Crash Bandicoot N. Sane Trilogy

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Dual
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PostRe: Crash Bandicoot N. Sane Trilogy
by Dual » Fri Jul 07, 2017 7:03 pm

Buffalo wrote:
Ad7 wrote:Well after Tesco went up yesterday it's 5 now :toot:


Why are you doing that?


Everyones got to make a living.

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PostRe: Crash Bandicoot N. Sane Trilogy
by BOR » Fri Jul 07, 2017 11:36 pm

Crash 2.

Did anyone spot that Uncharted 4 was on the screen when Coco was looking at her laptop during the intro?

Anyway, Crash 2 is so much better and the colour gems are very generous to get. Really loving this. :wub:

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PostRe: Crash Bandicoot N. Sane Trilogy
by BOR » Mon Jul 10, 2017 10:32 pm

Crash Bandicoot hold the No.1 spot in the chart for the second week!

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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Mon Jul 10, 2017 10:58 pm

People must have been purchasing the digital edition because the disc copy is totally sold out.

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PostRe: Crash Bandicoot N. Sane Trilogy
by Qikz » Fri Jul 14, 2017 5:18 pm

My Dad got me this for my Birthday yesterday and man it's such a huge nostalgia trip. I'm fairly certain we got it on release for the PS1 and I sat there cross legged at the end of my bed trying to fight my way through the levels when I was 6. 21 years on and I did the same thing today. :wub:

The Watching Artist wrote:I feel so inept next to Qikz...
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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Fri Jul 14, 2017 7:46 pm

Back in stock at Tesco (£27.99) and GAME (£30).

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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Sat Jul 15, 2017 9:10 pm

23cm statue available from various this September, priced £50:

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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Tue Jul 18, 2017 11:40 am

Eurogamer wrote:Crash Bandicoot developer Vicarious Visions has confirmed the remaster is harder than the original after fans spent the past three weeks trying to work out why it feels different to play.

A few days after the game came out, Twitch streamer DingDongVG created a video providing a visual demonstration of an apparent problem with the jumping in Crash Bandicoot N.Sane Trilogy. The footage suggested Crash's jumping arc was sped up, which means he lands slightly quicker than in the original.

Writing in a blog post Kevin Kelly, editorial manager of Activision, said jumping in the Crash Bandicoot N.Sane Trilogy is not the same as in the original, particularly in the first game of the series. It turns out even though the developer used Crash Bandicoot 3: Warped as a starting point, it ended up individually tuning each game's jumping mechanisms.

"There are a few subtle differences in Crash Bandicoot," Kelly said. "Chief among these being the fact that you fall more quickly upon release of the X button than you did in the original first game."

The jumping wasn't the only thing that felt off in the Crash Bandicoot remaster. Eurogamer previously reported how fans theorised Crash and Coco's collision box in the new trilogy is different than the original's, which makes players slip off surfaces. You can see this effect in DingDongVG's video.

Kelly confirmed Vicarious Visions used a different playable character collision system in the remaster, but the developer did not go into detail as to how it differs from the original. The upshot however is Vicarious Visions has acknowledged "certain jumps require more precision than the originals".

The developer has now recommended new players start with the second or third game in the trilogy and then come back to the first, as the first Crash Bandicoot is the most difficult. And for those who played the originals, Kelly admitted adapting to the new handling may be more of a challenge.

"An increased precision is now required in the first game, which makes the gameplay experience different," he said. "Particularly if you are a new player, you may want to start with the second and third games first, and then come back to try Crash Bandicoot after you've had more practice. For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren't expecting. But we're sure you up to the task."

Some fans had hoped Vicarious Visions would patch the Crash Bandicoot remaster to more accurately reflect the handling of the originals. But Activision's post fails to mention any update is on the way.

http://www.eurogamer.net/articles/2017- ... agining-it

Sounds like they're trying to cover their own backsides; only a masochistic would play Crash Bandicoot 1 and come away with the conclusion 'what we need to do here, Ned, is make the game harder...'

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PostRe: Crash Bandicoot N. Sane Trilogy
by Cyburn2 » Thu Jul 20, 2017 8:22 pm

Stormy Ascent(the lost level) is available to download now

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PostRe: Crash Bandicoot N. Sane Trilogy
by BOR » Thu Jul 20, 2017 8:53 pm

Cyburn2 wrote:Stormy Ascent(the lost level) is available to download now

Yeah, I've downloaded it and will give it a try later.

