Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd

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Tomous
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Tomous » Fri Jun 25, 2021 9:43 am

speedboatchase wrote:Played this yesterday for the first time, up until the Hotline part.

...am I meant to understand the storyline at all by this point? Because so far, nope.



Not at that point, or any point during or after, really.

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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Saint of Killers » Fri Jun 25, 2021 9:46 am

:lol:

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Jenuall
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Jenuall » Fri Jun 25, 2021 9:49 am

:lol:

There are certainly specific details that remain unclear throughout (intentionally no doubt) but I don't think it takes too long to get the general gist of "what's going on" from a high level perspective

I quite like the ambiguity and willingness to leave some things without specific explanations, makes the world they have created feel larger than you as the player

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Zilnad
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Zilnad » Fri Jun 25, 2021 1:13 pm

It all made perfect sense to me.

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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Albert » Fri Jun 25, 2021 4:08 pm

Even the map?

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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Saint of Killers » Fri Jun 25, 2021 6:58 pm

:lol:

Jesse's reasoning of why she's there makes sense pretty quickly. Some other things are less clear, but I think you're just expected to accept that due to the nature of the agency. It's also a great way to fudge having to write a more clear plot because writers often fail at turning their spark of an idea into a proper roaring success of a fire. (<See?)

Last edited by Saint of Killers on Fri Jun 25, 2021 9:32 pm, edited 1 time in total.
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Wedgie
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Wedgie » Fri Jun 25, 2021 8:53 pm

It’s a quirky “Twilight zone” story that makes no sense but you like it. Or not.

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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Saint of Killers » Fri Jun 25, 2021 9:35 pm

Wedgie wrote:It’s a quirky “Twilight zone” story that makes no sense but you like it. Or not.


I often saw the idea behind Control as a mix of X-Files and Warehouse 13.

edit: I know of Warehouse 13 in the loosest of ways. (Ads.) Never actually saw any eps and so I may be off on that.

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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Wedgie » Fri Jun 25, 2021 10:00 pm

Saint of Killers wrote:
Wedgie wrote:It’s a quirky “Twilight zone” story that makes no sense but you like it. Or not.


I often saw the idea behind Control as a mix of X-Files and Warehouse 13.

edit: I know of Warehouse 13 in the loosest of ways. (Ads.) Never actually saw any eps and so I may be off on that.


Never saw Warehouse 13.

Imagine if they did a film adaption. A lot of people would probably go insane trying to work it out. :lol:

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Saint of Killers » Fri Jun 25, 2021 10:14 pm

I'd rather watch a Control show than the one they did for the previous game.

Warehouse 13 was about finding supernatural objects and safely storing them.

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Monkey Man
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Monkey Man » Tue Jun 29, 2021 7:28 pm

twitter.com/remedygames/status/1409936497801842688



Multiplayer spin-off. Sequel also in early development.

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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Pedz » Tue Jun 29, 2021 8:03 pm

Saint of Killers wrote:I'd rather watch a Control show than the one they did for the previous game.

Warehouse 13 was about finding supernatural objects and safely storing them.


I enjoyed Warehouse 13.

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Lagamorph
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Lagamorph » Tue Jun 29, 2021 8:21 pm

Not interested in a multiplayer spin-off but I'm full onboard for a Control sequel.

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Victor Mildew
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Victor Mildew » Tue Jun 29, 2021 10:29 pm

Lagamorph wrote:Not interested in a multiplayer spin-off but I'm full onboard for a Control sequel.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Jenuall » Wed Jun 30, 2021 10:09 am

Nice, something to look forward to there :D

Given the lore and potential for powers in this there are actually some really interesting possibilities they could explore for multiplayer... which is why it will be so dull when it comes out exactly like every other multiplayer shooter in a Control skin :fp:

Last edited by Jenuall on Wed Jun 30, 2021 10:16 am, edited 1 time in total.
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Victor Mildew
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Victor Mildew » Wed Jun 30, 2021 10:12 am

Surely it's a given that there will be a base holding mode call featuring 'Control points'

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Jenuall » Wed Jun 30, 2021 3:42 pm

If there's going to be spin off game I'd much rather some kind of Just Dance game where you get to groove along with this banger:


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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Saint of Killers » Wed Jun 30, 2021 6:53 pm

twitter.com/SoKfa_ce/status/1410286547283349513



They should have just set the whole of the game here. It could have been a paranormal take on the Mario 64 hub world.

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Victor Mildew
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Victor Mildew » Wed Jun 30, 2021 6:56 pm

That bit was great. The game was full of great bits really, loved it.

Hexx wrote:Ad7 is older and balder than I thought.
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PostRe: Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd
by Saint of Killers » Wed Jun 30, 2021 7:06 pm

There was a bit to that post which said panopticon and the quarry were my 2 favourite bits. (Quarry is over in the blink of an eye but it looks great.) And then I thought of all the other bits I loved playing through and deleted it :lol: But yeah, lots of great sections in the game. I just wish they figured out a way to let us dwell in them a bit longer. Those optional board missions I guess were one way of doing that, but more side missions dealing with objects of power / helping Oldest House employees would have done a better job of immersing the player in its bizarre world.


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