Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)

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Kos or Kosm?

Kos
20
69%
Kosm
9
31%
 
Total votes: 29
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Jenuall
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Jenuall » Tue Dec 15, 2020 9:28 am

Yeah the "walls block you but not enemies" problem is probably the one main thing that pisses me off about these games, everything else I'm okay with.

Fade - lock on is just a mechanism to control which enemy you are focusing on, it's not a guarantee that you will hit them with any and all attacks that you use. Just as you can dodge enemy attacks when they are "locked on" to you, they can do the same back.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Tue Dec 15, 2020 11:03 am

Did you watch the clip? She didn't dodge anything, her feet were planted to the floor :lol: the lock on clearly has problems nwhen you're close to an enemy, which I'm assuming is why some enemies are so hard to hit when you've knocked them down, like dogs for example.

I've had instances on large bosses too where you'll throw an item at them and it will just miss for no reason. Probably why so few people actually rely on throwables or even use arcane builds.

There's a woman asking me to get her brain fluid, is that something I'm going to come across naturally or something I'm going to have to look up?

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Jenuall
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Jenuall » Tue Dec 15, 2020 11:42 am

She dashes closer to you so your shot goes past her as there isn't room for you to line up the gun. You can literally see that your character is holding the gun beside her head, how did you expect that to work?

Image

Getting in close is a legitimate tactic against ranged attacks, if the player can use it then why shouldn't the enemies?

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Fade
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Tue Dec 15, 2020 12:17 pm

Meanwhile...

twitter.com/Say0n_Ara/status/1338819844767100930



And before you comment on the enemy type, I tried it on a human size enemy too and got the same result

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Parksey » Tue Dec 15, 2020 12:35 pm

That enemy is moving towards you, a matter of centimetres. The other enemy was moving quicker, first diagonally across you and then towards you. The crow is pretty much stationary.

Every attack you do in Bloodborne has a cost in terms of animation and wind up time. You start your shot and she's already gone past where you aimed. And your timing was off for a parry. You got punished for it.

Not sure why you're choosing to die on this particular hill. Should the bullets hit every enemy when locked on, regardless of movement, positioning, speed and what stste they are doing.

As was already stated, it's a lock on for camera control so you can single out and enemy, circle around them and (sort of) keep the camera where you want. It's not there for your bullets to hit without fail in a position where you were, at best, taking a big risk firing off a shot and, at worse, making a major strawberry float up shooting instead of dodging. Shooting was the worst option in that case.

Your gun is your shield, effectively, it's not really for damage output. If you're a god at parrying you can try it on the fly, but you should be setting up your parties, waiting for the right time and an attack you can read. I was crap at it, so barely parried anything but trolls or a few hunters, and just dodged like my life depended on it (and it did).

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Victor Mildew
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Victor Mildew » Tue Dec 15, 2020 12:48 pm

Yes the gun is for parrying only, which is why it barely does any damage.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Saint of Killers » Tue Dec 15, 2020 12:53 pm

:lol: strawberry floating hell.

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Jenuall
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Jenuall » Tue Dec 15, 2020 1:01 pm

Guns are good for two uses: parrying and getting Doritos

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Victor Mildew
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Victor Mildew » Tue Dec 15, 2020 1:02 pm

Jenuall wrote:Guns are good for two uses: parrying and getting Doritos

Image


:lol:

Although Jeremy should note that the white dot is in fact pointing at his arm so he'll miss his head.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Victor Mildew » Tue Dec 15, 2020 1:08 pm

Here's me using parry to win this fight, because there's no way I was winning any other way


And for actual jank, there's this classic of mine

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Saint of Killers » Tue Dec 15, 2020 2:34 pm

Totally fair.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Jenuall » Tue Dec 15, 2020 2:40 pm

Walls and scenery are no barrier for FromSoftware enemies!

twitter.com/RussellMcIver/status/1092925106035187713


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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Mafro » Tue Dec 15, 2020 2:43 pm

Fade you should play Sekiro.

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Victor Mildew
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Victor Mildew » Tue Dec 15, 2020 2:44 pm

Jenuall wrote:Walls and scenery are no barrier for FromSoftware enemies!

twitter.com/RussellMcIver/status/1092925106035187713



strawberry floating hell :lol:

Hexx wrote:Ad7 is older and balder than I thought.
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Pedz
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Pedz » Tue Dec 15, 2020 3:26 pm

Mafro wrote:Fade you should play Sekiro.


Are you trying to make Fade rage harder? Sekiro is rock strawberry floating solid IMO.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Mafro » Tue Dec 15, 2020 3:33 pm

Pedz wrote:
Mafro wrote:Fade you should play Sekiro.


Are you trying to make Fade rage harder? Sekiro is rock strawberry floating solid IMO.

Lady Butterfly :wub:

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Pedz » Tue Dec 15, 2020 3:58 pm

FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Jenuall
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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Jenuall » Tue Dec 15, 2020 4:06 pm

I really want to get Sekiro but I'm waiting for a decent discount price on PC. Fingers crossed for the Steam Christmas sales!

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by Fade » Tue Dec 15, 2020 5:56 pm

Pedz wrote:
Mafro wrote:Fade you should play Sekiro.


Are you trying to make Fade rage harder? Sekiro is rock strawberry floating solid IMO.

The only time I've genuinely raged at this game was the Ludwig fight. Literally stopped playing the game for a few days cos it pissed me off so much :shifty:

One thing that's definitely fucky is viseral attacks not working on slightly slanted surfaces. In the clock tower alien boss fight the middle of the arena is slightly slanted and sometimes it just doesn't let you hit your visceral attacks while other times it does.

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PostRe: Bloodborne - The Nightly Hunt begins... (The Old Hunters DLC out Tuesday!)
by <]:^D » Tue Dec 15, 2020 8:41 pm

another good point - when ive visceral-ed or parried an opponent and it just fails to do the thing :x infuriating


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