I'm hyped for this, anyway. Looks quite similar to Quantum Break with the "powers", but I guess we'll wait and see. Would have preferred a new Alan Wake (shame Remedy weren't included in Microsoft's "people say we don't have many first party exclusives? Let's buy all these developers" montage. Would have loved to have seen them with the budget to finally realise their original ambitious plans for Alan Wake)
Hope this one gets a Poets of the Fall song, too
Quantum Break was really good, too (apart from the boss at the end ). Remedy have always done solid games.
You play as Jesse Faden, who’s undergone a strange ritual to become the new director of the mysterious Federal Bureau of Control. The bureau’s is being attacked by a similarly mysterious force called the Hiss, which is wreaking havoc inside their headquarters, The Oldest House. This building - a magical place of power with a constantly shifting interior and layout - is the setting for the entire game.
Remedy calls this a “world within one location,” and the studio’s creative director, Sam Lake, says that “Metroidvania is a good description in some ways. You are unlocking the world as you go and discovering new places.”
Jesse will uncover new abilities over the course of the game by finding “objects of power,” and these abilities will let you reach previously inaccessible locations. One such ability is levitate, which will naturally let you float over to new locations, opening new avenues for exploration.
Control is “more open ended,” than previous Remedy games, Lake tells us. “It's more sandboxy in a way.” Alternate paths will spoke off from your main missions toward new characters with unique side quests.