Photek wrote:Alvin Flummux wrote:Photek wrote:I couldn't get into Kingdom Come Deliverance AT ALL. It's, just kinda shoddy.... like overall.
It's not for everyone, but I wouldn't call it shoddy - it's much better than Bethesda's overrated output.
Skyrim is a FAR bigger game and imo a FAR better one and the Lockpicking is an abomination, genuinely game breaking.
Bigger? Yes, dramatically so. Better? Ehh, it's a Bethesda game. Based on my experience with the Fallout series, I have no confidence in their ability to create a believable world (in any genre), or come up with a coherent, well-written narrative, or bug fix.
KCD has a modest map size, but it doesn't necessarily suffer from it, and I find the world to be eminently believable to a degree I don't think any other historical game has been. The stories are well written and interesting, and most of the bugs plaguing the game at release have long since been patched away.
The lockpicking in KCD is very frustrating in the beginning, I agree - I was shouting at the game at points because of it.
But once you level up that skill a bit, acquire a couple of perks, learn the value of the Padfoot potion, it gets
considerably easier. Using the simplified version of the lockpicking system, toggled in the options menu IIRC, also helps a lot.
The opening couple of sections of the game definitely suffer from the game's too-steep learning curves, though. One of a handful of crucial missteps by the developers that probably put a lot of people off, sadly.
KCD is also, to me, proof that first person historical adventure games set pre-19th century can and do work, and consequently, warrant considerable in-depth exploration. I recall being laughed out of at least one thread some years ago for suggesting that FPS type games didn't have to be limited to the last 150 years or so, people complaining that it wouldn't be fun, or that early guns took forever to reload.
There are countless times, places and events and that KCD type games could now illuminate and bring to life without needing Dan Brown sci-fi plots to justify it.