Cal Has A Thing For Doom3 Style Corridors, You Know...

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Cal
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PostCal Has A Thing For Doom3 Style Corridors, You Know...
by Cal » Mon Apr 26, 2010 3:02 pm

I always seem to have this idea of what 'good' sci-fi corridor design should look like. So I decided to fiddle about in 3DStudioMax2009 for a while, creating modular sections just for the hell of it. It's all very heavily influenced by Doom3 - still, for me, the touchstone of great SF design aesthetics, but with a heavy dose of Alien thrown in, of course. It's all my own work, btw.

Image

Image Image Image Image Image Image

These are all untextured meshes, quite detailed and not suitable for a game engine. This is the kind of thing I do to while away those quiet Sunday afternoons and evenings... :|

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Drunken_Master
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PostRe: Cal Has A Thing For Doom3 Style Corridors, You Know...
by Drunken_Master » Mon Apr 26, 2010 3:18 pm

Cal,

Why don't you get yourself a half decent PC and start working on some mods?

Image

Prime Directives : Prosecute those who steal memes from other forums. :fp:
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Rightey
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PostRe: Cal Has A Thing For Doom3 Style Corridors, You Know...
by Rightey » Tue May 11, 2010 2:07 am

Cal wrote:Image


How would that door open? Are those handles in the middle? Does it slide or does it open up like a normal door? Serious questions.

They look pretty good.

Pelloki on ghosts wrote:Just start masturbating furiously. That'll make them go away.

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spikey
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PostRe: Cal Has A Thing For Doom3 Style Corridors, You Know...
by spikey » Fri May 14, 2010 1:53 am

Cal wrote:quite detailed and not suitable for a game engine.


You could bake most of that detail into normal maps, then it would work just fine in a game.
Here's your project for this sunday http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-1-the-high-poly-model/


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