CIVILIZATION VI - £12.49 on steam
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PostRe: CIVILIZATION VI - £12.49 on steam
by Dowbocop » Tue Jul 06, 2021 9:49 am
Lagamorph wrote:Been playing this a little bit after getting it in the recent Humble Bundle and so far I think I prefer Civ V. The changes to the mechanics in this just aren't really clicking with me.
I like the Natural Disasters stuff from the expansion (Rising Storm I think?) but one thing I really dislike is the thing with Builders being a "Use 3 times then they're gone" rather than a permanent unit now. Having to waste time making more Builders fairly frequently as you expand is just really annoying. Not to mention it means that you have to do everything manually, rather than being able to set builders to an Automated mode if you wanted to (Or having manual control if you prefer).
Can't say I'm a fan of Roads now only being created by Traders rather than being something builders can create. Essentially cripples movement in the early game until you unlock way more trade routes to build more traders.
Gameplay wise, VI is so far just a big step backwards from V for me.
PostRe: CIVILIZATION VI - £12.49 on steam
by Ironhide » Wed Jul 07, 2021 5:46 pm
Dowbocop wrote:I think infrastructure like roads and mines should be a form of currency like faith that is earned each turn (either civ-wide or per city but with reallocation options between them). You plan out what you want on a map layer and then it gets built as you gain the needed infrastructure points (you can obviously change this like a build queue as the game develops). You can change focus between infrastructure point accrual and traditional hammers for each city.
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