Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)

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Kos or Kosm?

Kos
20
69%
Kosm
9
31%
 
Total votes: 29
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Victor Mildew
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Victor Mildew » Sun Dec 06, 2020 4:56 pm

Jenuall wrote:Did it on my first try one handed, wearing no armour and without taking a hit. The Devs gave me a unique trophy that nobody else can ever get because they checked the data and said I was better than anyone they'd ever seen play the game.

You won't be able to check any of that though because I did it on my cousin's PSN account


Jokes on you bro I hacked the Nintendo servers on my phone and I'm sticking the mp3 on MySpace right now 8-)

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Sun Dec 13, 2020 8:17 pm

twitter.com/Say0n_Ara/status/1338189974554992640



:simper:

Beat them directly after this but, this game sometimes :lol:

Demanding perfection from people while still being a bit janky is quite frustrating.

Last edited by Fade on Sun Dec 13, 2020 8:20 pm, edited 2 times in total.
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<]:^D
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by <]:^D » Sun Dec 13, 2020 8:18 pm

youre not wrong.
ape Sekiro boss has a jumping grab attack that just feels absolutely 50/50 whether you can actually dodge it. frustrating.

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Sun Dec 13, 2020 8:33 pm

That's why I don't get the amount 9/10 scores.

If you're gonna make your game punishing make sure it's the players fault every single time they die.

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Pedz
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Pedz » Sun Dec 13, 2020 8:40 pm

From games are janky, people who say other wise are full of gooseberry fool.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by <]:^D » Sun Dec 13, 2020 9:01 pm

theyre janky but its not overwhelming to me personally

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Mon Dec 14, 2020 1:35 am

It's not overwhelming, but any jankiness in such a punishing game is a problem really.

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Mafro
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Mafro » Mon Dec 14, 2020 8:36 am

What's janky in that vid?

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by <]:^D » Mon Dec 14, 2020 7:05 pm

weird floaty jump back, and the pistol shot isnt even close to aiming at the enemy. id agree though that its hardly a perfect example of jank

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Mon Dec 14, 2020 7:43 pm

Mafro wrote:What's janky in that vid?

Look where the lock on reticle is/the camera is aiming and then look where the bullet goes.

I get the projectiles are meant to be slow and weighty so you don't hit enemies when they move, but the lock on has to be the worst part of the game.

It's so bad :lol:

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Mafro
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Mafro » Mon Dec 14, 2020 7:53 pm

You missed the parry window.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Mon Dec 14, 2020 7:58 pm

Mafro wrote:You missed the parry window.

What are you talking about, the bullet didn't even hit the enemy :?

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Saint of Killers
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Saint of Killers » Mon Dec 14, 2020 8:09 pm

Given how close you were and their late movement, I think that example is bad timing bordering on bad luck.

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Jenuall
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Jenuall » Mon Dec 14, 2020 8:11 pm

Man, why don't the enemies just stand still and let you shoot them FFS!? ;)

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Mon Dec 14, 2020 8:35 pm

Saint of Killers wrote:Given how close you were and their late movement, I think that example is bad timing bordering on bad luck.

Shouldn't have to rely on luck in a game that's so punishing though.

Also, the fact her head moved a bit shouldn't matter, that's not where I locked onto, nor where the camera was pointing. If you watch the dot it basically doesn't move and the bullet goes nowhere near it.

The game shows you that your projectiles are meant to go where the dot is (hence being able to lock onto different body parts on larger enemies).

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Parksey
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Parksey » Mon Dec 14, 2020 11:14 pm

You bullet misses where you've locked on to because she starts up her attack animation so she moves past it. And, like Mafro said, you miss the parry window. Parrying rather than dodging is always the riskier (but more rewarding) move. Had you timed it right, you'd have hit her. Should probably have dodged if things were that precarious though, and with the second enemy firing at you.

I'm not sure what standards you hold Bloodborne too. Seems to be unreasonable ones that no game adheres to.

Should enemies shout out the name of their attacks before they do it? Have 20 second wind ups? Bullets auto aim even if you miss, so you're accurate every time? A set order to every attack so you know exactly what's next? Enemies that stagger with every hit? Cancellable attacks so you can get out of jail each time? How about seeing the A.I. script on screen so you know exactly what the enemy is going to do next?

No game adheres to that. It's not "luck" if you get an attack at Time X and Place X, but then play the boss battle again and get a different attack in a different place. It's not "luck" if one time the enemy does the attack you don't like a lot but other times you get an easier ride. That's not you circumventing the game, it's just how games work.

And Bloodborne "demands perfection"? No it doesn't. There it demanded you got your party right, dodged the chuff away or positioned yourself a bit better. You even had the option of a regular attack, which might have staggered her. You also maybe had the option of healing.

There was no demand of perfection in that clip, nor is there in the game. You have health refillables and bonfires for that reason. A game where death is permanent and inevitable seems like a jarring contradiction to one that demands perfection.

Still, you can aim for that if you want. People have done no hit runs.

Did they just get lucky? Did their bullets just magically auto aim whenever they wished? Did they just get the right combination of attack patterns and animation?

The game doesn't demand perfection, and expects the player to fail and learn through failing, but it provides the opportunity for it, should players wish.

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Mon Dec 14, 2020 11:20 pm

Not sure what all that's got to do with the lock on being garbage.

The lengths people will go to to not say something bad about Fromsoft games is funny :lol:

I thought the lock on being bad was something everyone could agree on, but apparently not.

Also, she doesn't move until after the bullet is being fired so I don't know what you're talking about.

I specifically waited until after her dash so I could try and parry her. If my character was aiming at where she dashed from I'd understand, but they don't.

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Parksey
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Parksey » Mon Dec 14, 2020 11:37 pm

Fade wrote:Not sure what all that's got to do with the lock on being garbage.

The lengths people will go to to not say something bad about Fromsoft games is funny :lol:

I thought the lock on being bad was something everyone could agree on, but apparently not.

Also, she doesn't move until after the bullet is being fired so I don't know what you're talking about.

I specifically waited until after her dash so I could try and parry her. If my character was aiming at where she dashed from I'd understand, but they don't.


It's not "the lengths some will go" though, is it? Your opinion is the outlier here, with the games receiving universal acclaim from outlets the world over.

Looking back through your posts in this thread, it feels like your mind is made up, and probably was before you played this game. Seems a bit like going in looking for a reason to get frustrated and blame it on jank or the terrible combat. A bit like a self-fulfilling prophecy. "SEE LOOK THERE'S SOME OF THAT THERE JANK I PREDICTED AND MIRACULOUSLY HAVE FOUND".

You've convinced yourself that you've died to jank. So no-one is going to persuade you otherwise. Even though people have, so maybe it's your notion of what constitutes jank is subjective. I don't see it, and others don't. Looks like you strawberry floated up.

The game has jank. Various cheeses wouldn't be exploitable without it. The camera is a pain at times, especially with the bigger bosses. It can't keep up. The frame rate is iffy. The bigger enemies can have some cheap attacks. There are some weird hitboxes.

No-one's saying the game is perfect. No-one's saying thee isn't bullshit in it.

But you didn't die to jank.

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Pedz
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Pedz » Mon Dec 14, 2020 11:51 pm

Don't forget that sometimes walls and doors don't matter.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by <]:^D » Tue Dec 15, 2020 6:48 am

Dark Souls in the catacombs where my sword was bouncing off walls and the skellies just warped through and hit me :x


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