Captain Kinopio wrote:I must admit I’m pretty disappointed in this after being desperate to play it for the past year. The visual are undoubtedly gorgeous but honestly that’s about all it has going for it at the moment. I was hoping the music would be on par but it’s not at all, just rather plain sax and trumpet background noise. The platforming and difficulty is where it really disappoints though. The straight platforming levels are pretty boring bar the art style and with no checkpoints are just insanely frustrating and boring to repeat over and over. The same goes for the bosses. It seems like the difficulty is way beyond where it needs to be as dying over and over adds nothing to the experience.
Just as a sheer difference of opinion, I don't feel like any of it is boring or too difficult.
The bar of difficulty is set just right to make it feel fair, challenging, but manageable. Through enough persistence and focus, I've been able to gradually progress and learn patterns on every single stage.
In terms of finding it boring to keep on repeating in order to learn, that's just a matter of attitude/preference. Knockouts are immensely satisfying in a way that few 'get gud' games can match.