Currently Playing in 2020...

Anything to do with games at all.
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ITSMILNER
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PostRe: Currently Playing in 2020...
by ITSMILNER » Sat Feb 08, 2020 9:18 am

ITSMILNER wrote:Started playing Swords of Ditto: Mormo’s Curse I never played it when it originally released but from what I understand they gave it a massive overhaul in the way it works. It feels like a top down Zelda but has an art style that reminds me of Cartoon Network shows (Think Adventure Time) and the basic idea is you have to beat Mormo and you can either go straight for her or find dungeons and find items to make her weaker before you try taking her down.

I like it so far, only put about an hour into it so far so we’ll see how it develops as I go.


Still playing through Swords of Ditto: Mormo’s Curse and I am really enjoying it. As you level up your character you open up slots on your body which you can apply stickers. Each sticker offers a different perk (more health, more attack power at night etc...) and stickers can be bought from the shop or found in the world.

As I’ve been searching the world I’ve also stumbled across side quests from NPC’s (mainly collect X of a certain item) also bounties where you need to take down powerful creatures. I am now at a level where I can face Mormo but I’m taking my time and exploring more as it’s a great looking game and you can find tons of hidden areas/items.

I recommend this for anyone looking for a 2D Zelda like adventure.

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Corazon de Leon

PostRe: Currently Playing in 2020...
by Corazon de Leon » Sat Feb 08, 2020 12:33 pm

Finished Jet Force Gemini. Apparently only 0.09% of people have finished off Mizar and only 0.06% of people have done all the ridiculous Floyd missions - I'm not surprised. :lol:

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Trelliz
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PostRe: Currently Playing in 2020...
by Trelliz » Sun Feb 09, 2020 12:05 pm

Started Ni No Kuni 2 the other day as a palette cleanser between Yakuza games, and it's pretty good. I've only just founded what will become the new kingdom so there's still a lot of standard jrpg-style wandering around, but I gather that once you get it up and running then everything comes together around doing quests and side missions to improve it and it gets even better.

I like the new action combat more than the semi-turn based Pokémon style gameplay from the first game, and I'm curious to see where the plot goes; Evan's whole "I want to rule the world and make sure everyone lives happily ever after" shtick is sailing quite close to authoritarianism so I wonder how far it'll go, especially with the President of the United States in tow.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Seven
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PostRe: Currently Playing in 2020...
by Seven » Sun Feb 09, 2020 1:06 pm

Corazon de Leon wrote:Finished Jet Force Gemini. Apparently only 0.09% of people have finished off Mizar and only 0.06% of people have done all the ridiculous Floyd missions - I'm not surprised. :lol:


Huh, that low? I felt with improved controls the game was lot easier than it was on N64!
It's still def. difficult but I assume more people would've done it.

(Ffloyd missions though ugggh)

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Tomous
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PostRe: Currently Playing in 2020...
by Tomous » Sun Feb 09, 2020 1:11 pm

Seven wrote:
Corazon de Leon wrote:Finished Jet Force Gemini. Apparently only 0.09% of people have finished off Mizar and only 0.06% of people have done all the ridiculous Floyd missions - I'm not surprised. :lol:


Huh, that low? I felt with improved controls the game was lot easier than it was on N64!
It's still def. difficult but I assume more people would've done it.

(Ffloyd missions though ugggh)



I loved JFG at the time but I gave up just before the final boss when you had to collect all the tribals.

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Corazon de Leon

PostRe: Currently Playing in 2020...
by Corazon de Leon » Sun Feb 09, 2020 7:09 pm

Seven wrote:
Corazon de Leon wrote:Finished Jet Force Gemini. Apparently only 0.09% of people have finished off Mizar and only 0.06% of people have done all the ridiculous Floyd missions - I'm not surprised. :lol:


Huh, that low? I felt with improved controls the game was lot easier than it was on N64!
It's still def. difficult but I assume more people would've done it.

(Ffloyd missions though ugggh)


It's not actually overly difficult to be fair - I think the problem is that it's quite long compared to a lot of the other Rare Replay games. All of the achievements are quite lengthy as well, unlike a lot of the quickfire ones in the early games.

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Psychic
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PostRe: Currently Playing in 2020...
by Psychic » Sun Feb 09, 2020 8:36 pm

I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.

Corazon de Leon

PostRe: Currently Playing in 2020...
by Corazon de Leon » Sun Feb 09, 2020 8:50 pm

PsychicSykes wrote:I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.


I strawberry floating hate games that do things like that. :dread:

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Robbo-92
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PostRe: Currently Playing in 2020...
by Robbo-92 » Sun Feb 09, 2020 9:01 pm

PsychicSykes wrote:I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.


