Photek wrote:I finished both, First off I think you’ll find 2 has retrospectively been considered the better game of the trilogy. Now, it plays better than the other 2, that’s just a given, it’s story isn’t as good as 1 but until the ending of infinite it’s way better than that games story.
I always preferred Rapture to Columbia but the fact that Infinite barely has time to let you get to know how it works before it’s a warzone is a major disappointment. Bioshock 1 came with Rapture and was magnificent for it but B2 expanded on it, with a slight miss step of the Big Sister it unfolds Rapture to places and directions not seen in 1 and just overall infused that sense of being a real place.
The fact you can dual wield plasmids and guns is huge, playing 2 and going back to 1 is annoying. Gunplay has never been Bioshock’s strong point but preparation has, so setting up to defend the Little Sisters is interesting with mines, trap bolts, mini turrets, it’s a game within a game for these optional moments.
B2 refines what B1 did and even though it’s story isn’t as good as 1 or as broad as 3 it is self contained. I played Minerva’s Den only last year for the first time. I think this is why I don’t rate it, I think back in the Day it’s story was great and it is but without giving the game away I guessed what was going to happen a mile off, probably because it was so revered so I was looking for when ‘it gets good’. I prefer the main campaign far more.
BS1 is always going to be my favourite, largely due to nostalgia but also because I felt BS2 was...missing something. The first game, if one bought into that world, gave a feasible background to the city and why it was in the state it was. In BS2...not so much. The gameplay is, as you say, far better but the whole thing just feels far less legitimate as a work due to its weird take on the world. It felt like fan-fiction, basically. It tried to retroactively add in a character central to Rapture's very fabric and have the player be ok with her total absence from the first game. Which, for me, didn't work.
The overarching message (can a Utopia exists if there are no Utopians to populate it?) is fascinating but could have been handled in multiple other, more effective ways. Didn't help that I hated a lot of the voice acting too (Sophia and Eleanor were so hammy as to be unbearable, and they turned Andrew Ryan from an misguided fallen believer of the capitalist ideal into a seething monster from the get go).