Control - Remedy Entertainment | next gen update & Ultimate Edition on PS+ on Feb 2nd

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Lagamorph
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Lagamorph » Tue Nov 12, 2019 6:41 pm

My only issue with the map was that it was bugged during my entire playthrough and half the time the layout didn't actually load when you opened it, just the name tags. You'd have to transition to another area or fast travel to temporarily fix it but eventually it will just vanish again.

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Zellery wrote:Good post Lagamorph.
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Wedgie
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Wedgie » Tue Nov 12, 2019 7:02 pm

Fade wrote:Have to agree, especially with the launch, it's a bit like having infinite sticky grenades.

Never really had a problem with the map though. Especially since there are signs everywhere.

I enjoyed the ending but it did feel a bit like sequel bait.



There are secret locations not highlighted by the signs. In a usual Metroid-vania game, you'll often use the map to work out where it is.

It isn't possible with Control's map as it's overlayered several "floors" into one flat image.

Lagamorph wrote:My only issue with the map was that it was bugged during my entire playthrough and half the time the layout didn't actually load when you opened it, just the name tags. You'd have to transition to another area or fast travel to temporarily fix it but eventually it will just vanish again.


That happened to me as well. I just waited there patiently until it loads.

Also there's a massive slowdown just after you unpause the game. Granted, it took a few seconds for it to resume normal. The game engine was developed by Remedy themselves wasn't it? I hope they do fix it for future games, not being like Telltales.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Lagamorph
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Lagamorph » Tue Nov 12, 2019 7:14 pm

Wedgie wrote:
Fade wrote:Have to agree, especially with the launch, it's a bit like having infinite sticky grenades.

Never really had a problem with the map though. Especially since there are signs everywhere.

I enjoyed the ending but it did feel a bit like sequel bait.



There are secret locations not highlighted by the signs. In a usual Metroid-vania game, you'll often use the map to work out where it is.

It isn't possible with Control's map as it's overlayered several "floors" into one flat image.

Lagamorph wrote:My only issue with the map was that it was bugged during my entire playthrough and half the time the layout didn't actually load when you opened it, just the name tags. You'd have to transition to another area or fast travel to temporarily fix it but eventually it will just vanish again.


That happened to me as well. I just waited there patiently until it loads.

Also there's a massive slowdown just after you unpause the game. Granted, it took a few seconds for it to resume normal. The game engine was developed by Remedy themselves wasn't it? I hope they do fix it for future games, not being like Telltales.

Yeah I got that slowdown as well, though mostly when I resume the game from the Xbox being suspended, so I found it rather understandable, and it never happened mid game play.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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rinks
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by rinks » Tue Dec 03, 2019 9:41 pm

This really should be down to £20 by now. It’s being stubborn.

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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by rinks » Thu Dec 05, 2019 4:49 pm

But free on Game Pass is better.

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Godzilla
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Godzilla » Sat Dec 28, 2019 2:00 pm

Been playing this all morning. Love the world, weapons, abilities, enemies, upgrades and feel.

The map and objectives are bloody horrendous though.

Any tips on what to focus on for upgrades or weapons?

Wish my image sig would work
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Captain Kinopio
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Captain Kinopio » Sat Dec 28, 2019 5:03 pm

You can max out most stats without much difficulty so it doesn’t really matter that much, but I’d focus on health.

Time for adventure
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imbusydoctorwho
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by imbusydoctorwho » Mon Jan 06, 2020 3:17 pm

Finally got it and it's really good, the story feels like something from the X files and the combat is awesome with better force powers than Star Wars Jedi Fallen Order.

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Hexx
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Hexx » Mon Mar 16, 2020 10:54 am


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Cheeky Devlin
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Cheeky Devlin » Mon Mar 16, 2020 11:11 am

I think the timing on this expansion is really annoying. Between Doom on Friday, HL: Alyx on Monday and FF7 in a few weeks I can't see myself getting the time for this soon.

Which is a shame because Control was bloody good. Probably my GOTY 2019 actually.

I will get to it, but I don't know when.

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Captain Kinopio
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Captain Kinopio » Mon Mar 16, 2020 7:53 pm

It’s a pretty baffling time to release it alright.

Time for adventure
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Saint of Killers
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Saint of Killers » Fri Apr 24, 2020 7:14 am

Playing this on a OG base PS4 and loving it. Yeah it has performance issues but... meh, it's still good fun! Worth checking out just to experience the architecture and atmosphere of The Oldest Building.

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Fade
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Fade » Fri Apr 24, 2020 9:33 pm

Has anyone played the DLC? What's it like?

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Wedgie
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Wedgie » Sat Apr 25, 2020 5:35 pm

Fade wrote:Has anyone played the DLC? What's it like?


A mate said it's fantastic. Said new powers are fun to play with, and some side challenges are crazy. I'm holding out on the expansion pass to be in a sale before I take the plunge.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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Cheeky Devlin
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Cheeky Devlin » Sat Apr 25, 2020 5:37 pm

Having finished off all but one of the three games I mentioned earlier (Just Doom to deal with) I may dip back into this and get the DLC once I get paid.

Certainly nothing else on the immediate horizon that I'm interested in.

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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Saint of Killers » Mon Apr 27, 2020 8:11 pm

My Brother's Keeper boss fight :x :x :x

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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Saint of Killers » Tue Apr 28, 2020 9:27 am

:toot: Salvador down (last night) and beat the anchor directly* after.

*Directly in the sense that I went from one boss to another :slol: It took me slightly more than one attempt to beat it. My excuse is that while it was a straight forward enough of a fight, my mind was on other things and so I kept making silly mistakes.

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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Saint of Killers » Wed Apr 29, 2020 11:57 am

Ashtray Maze :shock: :nod:

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Saint of Killers
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Saint of Killers » Wed Apr 29, 2020 5:25 pm

Story complete. Lots of side missions to do (and I didn't even get the shield ability :lol:) and seeing as I got it via PS Now, I may even pick up the DLC if I don't feel burned out after I'm done with main game.

Final outfit: very dapper.

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Fade
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PostRe: Control (PS4, XBO, PC) - Remedy Entertainment | out 27 Aug 2019
by Fade » Thu Apr 30, 2020 5:41 pm

Saint of Killers wrote:Ashtray Maze :shock: :nod:

They sure did play music in the background :roll:


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