Contraband (XBX|S/Cloud/PC) - New co-op open world game from Avalanche Studios.

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Monkey Man
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PostContraband (XBX|S/Cloud/PC) - New co-op open world game from Avalanche Studios.
by Monkey Man » Sun Jun 13, 2021 6:21 pm



From Avalanche Studios and Xbox Game Studios, a co-op smuggler’s paradise set in the fictional world of 1970s Bayan.


Summary

Today, we announced that Avalanche Studios is working on Contraband.

Contraband is a co-op experience built on the next generation of the Apex Engine, the technology behind the Just Cause series.

We look forward to sharing more details about Contraband in the future.

Three years ago, we started talking with our partners at Xbox Game Studios about what a co-op smuggler’s paradise would look like and how we could bring it to life together. Today, at the Xbox & Bethesda Games Showcase, we finally announced what our team has been working on, Contraband.

Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.

To fully deliver on our vision for Contraband, we have an amazing team at Avalanche Studios that are pushing the boundaries with the next generation of our Apex Engine, the technology behind all our games, including the Just Cause series. We built the engine to unlock the creativity of our developers and we’re excited to take full advantage of the unique capabilities of Xbox Series X|S.

We can’t wait to share more about Contraband and the world of Bayan in the future.

https://news.xbox.com/en-us/2021/06/13/ ... ontraband/

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GrinWithoutaKat
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PostRe: Contraband (XBX|S/Cloud/PC) - New co-op open world game from Avalanche Studios.
by GrinWithoutaKat » Mon Jun 14, 2021 12:49 am

Not much to go off in that trailer, but I'm interested to see more of a heist based game from Avalanche.

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Photek
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PostRe: Contraband (XBX|S/Cloud/PC) - New co-op open world game from Avalanche Studios.
by Photek » Mon Jun 14, 2021 9:43 am

Yeah, can't really tell what this or Red Fall will be really...

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PostRe: Contraband (XBX|S/Cloud/PC) - New co-op open world game from Avalanche Studios.
by OrangeRKN » Mon Jun 14, 2021 10:17 am

I'm interested in this because it's Avalanche, but then I need to remind myself that the main reason I like Avalanche is because they peaked with Just Cause 2 in 2010 and they've been making those games worse for the last decade.

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Monkey Man
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PostRe: Contraband (XBX|S/Cloud/PC) - New co-op open world game from Avalanche Studios.
by Monkey Man » Wed Jun 16, 2021 9:25 am

Rumour -

That being said, we have seen some internal documentation from the game that gives us a good idea of what to expect from Contraband as far as gameplay and features are concerned. Keep in mind, all of this is subject to change throughout Contraband's development.

Open-world vehicular combat

While Contraband's focus is on co-op heists, the delivery method is the vehicles. Contraband is reportedly "vehicle-first," with your vehicle being a crucial and wildly customizable tool. Using vehicles, players will be able to maximize their defensive and offensive power as they explore Contraband's diverse open world. Of course, vehicles will also feature a wealth of different utilities, tools, and potential upgrades so that players can outfit them for their playstyle and specific heists.

Because of Contraband's central vehicular gameplay, combat is also most prominent on wheels rather than on foot. Most interestingly, it seems that Contraband considers guns to be a last resort for players rather than as the initial response to danger. Vehicular combat is more dynamic and fluid, as players and enemies both wish to avoid damaging smuggled goods and treasures at any cost. That means the end goal for both you and your enemies is to disable and stop vehicles rather than destroy them.

Vehicular combat is notoriously difficult to nail, but Avalanche's pedigree makes me confident they'll be able to pull it off. The focus on "non-lethal" combat is especially interesting, and ties into Contraband's overarching theme of heists and thievery over needless violence.

Co-op and game-as-a-service

Contraband is a co-op game, where up to four players work together to pull off crazy heists all over the fictional world of Bayan (inspired by the South Asian coast). Proper planning and management are crucial, and a team of collected members to pull off difficult heists ties into your chances of success. You'll be able to meet up with players through online social hubs, making it easier to team up and play.

Going hand-in-hand with Contraband's co-op focus and open-world heists is its designation as a "game-as-a-service," meaning Avalanche intends to evolve and add to Contraband constantly after it launches. Contraband's service ambitions align it closely with Sea of Thieves, a game that has enjoyed immense success due to its relentless content updates and post-launch support.

It's not clear how Contraband will grow after it releases, only that Avalanche aims to keep the gameplay loop fresh with new content and reasons for players to return. We'll likely continue to learn more about Contraband and its intentions to grow continuously as we get closer to release.

Single-player campaign

Most games that put their focus on co-op, online play, and continual post-launch support often neglect single-player or deign not to include a campaign at all. GTA V, for example, has enjoyed countless updates to its profitable GTA Online mode, while its single-player world has remained effectively unchanged for years. Contraband is, at least partially, shirking these "game-as-a-service" expectations by reportedly including a single-player campaign.

Not a lot is known about the single-player campaign (officially nothing) other than its planned inclusion and the basic premise. Contraband will pit players against a fictional corrupt dynasty known as The Vong that is terrorizing the area of Bayan. How long the campaign will be, gameplay mechanics, characters, story details, and whether or not Contraband's single-player campaign will also enjoy post-launch support all remain entirely unanswered questions at the moment.

https://www.windowscentral.com/contraband

Good for me personally there's a single-player campaign.

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