Pass.
Games like Bleeding Edge sometimes fail to establish an early player base. This can sometimes mean them not receiving the ongoing support they desperately need. Microsoft’s backing and the game’s widespread availability through Game Pass will hopefully result in a well-polished game that sees support well into the future.
I honestly think without Gamepass this game would probably die but this is game that is tailor made for Gamepass. If it does become even a small success I expect MS to increase the BE team size up from it's now 25. I enjoyed it more than MW, which isn't saying a lot I suppose but still...
Here it is, the patch notes for the official Launch of Bleeding Edge. We've come a long way since we first announced the game at E3 back in 2019. With multiple technical alpha play tests behind us and two epic Closed Beta weekends, we're incredibly proud to share Bleeding Edge with the world when it launches tomorrow at 7am GMT.
As always, we read every Forum post, Tweet, Discord message and Email you send us with your feedback on Bleeding Edge. We continue to take on board everything you tell us and work hard to prioritise what we're working on to ensure our community has the best experience possible when they play Bleeding Edge.
Added: Brand new Map Landslide to the rotation.
Added: Punk Rock Nidhoggr skin
Added: Butterpunk Buttercup skin
Added: Outrider ZeroCool skin
Added: Rioter’s hoverboard
Added: Make Your Mark stickers
Ride or Die Sticker
Added:The Nihilist Maeve emote
Added:Let’s Bounce Gizmo emote
Added:Stamp and Scrape Cass emote
The above content is connected to the Punk Pack which can only be gained by pre-ordering Bleeding Edge or playing with Xbox Game Pass within the first week of launch: 24th of March to March 31st
Added: 2 tints for every Fighter in game, these can be found under Skins in the Workshop. Added: Motherboard hoverboard Added: Candy hoverboard
Improved: In-game music will now trigger at more appropriate moments during a match.
Added: More in-game music
Fixed: Fighter VO lines will now be interrupted when the action that triggers the VO line is interrupted.
Added: The launch trailer will play when you load up Bleeding Edge for the first time (this cinematic is skippable)
Improved: After selecting ‘Fight’ and starting matchmaking, players can continue to wait for a match whilst browsing all in-game menus
Improved: Match end screen improved aesthetically
Added: 21:9 support added for PC
Fixed: player names not showing up correctly in hero select on Xbox
Played an hour or so tonight and had a fun time. Ran well and quick matchmaking times. Played half the time as Daemon (Ninja guy) and the rest as Gizmo (ranged attacker) and Zero Cool (ranged healer).
Nice features are achievements progression carrying over from the betas and in-game patch notes.
Hey Everyone! Thank you so much for supporting our launch! Here are some common issues and requests we are aware of and working on:
Unlock 60 FPS (PC) We're aware that some of you requested we unlock the framerate on PC. We hear you, and to clarify the core network of Bleeding Edge will always run at 60 FPS, like with fighting games. However, we are currently looking into how we can remove the visual lock on frames to make the game look and feel better for those of you with suitable hardware.
Fail to Connect Issue (Steam) We have received reports of players in Australia and China being unable to connect to online services on Steam. We are investigating this issue and will deploy a fix as soon as we are able. Thank you for your patience!
Lag & Stability (all platforms) We have highlighted reports of lag and instability from players. We apologise for any inconvenience caused by network instability, and the team are working hard to find a solution for affected players.
Localisation (all platforms) We are aware of some localisation errors in Bleeding Edge, particularly with Spanish and Korean. We are committed to fixing these issues as soon as possible so that you can fully enjoy Bleeding Edge in your preferred language.
Bleeding Edge is about carefree scraps with a few pals you just met against some random chancers, not unlike a night out in Cheam, actually. Hit FIGHT and the game finds you a match with as little fuss as possible. Hopefully you're playing with people who stick together, rather than waddle off like some maddening toddler speeding towards their inevitable doom. Rinse and repeat, the hidden rating system (hopefully) working behind the scenes to huddle players of similar skill level together. If you lose - oh well, you get a completion bonus, some experience points and a handful of credits. Win and you get a few more. Do I think Game Pass and the Lockdown (both of which sound like characters in the game) will carry Bleeding Edge till the summer? The combat is just about good enough to get away with it for now, but without some meaningful updates I'll probably lose interest sooner rather than later.
There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening.
If you're even remotely interested in Bleeding Edge, play it now while the matchmaking is still lively.
Most people are pointing to it's bare bones launch, im in 2 minds as to why they launched like this but, then again, having actual players playing it means they can iron out any issues plus I reckon they'll be adding in more and more characters over time. Not saying it'll be like how Sea of Thieves evolved into an Excellent game but it has the potential to.
Photek wrote:Most people are pointing to it's bare bones launch, im in 2 minds as to why they launched like this but, then again, having actual players playing it means they can iron out any issues plus I reckon they'll be adding in more and more characters over time. Not saying it'll be like how Sea of Thieves evolved into an Excellent game but it has the potential to.
It was only made by an average of 15 people so probably the best they can do at launch. Like SoT it has a solid base at launch but it won't have a 100 Devs like SoT to keep supporting it. Hopefully they'll put out a roadmap of upcoming changes soon.