I loved about 98% of my time with Hollow Knight, however I did keep a guide or hand! I was fully prepared to get lost a lot and considering I tend to lose interest in games when I do using a guide seemed like the better option. Glad I persevered with the little bit I hated (then felt great when I finally bested the boss that caused me immense trouble). I’ll probably do the same for Silksong as well unless it has better signposting of the general direction to head in, or even if there’s someone in the general hub section where they can mark your map of a section to go and check out in more detail so people who enjoy the exploration can explore and discover stuff while the people who prefer more direction can ask for a little help from time to time.

Along with the visuals and combat it has some absolutely great music, if you’re at the mushroom jumping bit you might not have come across my favourite piece yet.

If anyone wanted to know it’s the Mantis Lords boss music, just amazing :wub:

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Tomous
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PostRe: Currently Playing in 2020...
by Tomous » Sun Feb 09, 2020 10:05 pm

About half way through Arkham Knight's story. Have been chipping away at the side quests but I'm really enjoying the story beats so far. I think how they use Joker to pyschoanalyse Batman works really well. And Mark Hamill is, as always, utterly brilliant at the role.

On the downside, the Arkham Knight is a pretty forgettable villian so far. I've also managed to spoil the identity of the character by accident, and I'm kinda glad I did-feels a pretty obvious choice (and he hasn't even been an Arkham game previously). Saying that, I'm not sure who they could have gone with instead that had been in a previous game. I guess its faithful to the comic books though as a reveal.

Last edited by Tomous on Mon Feb 10, 2020 9:52 am, edited 2 times in total.
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Pedz
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PostRe: Currently Playing in 2020...
by Pedz » Mon Feb 10, 2020 1:57 am

No guide for Hollow Knight here. Loved it though.

I did have The Watching Artist drop some hints to get a couple more items after I got to the final boss as it killed me.dead repeatedly.

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7256930752

PostRe: Currently Playing in 2020...
by 7256930752 » Mon Feb 10, 2020 8:18 am

PsychicSykes wrote:I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.

Thank you for making me not feel like an idiot, that was almost the end for me too. I actively hated the game for a while but eventually it got it's hooks in and is one of my favourite games. Don't give up yet.

I'm playing The Witcher 3 and I don't know if I've done something wrong, I did everything I could possibly do in the starting area yet I'm only level 5 and feel massively unpowered for every quest, landmark, contract, etc in the next area.

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Rex Kramer
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PostRe: Currently Playing in 2020...
by Rex Kramer » Mon Feb 10, 2020 8:58 am

Hime wrote:
PsychicSykes wrote:I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.

Thank you for making me not feel like an idiot, that was almost the end for me too. I actively hated the game for a while but eventually it got it's hooks in and is one of my favourite games. Don't give up yet.

I'm playing The Witcher 3 and I don't know if I've done something wrong, I did everything I could possibly do in the starting area yet I'm only level 5 and feel massively unpowered for every quest, landmark, contract, etc in the next area.

No, you should be fine. I don't think you can get much higher than level 5 or 6 in White Orchard. You just need to pick your fights, stick to the roads and just follow the main quest line for a while.

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OrangeRKN
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PostRe: Currently Playing in 2020...
by OrangeRKN » Mon Feb 10, 2020 10:00 am

PsychicSykes wrote:I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.


*finds old post*

OrangeRKN wrote:
I thought this was well designed to be intuitive as to what the player needs to do, and I have screenshots to prove it!

This is the room as it looks when you enter. You drop down from above so you're always coming in from this direction.

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See how there are some mushrooms on the floor just below the ledge you start on? These are perfectly positioned for you to fall onto when you run off the edge. And what happens when you drop onto them? You bounce!

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When you try to move further right there is this obvious pillar that is far too high to jump over, but you can also see past it on the screen and see that this is a way to go - and on either side there are more mushrooms at half the height of the pillar.

Image

The player may well have figured out what to do already, but more hints are to be found if necessary. These mushrooms are new and the player is quite likely to try attacking them (especially as there are other breakable scenery mushrooms surrounding them). Hit the ones on the ground from the side and you'll be sent skidding backwards - a direct demonstration that attacking the mushrooms bounces you off further than just colliding with them.

It is left to the player to fill in the final piece of the puzzle, that you have to do a downwards attack on the mushrooms to gain the height you need - but I think the game does a very good job of guiding the player towards the solution without telling them. Revisiting it I actually think it's a good example of how well the game is designed!


That said (again), evidence increasingly suggests it's not so intuitive! I wonder what differently the game could do to make it easier to discover, without straight-up tutorialising it? Maybe if the room you dropped into couldn't be escaped without performing the bounce move? A brief cutscene of an NPC (like Hornet) performing the move would work as a demonstration, but that's getting closer to making it a tutorial. Making the fall onto the mushrooms unmissable would probably help a little, if people were avoiding it.