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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Fri Jul 21, 2017 12:12 pm

I read it's a 10 on the difficulty scale... :dread:

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PostRe: Crash Bandicoot N. Sane Trilogy
by Damian » Fri Jul 21, 2017 2:38 pm

KK wrote:If you have the Official PlayStation magazine guide book for this game that came with the mag last month it's going for £15-£20 on eBay...incredibly. Maybe international buyers.

The game itself is also going for £40-50. :fp:

Thanks again for this tip off. Crazy isn't it? Mine is at £10.50 with six hours left. When I finally get the game, there's nothing in that little guide that won't be on FAQ sites!

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PostRe: Crash Bandicoot N. Sane Trilogy
by BOR » Fri Jul 21, 2017 3:52 pm

BOR wrote:
Cyburn2 wrote:Stormy Ascent(the lost level) is available to download now

Yeah, I've downloaded it and will give it a try later.

The DLC level is free until 19th of August so if you want to grab it. Do it now.

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PostRe: Crash Bandicoot N. Sane Trilogy
by Moggy » Fri Jul 21, 2017 4:10 pm

BOR wrote:
BOR wrote:
Cyburn2 wrote:Stormy Ascent(the lost level) is available to download now

Yeah, I've downloaded it and will give it a try later.

The DLC level is free until 19th of August so if you want to grab it. Do it now.


I haven't bought the game yet but grabbed the DLC last night. :lol:

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PostRe: Crash Bandicoot N. Sane Trilogy
by rinks » Fri Jul 21, 2017 6:42 pm

Moggy wrote:
BOR wrote:
BOR wrote:
Cyburn2 wrote:Stormy Ascent(the lost level) is available to download now

Yeah, I've downloaded it and will give it a try later.

The DLC level is free until 19th of August so if you want to grab it. Do it now.


I haven't bought the game yet but grabbed the DLC last night. :lol:


I haven't even got a PS4, but I still bagged the DLC, just in case.

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PostRe: Crash Bandicoot N. Sane Trilogy
by _/\_YUNGSTAR_/\_ » Sat Jul 22, 2017 6:56 am

BOR wrote:
Crash Bandicoot N.Sane Trilogy biggest single-platform launch of the year

Crash Bandicoot N.Sane Trilogy has launched in the UK to incredible sales.

Launched exclusively for PlayStation 4, it is the biggest single-platform release of the year so far - beating even Horizon: Zero Dawn.

For 2017 to date, Crash is the year's second biggest launch overall - behind multiplatform release Ghost Recon Wildlands.

It's an incredible result for the trilogy re-make - and the first time in Crash's history the character has ever won a UK number one.Other games this week look like minnows in comparison - Micro Machines: World Series was new in second, while the physical release of Elite Dangerous for PS4 and Xbox One entered in seventh.

Outside the top 10, The Golf Club 2 launched in 27th, Call of Duty: Modern Warfare Remastered showed up in 32nd, while Valkyria Revolution arrived in 34th.

Modern Warfare Remastered launching so low down the chart is a surprise, although it will likely have sold more through digital sales. UK numbers company Chart-Track counts physical (boxed) sales only.

Here's the top 10 in full:

Crash Trilogy
Micro Machines
GTA5
Forza Horizon 3
FIFA 17
Overwatch
Elite Dangerous
Mario Kart 8 Deluxe
Dirt 4
Rocket League

http://www.eurogamer.net/articles/2017- ... f-the-year

Would the cheap price have anything to do with it?

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Dual
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PostRe: Crash Bandicoot N. Sane Trilogy
by Dual » Sat Jul 22, 2017 9:34 am

Wow fair play to them. I bet they never thought they would be pulling in those figures.

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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Sat Jul 22, 2017 11:06 am

Bet some in Activision are probably thinking 'gooseberry fool, we could have sold this for 35 quid...'

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PostRe: Crash Bandicoot N. Sane Trilogy
by Moggy » Sat Jul 22, 2017 1:10 pm

KK wrote:Bet some in Activision are probably thinking 'gooseberry fool, we could have sold this for 35 quid...'


Digitally they would be right.

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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Sun Jul 23, 2017 5:31 pm

Two things that immediately hit me when I first started playing this (aside from the graphics) is the depth perception being different to the original (more likely to fall down a hole) and how much better the sound is, especially the music. There's an outstanding bass if you have the right equipment. Would never have thought I'd have the urge to turn the volume up in a Crash game.

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