CIVILIZATION VI - £12.49 on steam

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Alvin Flummux
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PostRe: CIVILIZATION VI
by Alvin Flummux » Fri Jun 17, 2016 7:34 pm

If barbarians are going to be tougher, they should at least be made to feel like actual lesser peoples/natives, instead of a faceless random annoyance.

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OrangeRKN
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PostRe: CIVILIZATION VI
by OrangeRKN » Fri Jun 17, 2016 11:10 pm

Knoyleo wrote:I'm not sure I like the sound of tougher barbarians, though. They've always been a massive nuisance that I've not really enjoyed, especially when you find a few camps still hanging around long into the late game.


You mean culture farms? :shifty:

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Pacman
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PostRe: CIVILIZATION VI
by Pacman » Mon Jun 20, 2016 1:08 am

They'll still be turn offable. It sounds like they're "harder" in the sense of more intelligent too, not just powered up. So keep your eyes open for the scout and if you see it dispose of it. If it gets away then start fortifying.

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Super Dragon 64
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PostRe: CIVILIZATION VI
by Super Dragon 64 » Thu Jun 23, 2016 7:56 pm



It looks fantastic :toot: The new way of displaying fog of war is very welcome as it makes it look like a map from Lord of the Rings. New gameplay elements like districts should help the game distinguish itself from Civ V, which is still very addictive. Hopefully Sean Bean has a big role, like the narrator, in the final game :wub: .

My only reservation is that, when building units, their icons don't have pictures of the actual models. I disliked this in Beyond Earth as it made it harder to get used to the new additions and it made everything look monotonous. Thankfully buildings have colourful icons so it shouldn't be as big of a problem.

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PostRe: CIVILIZATION VI
by HSH28 » Thu Jun 23, 2016 8:51 pm

Eurogamer Civ 6 lead designer interview...


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Pacman
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PostRe: CIVILIZATION VI
by Pacman » Fri Jun 24, 2016 8:38 am

So hype.

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Kezzer
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PostRe: CIVILIZATION VI
by Kezzer » Fri Jun 24, 2016 12:06 pm

Really like the idea of the land around you playing an impact on your technology tree. My only reservation is really petty... I just don't like the size of the models :lol:

still day one 8-)

This post is exempt from the No Context Thread.

Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sat Jul 02, 2016 7:23 pm





Sounds like city planning is going to be pretty in depth right from the get go.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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PostRe: CIVILIZATION VI
by Qikz » Sat Jul 02, 2016 7:26 pm

England look really fun!

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sat Jul 02, 2016 7:28 pm

But where are the Celts?

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Alvin Flummux
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PostRe: CIVILIZATION VI
by Alvin Flummux » Sat Jul 02, 2016 8:06 pm

Knoyleo wrote:But where are the Celts?


$5.99 DLC, probably. :shifty:

I'm hoping to see a bit of a reshuffle in the civs they include in the base game - some returning favorites, some new ones, some from the DLCs of games past. Liven things up.

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sat Jul 02, 2016 8:09 pm

Alvin Flummux wrote:
Knoyleo wrote:But where are the Celts?


$5.99 DLC, probably. :shifty:

I've got to say, I'm not a fan of the pricing of this. £50 for the standalone game, or £70 for the Deluxe edition, which is basically the game and a season pass for the first four DLC packs. Although no doubt there'll be many more than 4, so it's an extra £20 for just a bit of the DLC. :|

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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PostRe: CIVILIZATION VI
by HSH28 » Sat Jul 02, 2016 8:14 pm

Knoyleo wrote:
Alvin Flummux wrote:
Knoyleo wrote:But where are the Celts?


$5.99 DLC, probably. :shifty:

I've got to say, I'm not a fan of the pricing of this. £50 for the standalone game, or £70 for the Deluxe edition, which is basically the game and a season pass for the first four DLC packs. Although no doubt there'll be many more than 4, so it's an extra £20 for just a bit of the DLC. :|


£29.99 (or £28.49 with the Facebook code) from CDKeys...

http://www.cdkeys.com/pc/games/sid-meie ... 6-pc-steam

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sat Jul 02, 2016 8:25 pm

HSH28 wrote:
Knoyleo wrote:
Alvin Flummux wrote:
Knoyleo wrote:But where are the Celts?


