OldSoulCyborg wrote:deathofcows wrote:OldSoulCyborg wrote:deathofcows wrote:The
Reflection Crystal Heart was such a relief when I worked out what to do. Still no idea what's going on with the satellite in level 1, though - nor even where the B-Side is
Wait, what? Do you have the chapter 1
crystal heart?
I think not?
Alright. And by Reflection you mean the 6th chapter and not Mirror Temple? Or did you confuse the two?
No the one called Reflection with the
depression mega boss fight, and the trippy foliage and multidirectional thwomps.I've actually just done its B-Side. It took a long time and a lot of deaths. It was a bit obscene in its demands but felt good to have finished. And learning the nuances of play needed to progress feels more rewarding than any arbitrary 'leveling up'. And love how each screen is as much a puzzle of movement as a challenge of execution.
Only thing is, whereas the main game's balance is pitched so that difficult things are only Just so (and grabbing difficult and ingenuous strawberries feels like a high five from the game), the B-Sides are tough enough that I settle into a rhythm of constantly dying and getting better by increments. By the time you've done each screen you've sometimes mastered it by brute force and volume of efforts so that finishing it feels less skin-of-your-teeth intuituve play and more well-honed perfection. There's also fewer unpressured areas of just movement and discovery, and a narrower focus. The satisfaction is less that of feeling like a freestyling genius and more that of a perfected routine.
Still fun and satisfying (and still elicits lots of swearing out of relief when things beaten) - but a pretty distinct feel and flow from the main game, and a different mindset in reaction to the difficulty.
And I think I'm glad to have both in the game. Loving it still