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Cumberdanes
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PostRe: Currently Playing in 2020...
by Cumberdanes » Mon Feb 10, 2020 11:03 am

I've been playing the first DLC pack from Spider-Man and bloody hell it's a bit tough. I finished the main game around a year ago and in the time since I seem to have completely forgotten how to play the game. I really struggled with the first mission in the art gallery but somehow managed in the end.

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Psychic
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PostRe: Currently Playing in 2020...
by Psychic » Mon Feb 10, 2020 11:37 am

Corazon de Leon wrote:I strawberry floating hate games that do things like that. :dread:

It's the biggest mistake a game can make for me, because it breaks the trust between the game and player. If they didn't tell me about this, what other info might they avoid sharing later? So dumb.
Hime wrote:Thank you for making me not feel like an idiot, that was almost the end for me too.

I'm glad to hear it's wasn't just me.
OrangeRKN wrote:*finds old post*

OrangeRKN wrote:
I thought this was well designed to be intuitive as to what the player needs to do, and I have screenshots to prove it!

This is the room as it looks when you enter. You drop down from above so you're always coming in from this direction.

Image

See how there are some mushrooms on the floor just below the ledge you start on? These are perfectly positioned for you to fall onto when you run off the edge. And what happens when you drop onto them? You bounce!

Image

When you try to move further right there is this obvious pillar that is far too high to jump over, but you can also see past it on the screen and see that this is a way to go - and on either side there are more mushrooms at half the height of the pillar.

Image

The player may well have figured out what to do already, but more hints are to be found if necessary. These mushrooms are new and the player is quite likely to try attacking them (especially as there are other breakable scenery mushrooms surrounding them). Hit the ones on the ground from the side and you'll be sent skidding backwards - a direct demonstration that attacking the mushrooms bounces you off further than just colliding with them.

It is left to the player to fill in the final piece of the puzzle, that you have to do a downwards attack on the mushrooms to gain the height you need - but I think the game does a very good job of guiding the player towards the solution without telling them. Revisiting it I actually think it's a good example of how well the game is designed!


That said (again), evidence increasingly suggests it's not so intuitive! I wonder what differently the game could do to make it easier to discover, without straight-up tutorialising it? Maybe if the room you dropped into couldn't be escaped without performing the bounce move? A brief cutscene of an NPC (like Hornet) performing the move would work as a demonstration, but that's getting closer to making it a tutorial. Making the fall onto the mushrooms unmissable would probably help a little, if people were avoiding it.

Yeah, I think showing another character using them would've solved the issue with relative ease for the most part. As it was, I was left with what the game had taught me about how the world works so far, which is that some areas will be unaccessible until you get new abilities. I figured I'd need some sort of wall climb or double jump to progress and went to meander aimlessly for a while. Such stupid design.

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Ironhide
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PostRe: Currently Playing in 2020...
by Ironhide » Mon Feb 10, 2020 5:16 pm

Slay the Spire.

After 50 odd hours of play I still haven't managed to get past the 3rd 'area' of the aforementioned Spire.

The 3rd stage bosses are simply impossible to beat.

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Ironhide
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PostRe: Currently Playing in 2020...
by Ironhide » Mon Feb 10, 2020 5:23 pm

PsychicSykes wrote:I was playing some Hollow Knight. The platforming and combat feels really precise and I like the visual style more than I thought I would. However, the map system seems engineered to annoy me and I'm not a fan of how much wandering about blindly. I spent about 45 minutes yesterday and today stumbling from room to room looking for some hint of where I should be going next. As far as I could tell every possible route was blocked off to me due to lacking an ability of some kind.

I looked it up and it turns out I should've been doing a down attack on some mushrooms to gain height, which was fun, considering there's no indication of this and that the game just assumed I'd know such an attack existed.

I don't know if I want to play anymore.


I played through the entirety of the original God of War without knowing about being able to press L3 and R3 to briefly double the damage of attacks.

Not that I'd have been able to use it as I simply couldn't physically press those hideously gooseberry fool 'under stick' buttons simultaneously

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OrangeRKN
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PostRe: Currently Playing in 2020...
by OrangeRKN » Mon Feb 10, 2020 10:33 pm

I think sprint is the only action that makes any sense to be mapped to the stick buttons. Or a car horn, I guess.

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Jenuall
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PostRe: Currently Playing in 2020...
by Jenuall » Tue Feb 11, 2020 10:30 am

I quite like the stick buttons for things like activating scopes on long range weapons - it's a satisfying button for that action for some reason.


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