$5.99 DLC, probably. :shifty:

I've got to say, I'm not a fan of the pricing of this. £50 for the standalone game, or £70 for the Deluxe edition, which is basically the game and a season pass for the first four DLC packs. Although no doubt there'll be many more than 4, so it's an extra £20 for just a bit of the DLC. :|


£29.99 (or £28.49 with the Facebook code) from CDKeys...

http://www.cdkeys.com/pc/games/sid-meie ... 6-pc-steam

Nice spot, thanks.

Still though, I don't remember previous Civ games having such high launch prices.

EDIT: I've just checked, and I bought the deluxe edition of Civ V on Steam before launch for £40.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Ironhide
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PostRe: CIVILIZATION VI
by Ironhide » Sat Jul 02, 2016 10:48 pm

I really don't like the more cartoonish art style they've gone for this time, looks like Civ Rev which imo, was strawberry floating awful casual friendly pap.

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PostRe: CIVILIZATION VI
by Dowbocop » Sat Jul 02, 2016 11:50 pm

Knoyleo wrote:But where are the Celts?

European Union
Leader:
Jean Claude Juncker
Traits:
Expansionist, bureaucratic, economic (depending on who you ask...)
Unique units:
MEP, gets a combat bonus against English fishing boats.
Brexiteer, resistance in cities captured by this unit is less effective as they don't fully research the situation and immediately regret their decision to rebel.
Unique improvements:
Gravy train railroad, which extracts 350 gold per turn from each puppet state and apparently prevents them from building hospitals and schools off their own back.
CAP farm, which doesn't actually produce any food.

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PostRe: CIVILIZATION VI
by HSH28 » Sun Jul 03, 2016 1:58 am

Ironhide wrote:I really don't like the more cartoonish art style they've gone for this time, looks like Civ Rev which imo, was strawberry floating awful casual friendly pap.


Civ Rev (the first game) was a decent attempt at a stripped down console version of the game, not 'strawberry floating awful casual friendly pap'. Civ Rev 2 I never played but you might have something if that's what you were referencing.

Either way, the look of the game and how it plays are clearly two very different things. There are clear reasons for their graphical design choices which are actually related to adding stuff into the game rather than dumbing it down, so your fears seem to be baseless.

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Knoyleo
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PostRe: CIVILIZATION VI
by Knoyleo » Sun Jul 03, 2016 12:03 pm

The devs did mention in some E3 videos that the change in visual style was a consequence of the new approach to cities. As specialist buildings/wonders etc now appear on tiles outside the central city tile, they wanted them to look more distinct than they did previously, rather than when they were all crammed into the same space together. It should also allow science/religion/production specialised cities to look distinct at a glance, apparently.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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Ironhide
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PostRe: CIVILIZATION VI
by Ironhide » Sun Jul 03, 2016 3:04 pm

HSH28 wrote:
Ironhide wrote:I really don't like the more cartoonish art style they've gone for this time, looks like Civ Rev which imo, was strawberry floating awful casual friendly pap.


Civ Rev (the first game) was a decent attempt at a stripped down console version of the game, not 'strawberry floating awful casual friendly pap'. Civ Rev 2 I never played but you might have something if that's what you were referencing.

Either way, the look of the game and how it plays are clearly two very different things. There are clear reasons for their graphical design choices which are actually related to adding stuff into the game rather than dumbing it down, so your fears seem to be baseless.


As long as the gameplay mechanics remain just as in depth then I'll be happy to overlook the slightly dodgy visual design choices.

I usually play Civ zoomed out anyway so it might not be too noticeable under 'normal' conditions, the leader models however are horrible no matter what anyone says.

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OrangeRKN
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PostRe: CIVILIZATION VI
by OrangeRKN » Sun Jul 03, 2016 7:43 pm

Civ Rev 2 is a good game, the only real problem with it is that it is far too easy.

Definitely a stripped down experience, but on the plus side that means you can play an entire game in one sitting.

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